Post by Deleted on Jul 2, 2017 2:16:51 GMT
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[attr="class","silvertongue"]
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[PTabbedContent][PTab=basics][attr="class","inventoryicon"] | [attr="class","inventoryname"] AMELIA'S INVENTORY [attr="class","inventoryname2"] silvertongue |
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[/PTab][PTab=techniques][attr="class","inventorybasics"]
[attr="class","inventorynumbcont"] [attr="class","inventorynumb"] 0 [attr="class","inventorynumbtext"]missions | [attr="class","inventorynumbcont"] [attr="class","inventorynumb"] 0 [attr="class","inventorynumbtext"]quests | [attr="class","inventorynumbcont"] [attr="class","inventorynumb"] 0 [attr="class","inventorynumbtext"]items |
[attr="class","inventoryaff"] spellsinging | [attr="class","inventoryaff"] affinity two |
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[attr="class","inventoryheading"]
Tico
Tico
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pelagia noctiluca | ice | Ishran Talikoa
pelagia noctiluca | ice | Ishran Talikoa
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Tico is rarely seen, but even when they are out and about they are easily missed, despite their size. They are semitransparent, visible only by the slight cloud of their body and the purple spots that decorate their bell. More lightly, they trail along their four thickly frilled arms. Even harder to spot are their eight marginal tentacles, each thin, but three meters long.[break][break]
Tico is much calmer than Amelia, who prefers to hit first and hit hard. They exhibit patience and respect that Amelia just doesn't have and do they try to be a guiding voice: You don't need to duel them just because they insulted you. You don't need to drink that much alcohol. Do you have to talk to them so rudely? They rarely seem to succeed, much to their exasperation. That isn't to say they don't get along, though. When it matters, when there are real things at stake, their arguing ceases as each listens to the other and work together to make sure they live to see tomorrow.
Tico is rarely seen, but even when they are out and about they are easily missed, despite their size. They are semitransparent, visible only by the slight cloud of their body and the purple spots that decorate their bell. More lightly, they trail along their four thickly frilled arms. Even harder to spot are their eight marginal tentacles, each thin, but three meters long.[break][break]
Tico is much calmer than Amelia, who prefers to hit first and hit hard. They exhibit patience and respect that Amelia just doesn't have and do they try to be a guiding voice: You don't need to duel them just because they insulted you. You don't need to drink that much alcohol. Do you have to talk to them so rudely? They rarely seem to succeed, much to their exasperation. That isn't to say they don't get along, though. When it matters, when there are real things at stake, their arguing ceases as each listens to the other and work together to make sure they live to see tomorrow.
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[/PTab][PTab=affinity][attr="class","inventoryheading"]techniques
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[attr="class","itemcontainer"]Technique: Spiked In By creating spikes across the ground, the witch can create favorable or less favorable terrain for themselves or the enemies, or barricade themselves or others inside a given spot. | |
[attr="class","itemcontainer"]Technique: Skater A witch with this technique can now glide over surface by freezing them as they move. After a short burst of momentum, they can skate across fields. It’s trickier with harsher terrain, and beginners end up falling and hurting themselves. A lot. |
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[/PTab][PTab=misc][attr="class","inventoryheading"]
general scrolls
general scrolls
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[attr="class","itemcontainer"]General: Witch's Call Can be used on any object to instantly draw it towards the witch. Does not work for living beings. |
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spellsinging
spellsinging
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[attr="class","itemcontainer"]Shanty Specialization Amelia spent much of her life at sea and she's carved the shanties into her bones. Most of her songs are one shanty or another with a few exceptions here and there. | |
[attr="class","itemcontainer"]Affinity: We Are Number One Originating from a children's show, it was sung by the villain. Recently it has been used as a basis for teaching collaborative spellsinging, as it requires multiple instruments and voices for the true song to be performed. Depending on how many join in on the song, it smooths out the local mana, making it easier for not only the spellsingers that performed the song, but any surrounding witches that may want to tap into the mana. Particularly useful in a learning area, 'resetting' the area after failed spell attempts. |
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affinity two
affinity two
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[attr="class","itemcontainer"]NOTHING it doesn't look like anything's here...why don't you try ranking up to novice? |
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[/PTab][PTab=threads][attr="class","inventoryheading"]misc
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[attr="class","itemcontainer"]WITCH LICENSE your official, government approved permit that allows you to practice magic under a coven. be careful not to get it lost or stolen. | |
[attr="class","itemcontainer"]Infinite Hourglass A magically enchanted, never-ending hourglass that fits in your palm. This object was given upon being accepted into Silvertongue. Though it seems like a simple keepsake, this item will serve as your character’s lifeline in the face of imminent peril. When the bearer’s mana reaches critical levels, all items made similarly will begin to glow as a mass signal is sent to witches of your coven, allowing them to come to your aid should anything happen. May be used once to escape death. |
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[/PTab][/PTabbedContent={tabs:side; tabwidth:100;tabvalign:top}][attr="class","inventoryheading"]
missions
missions
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[attr="class","itemcontainer2"]NOTHING it doesn't look like anything's here...why don't you try taking on a mission? |
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quests
quests
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[attr="class","itemcontainer2"]NOTHING it doesn't look like anything's here...why don't you try taking on a quest? |