Post by Theodore Reisert on Aug 28, 2017 2:13:13 GMT
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[PTabbedContent][PTab=basics][attr="class","inventoryicon"] | [attr="class","inventoryname"] THEODORE'S INVENTORY [attr="class","inventoryname2"] helios knights |
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[attr="class","inventorynumbcont"] [attr="class","inventorynumb"] 0 [attr="class","inventorynumbtext"]missions | [attr="class","inventorynumbcont"] [attr="class","inventorynumb"] 0 [attr="class","inventorynumbtext"]quests | [attr="class","inventorynumbcont"] [attr="class","inventorynumb"] 5 [attr="class","inventorynumbtext"]items |
[attr="class","inventoryaff"] illusions | [attr="class","inventoryaff"] affinity two |
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mehira
mehira
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buteo jamaicensis | earth | manojavaya asuga
buteo jamaicensis | earth | manojavaya asuga
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though nir true form is a giant red-tailed hawk big enough to ride on should theodore choose, mehira generally limits nirself to the size of a regular hawk, especially within the confines of sundial. nir plumage is a dark-russet hue with lighter feathers intermingled in banded intervals; nir down and underbelly are pale and nir eyes are reddish-brown. nir tail is a solid brick-red - that which gives nir species their name.
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mehira is as much a contradiction and a tangled mystery as theodore himself; ne can be friendly and warm one instant, then cold and distant in the next. nir moods seem almost impossible to predict and are as changeable as the weather - only theodore and his siblings seem safe from nir mercurial temperament. as a whole though, mehira seems particularly fond of pranks, watching with a vicious satisfaction as justice or revenge is delivered - perhaps with a darker and more vicious undertone than theodore.
though nir true form is a giant red-tailed hawk big enough to ride on should theodore choose, mehira generally limits nirself to the size of a regular hawk, especially within the confines of sundial. nir plumage is a dark-russet hue with lighter feathers intermingled in banded intervals; nir down and underbelly are pale and nir eyes are reddish-brown. nir tail is a solid brick-red - that which gives nir species their name.
[break][break]
mehira is as much a contradiction and a tangled mystery as theodore himself; ne can be friendly and warm one instant, then cold and distant in the next. nir moods seem almost impossible to predict and are as changeable as the weather - only theodore and his siblings seem safe from nir mercurial temperament. as a whole though, mehira seems particularly fond of pranks, watching with a vicious satisfaction as justice or revenge is delivered - perhaps with a darker and more vicious undertone than theodore.
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[/PTab][PTab=affinity][attr="class","inventoryheading"]techniques
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[attr="class","stafftempitem"]Technique: Stance Shift [break]Another simplistic technique, this allows the witch to slightly modify the ground, creating snags or small cracks to trip the enemy or create moderately unfavorable terrain. As the witch’s rank increases, though, the depth and severity of these snags also increase with masters being able to create miniature plateaus and craters. |
[attr="class","stafftempitem"]Technique: Spears [break]The witch manipulates the rock underneath the target and pulls from it stone spears, skewering the target and effectively holding them still for a time. Less experienced witches can't create many spears or even detach them from the main stone body, but highly skilled witches can create multiple spears, detach them, refine them, and even chase the target with them. |
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general scrolls
general scrolls
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[attr="class","stafftempitem"]General: Witch's Intuition [break]The user must close their eyes to activate this, and it requires a full five seconds of concentration before all magical presences in the area are revealed. The more powerful the presence, the easier it is to sense. It also enables the witch to sense nearby monsters and magical objects. May not work on witches using a CLOAKING SCROLL. |
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illusions
illusions
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[attr="class","stafftempitem"]Affinity: NIGHTMARE CHRONICLES, SCROLL #1 [break]On the darker side of illusion magic, this is a scroll ripped from a rather dust-covered book with no author’s name in sight, and holds knowledge on emotional illusion manipulation. This scroll conjures forth any nightmarish creature that the witch can think of, and any who are victim to the illusion start feeling an immense sense of dread and panic. Though it is visible to all witches with varying degrees of success, the enforced fear can only truly work (personal fears aside) on two selected targets. It can work on monsters as well! |
[attr="class","stafftempitem"]ILLUSIONIST’S HANDBOOK, CLOAKING SCROLL [break]A witch using this scroll can hide their magical presence from detection. Other than being immune to a WITCH’S INTUITION, it also grants their magic a sense of “unpredictability” - their magical style will be harder to place and more difficult to become attuned to. It makes their steps quieter, masking their overall presence as well. They are far from invisible or silent, however. Application of this scroll is also extremely easy and practically passive - although the witch may choose to remove its effects should they want. It can also be used to make monsters indifferent to the witch. |
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affinity two
affinity two
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[attr="class","itemcontainer"]NOTHING it doesn't look like anything's here...why don't you try ranking up to novice? |
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[/PTab][PTab=threads][attr="class","inventoryheading"]misc
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[attr="class","itemcontainer"]WITCH LICENSE [break]Your official, government approved permit that allows you to practice magic under a coven. Be careful not to get it lost or stolen. |
[attr="class","stafftempitem"]Knight's Crest [break]A shining crest that bears the symbol of the Helios Knights. This object was given upon being accepted into the Helios Knights. Though it seems like a simple keepsake, this item will serve as your character’s lifeline in the face of imminent peril. When the bearer’s mana reaches critical levels, all items made similarly will begin to glow as a mass signal is sent to witches of your coven, allowing them to come to your aid should anything happen. May be used once to escape death. |
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missions
missions
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[attr="class","itemcontainer2"]NOTHING it doesn't look like anything's here...why don't you try taking on a mission? |
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quests
quests
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[attr="class","itemcontainer2"]NOTHING it doesn't look like anything's here...why don't you try taking on a quest? |