this is Salem, a land filled with magic and maladies. It is a place where witches and their elemental familiars gather, a home to legend and
lore that predates time itself. Yet of all the wicked and wonderful stories the past can tell us of, the most magical are the ones yet to happen.
This is Salem - this is the start of your very own journey. Welcome to starfall
Starfall is an animaga witch roleplay set in mostly modern times. Members play as witches in a world plagued by monsters, where the only safe spots are walled cities. Starfall strives to be a character-driven roleplay with expansive lore and a highly interactive plotline. We want to allow members to
create and look back on a magical journey, and mold the site and its plot as their characters grow.
"Welcome, dear witches of Salem! To the marketplace of Sundial! Come one, come all. My name is Kiki and yes, I do run this fine establishment. I bring to you scrolls from the most famous of grimoires, and magical items you can't find anywhere else. Of course, if you bring me your wares, I'll be happy to take them off your hands. And don't even bother trying to steal anything, hon. See those broomsticks in the air? Yeah, the Helios Knights might let you off with a fine, but I don't know what'll happen if one of those snakes gets a hold of you..."
[break][break] 01. You are free to buy items using AP or gold, but purchases are not refundable.
[break][break] 02. AP items can not be sold to Kiki. exceptional items will be marked as such. gold items may be sold and you must be happy with a return between 50-250g.
[break][break] 03. The available scrolls will be rotated at least once a month on the 15th, but may restock sporadically after that.
150 GOLD | A random trinket with a small magical property, usually limited to 3 uses. Could be useful if you use it correctly. Or, it could end up a dud. Want to try your luck?
[attr="class","item"]
RANDOM ENCHANTED TRINKET B
ITEM - RANDOM
300 GOLD | A random trinket with a magical property, usually reusable. Could be useful if you use it correctly. Or, it could end up a dud. Want to try your luck?
[attr="class","item"]
RANDOM ENCHANTED TRINKET A
ITEM - RANDOM
500 GOLD | A random trinket with a strong magical property, usually reusable. Could be useful if you use it correctly. Or, it could end up a dud. Want to try your luck?
[attr="class","item"]
BASIC WAND
REUSABLE ITEM - WAND
200 GOLD | A basic wand of the M.A.G.I. brand. it is lightweight and easy to use, made for general purposes. It helps focus spells, but is generally weak and breaks easily. Wands are required to partake in official duels.
[attr="class","item"]
BASIC BROOMSTICK
REUSABLE ITEM - BROOMSTICK
300 GOLD | A basic broomstick that is slow, but easy to control. It is modest but decently built and somewhat durable. It doesn't have a name and can honestly be found in any shop. Required to partake in official air duels and other similar events.
[/PTab][PTab=AP Items]
[attr="class","item"]
NATURAL DIVINER
PERMANENT - UNIQUE
45 AP | Enables your character to be a natural-born seer, a one-in-ten thousand chance. Natural born seers have access to all scrolls, and prophecies as well. Divination can take shape as their second or first affinity on a case by case basis.
[attr="class","item"]
LEARNED DIVINER
PERMANENT - UNIQUE
30 AP | Enables your character to use divination, without access to legitimate prophecies and high-ranked scrolls. They are still able to use things like astral projection and some forms of foresight. This can fill any affinity spot.
[attr="class","item"]
NECROMANCER
PERMANENT - UNIQUE
35 AP | Enables your character to use necromancy, regardless of whether it was learned or their natural-born affinity. Note that necromancy is very much illegal in all major cities of Salem, and using it openly in these locations will result in consequences. This can fill any affinity spot.
[attr="class","item"]
THIRD AFFINITY
PERMANENT - UNIQUE
50 AP | Allows your character to learn a third affinity. The character must be at least adept rank to get this item and already have a second affinity.
[attr="class","item"]
FOURTH AFFINITY
PERMANENT - UNIQUE
75 AP | Allows your character to learn a fourth affinity. The character must be at least acolyte rank to get this item and already have a third affinity.
[attr="class","item"]
DUAL ELEMENTALIST
PERMANENT - UNIQUE
75 AP | Grants your character the ability to learn and use a second element. This can be achieved though their pre-existing familiar having control of two elements, or gaining a 2nd familiar. Note that only one familiar may be materialized at any given time. This may only be given to characters of novice rank and higher. Please include your desired element in the purchase request.
[attr="class","item"]
RARE FAMILIAR
PERMANENT - UNIQUE
30 AP | Allows your characters' familiar to have the shape of a magical beast. This only applies to one familiar if you have multiple, and the shape must already be in the bestiary under the "beast" category or discussed with staff. Creatures which have magical abilities should match your element, and will not grant you additional elemental techniques.
[attr="class","item"]
HEIRLOOM WAND
ITEM - HEIRLOOM WAND
35 AP | A wand that is over 1,000 years old. Could be passed down from a family or even stolen or obtained through other circumstances. Special properties may be discussed with staff.
[attr="class","item"]
Application Edit
MISC. ITEM
5 AP | Changes to your character’s application, including changes to traits and addition to history. May also be earned after quest completion.
[attr="class","item"]
Fake Golden Bell
COVEN CREST - JESTER'S DEN FAKE
30 AP | Enables your character to earn official ranks in Jester's Den and exclusive access to spy missions. Their rank in JD will automatically be one rank lower than the one in their current coven. There will be IC consequences for all spies, and any threads may become death enabled at staff discretion. This item can be used on any character once bought.
[attr="class","item"]
Fake Infinite Hourglass
COVEN CREST - SILVERTONGUE FAKE
35 AP | Enables your character to earn official ranks in Silvertongue and exclusive access to spy missions. Their rank in ST will automatically be one rank lower than the one in their current coven. There will be IC consequences for all spies, and any threads may become death enabled at staff discretion. This item can be used on any character once bought.
[attr="class","item"]
Fake Knight's Crest
COVEN CREST - HELIOS KNIGHT FAKE
40 AP | Enables your character to earn official ranks in the Helios Knights and exclusive access to spy missions. Their rank in HK will automatically be one rank lower than the one in their current coven. There will be IC consequences for all spies, and any threads may become death enabled at staff discretion. This item can be used on any character once bought.
[attr="class","item"]
Fake Void Ring
COVEN CREST - LEVIATHAN FAKE
45 AP | Enables your character to earn official ranks in the Coven Leviathan and exclusive access to spy missions. Their rank in Leviathan will automatically be one rank lower than the one in their current coven. There will be IC consequences for all spies, and any threads may become death enabled at staff discretion. This item can be used on any character once bought.
[attr="class","item"]
Phoenix Feather
LIMITED USE ITEM - REVIVAL - 1 USE
15 AP | Prevents death in a death-enabled thread, similar to a coven trinket. Its penalties include a single rank drop, and halving (rounded down) of both gold and AP for any character that uses it. This does not consume an item slot.
[attr="class","item"]
Phoenix Down
LIMITED USE ITEM - REVIVAL - 1 USE
30 AP | Prevents death in a death-enabled thread, similar to a coven trinket. Its penalties include halving (rounded down) of the AP and gold of the character that uses it. This does not consume an item slot.
[/PTab][PTab=Misc. Items]
[attr="class","item"]
NPC Tie In
BOND - (UNSELECTED)
3 unused [NPC THREAD CARDs] | This item allows a pre-existing character or a new character to have a specified tie or bond with an NPC including distant familial ties, official or unofficial mentorships, in-depth previous encounters, etc. In addition, for every other quest completed by the character they may thread with the specified NPC free of cost. The member may select who to give the item to upon obtaining it, but once used it can not be transferred or sold. Bonds should be discussed with staff as some NPCs may not be available for certain ties.
neatly rolled up behind a glass case, kiki displays an array of spells available for purchase. many of them come and go, and it's regularly rotated to keep stock fresh.
[attr="class","stafftempstore"]
[PTabbedContent] [PTab=Scrolls]
[break]Affinity scrolls may only be purchased by characters who are practitioners of the scroll's affinity (with the exception "general" scrolls, which may be purchased and used by any character).[break][break]
[attr="class","item"]
THE ALCHEMIST'S TRADE: HEART OF CUPID
Scroll - Alchemy SYN Can synthesize as LIMITED USE items
195 gold | Once used, the witch that the victim lays eyes upon will become their object of intense obsession, love, desire, etc for a limited time.
[attr="class","item"]
ATHENIAN SKILL: FORTITUDE I
Scroll - Atheneum SYN Can synthesize as PERMANENT (Atheneum ONLY) items
235 gold | A series of scrolls that enable an athenian to have a heightened resistance against other athenians or those seeking to obtain information. The first scroll deals with making an invisible or user-only seeable interface. It may still be detected by basic detection spells.
[attr="class","item"]
THANE’S GRIMOIRE: ELEMENTAL SUPPLEMENTATION, FIRE
Scroll - Augmentation
170 gold | Thane dedicates a section of his grimoire to enhancing the potency of the elements. Despite having a general common method, since different properties are enhanced for different elements (thickness and strength of darkness, heat and intensity of fire, intensity of light, etc), he went on to make different scrolls for each element. This one helps the augmenter enhance fire.
[attr="class","item"]
COMBAT BLUEPRINTS 003: INSULATED COMBAT GLOVE
Scroll - Crafting SYN Can synthesize as REUSABLE items
205 gold | A blueprint of a combat glove that can store electrical energy and convert it into mana. By releasing mana into the glove, the witch can absorb electrical attacks or release the stored electrical energy to fire back at an enemy. Alternatively, the stored energy can be converted into mana to be used immediately by the witch, or be stored elsewhere such as in a magic canister.
[attr="class","item"]
TELEPATHY
Scroll - Divination SYN Can synthesize as PERMANENT (Divination ONLY) items
190 gold | By forming a mental link with another, the seer and another can communicate wordlessly, and even exchange ideas and memories. The distance between the two individuals which can be reached while maintaining the mental link increases with the experience of the seer.
[attr="class","item"]
AN ASSORTMENT OF CHARMS, SCROLL #8: COMPACT JINX
Scroll - Enchantment
175 gold | The spell is applied to a non-living target, causing it to crush in on itself e.g. a wardrobe will start to snap and bend until it's a small compact ball of wood. Weaker witches can only use this on objects the size of a chair and of weaker materials, whereas skillful witches could use it on something like a suit of metal armour or small room. This spell is generally less effective, if not entirely ineffective on magical items.
[attr="class","item"]
ILLUSIONIST’S HANDBOOK: CLOAKING SCROLL
Scroll - Illusion
155 gold | A witch using this scroll can hide their magical presence from detection. Other than being immune to a WITCH’S INTUITION, it also grants their magic a sense of “unpredictability” - their magical style will be harder to place and more difficult to become attuned to. It makes their steps quieter, masking their overall presence as well. They are far from invisible or silent, however. Application of this scroll is also extremely easy and practically passive - although the witch may choose to remove its effects should they want. It can also be used to make monsters indifferent to the witch.
[attr="class","item"]
BONE BREAKING STRIKE
Scroll - Necromancy
180 gold | The user concentrates necromantic magic into an open palm strike, pouring it directly into the enemy. The magic attacks the calcium in the bone cells, causing them to degrade and weaken so they become more brittle and easy to break with their strike. Enhanced bones will only slightly weaken, but not break like normal bone would. Requires contact and a large amount of mana to penetrate the skin, meaning novices are usually only able to get in one or two strikes at best.
[attr="class","item"]
FUNGAL DECAY: FLESH AND BONES
Scroll - Plantshaping
190 gold | The plantshaper causes fungi to sprout that will latch onto and begin to decay the flesh of anyone who comes into bare-skin contact with it, the caster excepted. Growth is slow when this spell is cast by weaker witches, and victims can delay the onset of the fungi by expelling pure mana from their skin, however this spell is terrifyingly lethal when in the hands of a master.
[attr="class","item"]
INTEGRATION
Scroll - Purification
180 gold | Instead of reverting or resetting the environmental mana to its original levels, this scroll allows the witch to integrate mana from spells into the natural surroundings. While this spell is active, other nearby spells will be weakened, but once this spell is completed, the available environmental mana will be heightened and subsequent spells will be stronger. Inexperienced purifiers will often find that they can only effect a small radius, and only on weaker spells, but in the hands of masters, this scroll can change the course of a battle.
[attr="class","item"]
RUNIC TALISMANS
Scroll - Runescripting SYN Can synthesize as LIMITED USE items
170 gold | A guide to creating runic talismans. Talismans do not have to be protective - they can bring about malicious effects too, or other effects depending on the runes involved. Beginners will only be able to cause very basic, almost negligible effects; further practice and modification can result in much more powerful effects.
[attr="class","item"]
SHATTERGLASS #2: FORCE
Scroll - Spellsinging
185 gold | This is a series of scrolls regarding a more offensive use for spellsinging. The second scroll of the series allows the witch to use their voice to create concussive force blasts. By taking in a deep breath and shouting outward using their mana the witch creates a concussive force in the direction of their shout. The stronger the witch the more powerful the force applied.
[attr="class","item"]
CELESTIAL BODIES: THE MOON
Scroll - Starcalling
170 gold | A witch creates high pressure mana into a single point that attracts stardust. The stardust compacts to create a dense, rocky core. This small celestial body emits large amounts of tidal forces causing water and ice magic to go wild. These elemental magics are cast with increased power in exchange for a lack of control. The small moon is cold to the touch and can cause frostbite if touched with bare flesh.
[attr="class","item"]
SKYWARD SUMMONING: WINGS OF AN ANGEL
Scroll - Summoning
155 gold | The caster summons a pair of giant luminous wings that grants the witch the power of flight. Fledgling witches will find it difficult to both maintain the wings for any amount of time and to maneuver with them, but experienced summoners may well seem like they were born to take to the air. The wings are incorporeal and offer no defensive benefits.
[attr="class","item"]
MOCKING PARCHMENT
Scroll - Transfiguration SYN Can synthesize as LIMITED USE items
125 gold | When a very angry alchemist and a jerk transfiguration genius became friends, a beautiful and spiteful duo was created. When ink meets parchment, the transfiguration activates or alchemic reaction occurs, transforming the innocent sheet of paper to a loving message of loathing and hate. Any attempt to continue writing continues to reveal said message.
[attr="class","item"]
WORRY DOLL
Scroll - Weaving SYN Can synthesize as REUSABLE items
185 gold | These little dolls made of brightly colored strings help to mitigate a person's worries and fears. Though the process is very gradual, talking to them and keeping them close have been known to eliminate some people's fears completely. Some people have modified this spell to create similar items other than dolls with the same effect, such as a security blanket or a comforting hoodie.
[attr="class","item"]
TOME OF NIGHTINGALE 1: POISON REMOVAL
Scroll - General
120 gold | A simple poison removal spell which can eliminate most weak poisons, or lessen the severity of more potent varieties. The more powerful the caster, the greater the volume and strength of poison they can remove. This works best when cast soon after the poison is introduced, and is not be as effective against magical poisons.
[/PTab][PTab=1 Time Use]
[break]One time use items lose their effectiveness (and must be removed from your inventory) after being used 1 time in a thread. They are generally 50% the cost of their equivalent scroll and can be bought by any witch.[break][break]
[attr="class","item"]
THE ALCHEMIST'S TRADE: HEART OF CUPID
Limited Use Item - Novice - 1 use
65 gold | Once used, the witch that the victim lays eyes upon will become their object of intense obsession, love, desire, etc for a limited time.
[attr="class","item"]
RUNIC TALISMANS
Limited Use Item - Novice - 1 use
55 gold | A guide to creating runic talismans. Talismans do not have to be protective - they can bring about malicious effects too, or other effects depending on the runes involved. Beginners will only be able to cause very basic, almost negligible effects; further practice and modification can result in much more powerful effects.
[attr="class","item"]
MOCKING PARCHMENT
Limited Use Item - Novice - 1 use
40 gold | When a very angry alchemist and a jerk transfiguration genius became friends, a beautiful and spiteful duo was created. When ink meets parchment, the transfiguration activates or alchemic reaction occurs, transforming the innocent sheet of paper to a loving message of loathing and hate. Any attempt to continue writing continues to reveal said message.
[/PTab][PTab=Reusable]
[break]Reusable items are a single item which is not expended upon use. These items have the potential to be broken when used in modded events. They are generally 200% the cost of their equivalent scroll and can be bought by any witch. Please include a description of the item in your purchase.[break][break]
310 gold | A blueprint of a combat glove that can store electrical energy and convert it into mana. By releasing mana into the glove, the witch can absorb electrical attacks or release the stored electrical energy to fire back at an enemy. Alternatively, the stored energy can be converted into mana to be used immediately by the witch, or be stored elsewhere such as in a magic canister.
[attr="class","item"]
WORRY DOLL
Reusable Item - Novice WORRY DOLL
280 gold | These little dolls made of brightly colored strings help to mitigate a person's worries and fears. Though the process is very gradual, talking to them and keeping them close have been known to eliminate some people's fears completely. Some people have modified this spell to create similar items other than dolls with the same effect, such as a security blanket or a comforting hoodie.
[/PTab][PTab=Permanents]
[break]Permanents are a permanent effect upon the character -- such as permanently transfigured cat eyes or permanently augmented flexibility. The effect cannot be turned off in a thread (except by certain purification spells or mana drain) and does not use up a spell slot if used in a modded thread. They are generally 500% the cost of their equivalent scroll and can be bought by any witch (unless marked by a dagger † which indicates it is limited to those who know the affinity). The effect can be removed at any time at a flat 200g cost. Please include a description of the change in your purchase.[break][break]
[attr="class","item"]
ATHENIAN SKILL: FORTITUDE I
Permanent - Adept
1175 gold | A series of scrolls that enable an athenian to have a heightened resistance against other athenians or those seeking to obtain information. The first scroll deals with making an invisible or user-only seeable interface. It may still be detected by basic detection spells.
[attr="class","item"]
TELEPATHY
Permanent - Adept
950 gold | By forming a mental link with another, the seer and another can communicate wordlessly, and even exchange ideas and memories. The distance between the two individuals which can be reached while maintaining the mental link increases with the experience of the seer.