Post by Deleted on Jan 29, 2018 19:06:32 GMT
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[attr="class","silvertongue"]
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[PTabbedContent][PTab=basics][attr="class","inventoryicon"] | [attr="class","inventoryname"] FLORENCE'S INVENTORY [attr="class","inventoryname2"] silvertongue |
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[/PTab][PTab=techniques][attr="class","inventorybasics"]
[attr="class","inventorynumbcont"] [attr="class","inventorynumb"] 0 [attr="class","inventorynumbtext"]missions | [attr="class","inventorynumbcont"] [attr="class","inventorynumb"] 0 [attr="class","inventorynumbtext"]quests | [attr="class","inventorynumbcont"] [attr="class","inventorynumb"] 0 [attr="class","inventorynumbtext"]items |
[attr="class","inventoryaff"] Crafting | [attr="class","inventoryaff"] affinity two |
[attr="class","inventoryfamiliar"]
[attr="class","inventoryheading"]
Nemesis
Nemesis
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Japanese spider crab | light
Japanese spider crab | light
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Nemesis is a being of light. That’s the simplest way to describe the giant crab. Her body is very monochromatic, with the dark blacks being contrasted by a bright energy that pours from the gaps between her exoskeleton. As she speaks, the light begins to envelope the rest of her figure until she is completely lit up.
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Not that she ever talks for that long. With a 13 foot leg span, she prefers to stand in the background all menacingly. Threaten people with those long claws. Nemesis only communicates to make up for her partner’s asocial tendencies. If one had the situation under control, the other doesn’t really bother to interfere.
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Overall she tends to use a straightforward, violent approach to everyday situations. Most people who interacted with Florence didn’t have the best of intentions, so there’s a very limited number of people this familiar would ever trust. It’s easier to go for the kill straight off, and worrying about any questions later.
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Despite having two decades to get used to the name change, she still refers to her witch as “Fio” sometimes.
[break]
Nemesis is a being of light. That’s the simplest way to describe the giant crab. Her body is very monochromatic, with the dark blacks being contrasted by a bright energy that pours from the gaps between her exoskeleton. As she speaks, the light begins to envelope the rest of her figure until she is completely lit up.
[break] [break]
Not that she ever talks for that long. With a 13 foot leg span, she prefers to stand in the background all menacingly. Threaten people with those long claws. Nemesis only communicates to make up for her partner’s asocial tendencies. If one had the situation under control, the other doesn’t really bother to interfere.
[break] [break]
Overall she tends to use a straightforward, violent approach to everyday situations. Most people who interacted with Florence didn’t have the best of intentions, so there’s a very limited number of people this familiar would ever trust. It’s easier to go for the kill straight off, and worrying about any questions later.
[break] [break]
Despite having two decades to get used to the name change, she still refers to her witch as “Fio” sometimes.
[break]
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[/PTab][PTab=affinity][attr="class","inventoryheading"]techniques
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[attr="class","stafftempitem"]Technique: Orb Creation This allows the user to create a simple orb of light which can float about the user. The witch can use it to illuminate rooms, or serve as a distraction. |
[attr="class","stafftempitem"]Technique: Wall of Light This technique creates a wall of light-- it can easily be crossed by magical or ranged attacks, but when a living being crosses the boundary they are momentarily blinded by the light. The thickness and height of the wall depends on the strength of the user. |
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[/PTab][PTab=misc][attr="class","inventoryheading"]
general scrolls
general scrolls
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[attr="class","stafftempitem"]KNOCKERBACKER A quick spell that, provided the witch is able to think quickly and be very accurate in their spellcasting, will knock-back a living or non-living being. This scroll becomes more powerful with the witch. |
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crafting
crafting
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[attr="class","stafftempitem"]CLIMBERS A minimal mechanical exoskeleton designed for a human figure. The portions framing the wearer's limbs are built to stick to any surface, while the portions around the joints minimize the strength needed to push against gravity. |
[attr="class","stafftempitem"]MAGIC CANISTER Much like a battery, this canister can store mana and protect it in areas where mana would normally be drained. The canister can be charged by any witch. Afterwards, the mana within can be utilized by anyone who pricks the wire-like connectors into their skin. The maximum amount which can be stored depends on the crafter's level. |
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affinity two
affinity two
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[attr="class","itemcontainer"]NOTHING it doesn't look like anything's here...why don't you try ranking up to novice? |
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[/PTab][PTab=threads][attr="class","inventoryheading"]misc
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[attr="class","itemcontainer"]WITCH LICENSE your official, government approved permit that allows you to practice magic under a coven. be careful not to get it lost or stolen. |
[attr="class","stafftempitem"]INFINITE HOURGLASS A magically enchanted, never-ending hourglass that fits in your palm. This object was given upon being accepted into Silvertongue. Though it seems like a simple keepsake, this item will serve as your character’s lifeline in the face of imminent peril. When the bearer’s mana reaches critical levels, all items made similarly will begin to glow as a mass signal is sent to witches of your coven, allowing them to come to your aid should anything happen. May be used once to escape death. |
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[/PTab][/PTabbedContent={tabs:side; tabwidth:100;tabvalign:top}][attr="class","inventoryheading"]
missions
missions
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[attr="class","itemcontainer2"]NOTHING it doesn't look like anything's here...why don't you try taking on a mission? |
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quests
quests
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[attr="class","itemcontainer2"]NOTHING it doesn't look like anything's here...why don't you try taking on a quest? |