Post by Deleted on Apr 21, 2017 17:32:50 GMT
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[PTabbedContent][PTab=basics][attr="class","inventoryicon"] | [attr="class","inventoryname"] HEMLOCK'S INVENTORY [attr="class","inventoryname2"] jester's den |
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[attr="class","inventorynumbcont"] [attr="class","inventorynumb"] 0 [attr="class","inventorynumbtext"]missions | [attr="class","inventorynumbcont"] [attr="class","inventorynumb"] 0 [attr="class","inventorynumbtext"]quests | [attr="class","inventorynumbcont"] [attr="class","inventorynumb"] 0 [attr="class","inventorynumbtext"]items |
[attr="class","inventoryaff"] enchantment | [attr="class","inventoryaff"] affinity two |
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isaac
isaac
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mexican ground squirrel | wind | idaac macias
mexican ground squirrel | wind | idaac macias
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Isaac is a Mexican Ground Squirrel of typical size, save for a somewhat elongated neck. His white markings are more strokes than spots, what are seen of them. The familiar wears a bright red, torn up rattlesnake hide, almost as if it's a wizard's robe, with the top of the head acting as a hood. Down his head is a yellow stripe, supposedly staining from the venom in the fangs, though they are broken and crossed. Between the fangs is a little mohawk, in fact most of the fur seen is raised, even the hairs on his legs, as if he were constantly falling from the sky.
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Isaac is prone to defending his points and lessons, the latter aimed at Hemlock, and becomes spiteful when ignored. Calling him just an ankle biter doesn't do it justice, because tiny teeth meant to shred through roots and crack nuts, hurt. He's a zippity thing, quick to lunge at a threat or unwanted individual, only to zip away before blood leaves the targeted area, or after realizing that he had failed. Though fidgety and constantly pacing, he is a contemplative sort, and will rarely repeat an unsuccessful approach. Sometimes he'll stand up on two legs, and walk like a little warden, hands folded behind him, only he can't quite reach so it is arguably adorable.
Isaac is a Mexican Ground Squirrel of typical size, save for a somewhat elongated neck. His white markings are more strokes than spots, what are seen of them. The familiar wears a bright red, torn up rattlesnake hide, almost as if it's a wizard's robe, with the top of the head acting as a hood. Down his head is a yellow stripe, supposedly staining from the venom in the fangs, though they are broken and crossed. Between the fangs is a little mohawk, in fact most of the fur seen is raised, even the hairs on his legs, as if he were constantly falling from the sky.
[break][break]
Isaac is prone to defending his points and lessons, the latter aimed at Hemlock, and becomes spiteful when ignored. Calling him just an ankle biter doesn't do it justice, because tiny teeth meant to shred through roots and crack nuts, hurt. He's a zippity thing, quick to lunge at a threat or unwanted individual, only to zip away before blood leaves the targeted area, or after realizing that he had failed. Though fidgety and constantly pacing, he is a contemplative sort, and will rarely repeat an unsuccessful approach. Sometimes he'll stand up on two legs, and walk like a little warden, hands folded behind him, only he can't quite reach so it is arguably adorable.
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[/PTab][PTab=affinity][attr="class","inventoryheading"]techniques
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[attr="class","itemcontainer"]SOLIDIFY the witch can now solidify air thinly to create a very weak barrier or little steps in the middle of the air. |
[attr="class","stafftempitem"]SLICES Rather than creating simple orbs to blast wind at the enemy, a witch can choose to turn air into a thin slice to cut apart the enemy or simple contraptions. The length and strenth of the slice is up to the skill of the witch, meaning a fledgling might not be able to do much but cut ropes or inflict small bruises… |
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general scrolls
general scrolls
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[attr="class","stafftempitem"]WITCH'S INTUITION The user must close their eyes to activate this, and it requires a full five seconds of concentration before all magical presences in the area are revealed. The more powerful the presence, the easier it is to sense. It also enables the witch to sense nearby monsters and magical objects. May not work on witches using a CLOAKING SCROLL. |
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enchantment
enchantment
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[attr="class","stafftempitem"]MANA MARK A witch can mark out an item using this. By giving the mana within the substance a unique shape, the witch will be able to track and distinguish this object. However, when the witch gives the same mark on two similar objects, changes observed in one may be observed in the other for unique communication between teams of witches. This bit of evocation was the first step to building coven trinkets. Not usable on living beings. |
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affinity two
affinity two
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[attr="class","itemcontainer"]NOTHING it doesn't look like anything's here...why don't you try ranking up to novice? |
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[/PTab][PTab=threads][attr="class","inventoryheading"]misc
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[attr="class","itemcontainer"]WITCH LICENSE your official, government approved permit that allows you to practice magic under a coven. be careful not to get it lost or stolen. |
[attr="class","stafftempitem"]GOLDEN BELL A small, golden bell that appears to have been taken from a fool’s cap. This object was given upon being accepted into Jester's Den. Though it seems like a simple keepsake, this item will serve as your character’s lifeline in the face of imminent peril. When the bearer’s mana reaches critical levels, all items made similarly will begin to glow as a mass signal is sent to witches of your coven, allowing them to come to your aid should anything happen. May be used once to escape death. |
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missions
missions
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[attr="class","itemcontainer2"]NOTHING it doesn't look like anything's here...why don't you try taking on a mission? |
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quests
quests
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[attr="class","itemcontainer2"]NOTHING it doesn't look like anything's here...why don't you try taking on a quest? |