this is Salem, a land filled with magic and maladies. It is a place where witches and their elemental familiars gather, a home to legend and
lore that predates time itself. Yet of all the wicked and wonderful stories the past can tell us of, the most magical are the ones yet to happen.
This is Salem - this is the start of your very own journey. Welcome to starfall
Starfall is an animaga witch roleplay set in mostly modern times. Members play as witches in a world plagued by monsters, where the only safe spots are walled cities. Starfall strives to be a character-driven roleplay with expansive lore and a highly interactive plotline. We want to allow members to
create and look back on a magical journey, and mold the site and its plot as their characters grow.
thank you for participating in our may bonus weekend. your item rewards are given below!
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[attr="class","stafftempitem"] PHOENIX DOWN[break] prevents death; but counts as an item in a given thread. it's penalties include halving (rounded down) of the ap and gold of the character that uses it.
[attr="class","stafftempitem"] SKYWARD SUMMONING: SWALLOWS[break] a scroll which summons the rawest mana in the form of any shape of floating orbs the user desires (though the original depicts birds) - the summons explode upon any kind of external force. beginners find this difficult to control, but experts can sustain imbalance for longer periods of time in order to heighten the degree of the eventual explosion. according to text, the attack is extremely effective against wraiths and familiars.
[attr="class","stafftempsubtext"] you've saved the day.
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congratulations on completing your mission. you item reward is given below!
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[attr="class","stafftempitem"] THE ILLUSIONIST’S NEW HANDBOOK: TEMPORAL SCROLL[break] After the publication of the original Illusionist's Handbook, few scholars tried to write a tome as ambitious as Gilderoy Varis's. Only recently has a new handbook with new, modern applications of Illusion been published - by a witch never before heard of: one Lady Sarah Derleth. While time manipulation is a mystery witchcraft hasn’t yet solved, an illusionist can affect the perception of others in order to make them feel like time has slowed down or sped up. Only an experienced illusionist is able to fabricate a smooth passing of time, and it is thus not advised for amateur practitioners to attempt this. The range of the illusion is also dependent on the witch’s skill.
[attr="class","stafftempitem"] MELT[break] Applying this may be extremely slow for beginners, but this technique allows a witch to superheat a material and melt it down.
[attr="class","stafftempsubtext"] you've saved the day.
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congratulations on completing your mission. you item reward is given below!
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[attr="class","stafftempitem"] SKYWARD SUMMONING: HORN OF JUDGEMENT[break] The caster summons a triumphant and ringing horn cry over the battlefield, granting strength, courage, and a greater sense of unity to one's allies and striking fear into the hearts of their enemies (note that the 'enemies' and 'allies' are relative to the caster's feelings - though an expert summoner would be able to specifically control who is affected in what way, more inexperienced summoners may find 'enemies' that they personally like also gaining strength). Against monsters, the sound of the horn can cause weaker ones to flee and stronger ones to become wary and defensive. The range and strength of effect of this scroll depends on the experience of the witch.
[attr="class","stafftempitem"] FIRE WHIP[break] The user creates a whip of fire that can be wielded as a weapon and burns that which it touches. Fledgling witches will have to practice to solidify and manipulate the fire, whereas experienced witches can create and manipulate multiple fire whips that burn bright and intense.
[attr="class","stafftempsubtext"] you've saved the day.
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congratulations on completing your mission. you item reward is given below!
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[attr="class","stafftempitem"] CASTER’S SCROLLS, VOLUME 1: SCROLL 6[break] By designating a target area, the witch can summon a thick mist that obscures one’s view and muffles the senses, the of which covered and the thickness therein dependent on the skill of the witch.This scroll is best used outside, and water natured witches will find much greater ease in its execution. As with all summoning, it uses up the mana of the witch.
[attr="class","stafftempitem"] SKILL: FLAMES OF PURIFICATION[break] The flames of purification allow for the creation of flames which burn away curses and other forms of 'dark' magic. It is most effective against curses and the darkness element, using their holy power to break curses by burning away the mana sustaining them. These flames otherwise act like normal flames. These flames are silver in color.
Congratulations on buying a permanent effect! May it serve you well.
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[attr="class","stafftempitem"][PERMANENT] AUGMENTATION FOR DUMMIES #3 a broad augment that focuses on the absorption of impact in the chest and upper body, with a particular focus on decreasing the effect such a blow would have on the bones and internal organs. not great against sharp objects, rather effective in the face of blunt force trauma and injury from falls. (this permanent effect was created by an adept witch)
core spell description: [break]this scroll caters to the basics of augmentation - the ability to manipulate the attribute of durability. upon being cast on another witch, or themselves, the subject will find their durability increasing several fold. while this boost isn't much for beginners, more experienced witches can cast augments that will increase their durability by thrice their natural ability. works best against blunt force damage versus sharp force damage.
[attr="class","stafftempitem"]APPLICATION REWRITE[break] Allows for changes to your character’s application, including traits, history, and even familiar species. This can be used on any of your characters, regardless of whose inventory it's in.
please replace scroll of vanity with
[attr="class","stafftempitem"] MATERIAL SUMMONING: THE MERCIFUL SWORD[break] This scroll allows the caster to summon a blade known as ‘The Merciful Sword’ - named as such for its ability to turn a killing blow into one that merely temporarily paralyses the opponent. The Merciful Sword is unable to directly kill, but any blows that would not be immediately lethal still function as normal most of the time - meaning that an opponent can still die from overall wounds or blood loss from cuts inflicted by the blade. A master of this sword, however, can channel mana through the sword such that its ‘mercy’ is increased - ‘wounds’ may simply paralyse the area afflicted. ‘Merciful’ blows leave behind no wound, but are marked by a silver-white mark where the sword struck. A spell used popularly for training and sparring.
congratulations on reaching acolyte rank in the coven silvertongue:
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[attr="class","stafftempitem"] SERPENTINE EMBLEM[break] A crest certifying that this character is a recognized and approved acolyte of the coven silvertongue. This is distributed only by the leader (regardless of the rank of individual) for security purposes. An individual with this emblem improves upon all privileges of the Snakeskin Crest and also gains the right to call a coven meeting for any purpose. With Silvertongue 'meetings', attendance varies depending on who calls and why.
thank you for participating in our Mystery Event! Your item reward is given below!
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[attr="class","stafftempitem"] A SUBTLE TOUCH: SCROLL #15[break] This illusion confuses and distorts the target’s memories. Fledgling illusionists may only be able to make the target misremember or forget small details, however masters can twist and distort a target’s memory so much that their identity is fundamentally changed. It should be noted, however, that this scroll works best if the target is unaware or has their mental defenses lowered; casting this scroll on someone who is aware of the spell, fully cognisant, and/or more powerful than the illusionist drastically decreases the effect.
[break]congratulations on getting achievements on your quest! you item reward is given below:
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+5 AP
[attr="class","stafftempitem"] FIRE DRAGON BULLET[break] A fiery dragon is created from the flames and subsequently launched at a target at high speeds. The size of the dragon and the speed at which it travels is determined by a user's experience and rank. Skilled practitioners will be able to control the movement of the dragon even after it has been launched.
[attr="class","stafftempitem"] NPC THREAD CARD (dmitri, kirean, or riley) (x2) a card permitting a single thread with an npc. unlike other items, this may not be sold but it can be gifted to other members or moved around among your own characters.
[attr="class","stafftempitem"] JÖRMUNGUARD'S RING Silvertongue is not made up only of assassins and criminals, but bodyguards and other defenders as well. This unique ring was designed for the latter, but has historically also resulted in their demise. A small compartment hidden beneath its emerald centerpiece may be filled with some organic part of another individual (a drop of blood, a bead of sweat, a strand of hair, etc.), and the ring will transfer a portion of all wounds inflicted upon this individual to the wearer of the ring. Though damaging to the wearer, it lessens the injuries sustained by the chosen person, and may even save them from death. Though there is no limitation of distance, the ring may only split the wounds of one person in this way, and the wounds will only be split if the ring is being worn. The amount of wounds transferred can range from 25% to 75%, at the discretion of the wearer.
Thank you for participating in our September bonus weekend. Your item reward is given below!
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[attr="class","stafftempitem"] [PERMANENT] WITCH'S INTUITION[break] the witch can now passively sense uncloaked magical presences, monsters, and magical objects within a 20 meter radius. the more powerful the presence, the easier they are to sense. cloaking scrolls cast by lower ranked witches may still be sensed, but cloaking scrolls with higher ranked witches are generally undetectable. the radius and strength of WITCH'S INTUITION can be improved with the conscious addition of mana (but would then count as a scroll) (this permanent effect was created by an adept witch)
CORE SPELL DESCRIPTION: [break]The user must close their eyes to activate this, and it requires a full three seconds of concentration before all magical presences in the area are revealed. The more powerful the presence, the easier it is to sense. It also enables the witch to sense nearby monsters and magical objects. May not work on witches using a CLOAKING SCROLL.
Last Edit: Jan 15, 2019 5:06:50 GMT by SPRING: I ACCIDENTLY CUT AND SAVED INSTEAD OF CLOSING THE TAB RIP
Thank you for participating in our December bonus weekend. Your item reward is given below!
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[attr="class","stafftempitem"] VIVIAN’S GRIMOIRE, SCROLL #12[break] This scroll creates a summoning circle before the witch, and summons an absolutely entrancing goddess with a radiant, holy aura. The summoned apparition is nearly impossible to maintain, and it then explodes into a burst of mana, rejuvenating all witches nearby. Expert summoners have recorded being able to keep the goddess in the living realm, and enable almost infinite vigor to nearby witches while the summon was maintained. Casters, of course, were practically unable to move or do anything else while in that state. There is no official record of Vivian herself casting this spell, either.
A paired, handheld mirror whose twin resides in the palm of its enchantress. Its reach can span a reasonable distance, though not as expansive as the touch of an adept witch's would.
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EVERHART’S ELIXIRS #2: FLASK OF ENDURANCE
LIMITED USE ITEM - NOVICE - 4 USES
Four vials of this potion are enclosed within a small but finely made pouch. A clip at the top allows it to easily be clipped onto a belt or bag, to easily be taken along for missions. When ingested by the witch, it enhances their overall pain tolerance considerably, pushing themselves to perform feats otherwise thought of as unlikely.
[attr="class","stafftempsubtext"] you've continued your story.
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Congratulations on completing your socials. Your item reward is given below!
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ASHES TO ASHES
Technique - Fire
The witch uses a quick, high powered burst of mana on an object causing it to crumble to ash. Requires direct contact with the object and can only be used on inorganic material. Magical items tend to be much more difficult to disintegrate than mundane objects.
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RECOLOR
Technique - Fire
This technique allows the witch to change the color of flames, whether they occur naturally or via a spell. This can be used to misrepresent the heat of a fire, to cover up certain fire element skills which cause a distinctive flame color, or to simply make some pretty colors.
+ saturnalia rewards:
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DANCING FAELIGHT
LIMITED USE ITEM - NOVICE - 1 USE
A slip of paper with runes layered on it, channeling mana into the item will summon forth a floating ball of firelight. The witch can brighten or dim the light, and mentally command it to move within an 20 meter radius of themself. The faelight is intangible, and will last until it is dispelled by the witch, by purification, or once an hour is up.
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PHOENIX TOKEN
MISC. ITEM - UNIQUE
A small golden token of a phoenix bursting from a fire. It seems normal enough, but you could swear you just saw it glow...
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DANCING FAELIGHTS
SCROLL - GENERAL
Casting this spell will cause floating balls of firelight to appear, the number of which depends on the ability and the desire of the caster. The witch can brighten or dim the lights, and mentally command them to move within a radius around themselves dependent on their rank. The faelights are intangible, and will last until dispelled by the witch, by purification, or once an amount of time has passed.
Kasimir can now hide his magical presence from detection. Other than being immune to a WITCH’S INTUITION, it also grants his magic a sense of 'unpredictability' - his magical style will be harder to place and more difficult to become attuned to. It makes his steps quieter, masks his overall presence, and generally makes him less likely to be noticed or thought about. he is not invisible or silent, however. He may choose to remove or moderate the cloaking spell's effects to differing degrees. It can also be used to make monsters indifferent to him.
[break]Also, replace your permanent "witch's intuition" with the below:
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WITCH'S INTUITION
PERMANENT - ACOLYTE WITCH'S INTUITION
The witch can now passively sense uncloaked magical presences, monsters, magical objects, and active magic spells within a certain radius. The more powerful the magic, the easier they are to sense. Cloaking scrolls cast by lower ranked witches may still be sensed, but cloaking scrolls with higher ranked witches are generally undetectable. The radius and strength of WITCH'S INTUITION can be improved with the conscious addition of mana (but would then count as a scroll).