Post by corvus kasparian on Sept 12, 2018 2:32:25 GMT
[nospaces]
[attr="class","inventory"]
[attr="class","invhead"]
[PTabbedContent][PTab=basics][attr="class","invname"]
Corvus Kasparian's Inventory
Corvus Kasparian's Inventory
[attr="class","specialization"]
Non-Specialist
[break]leave line blank or give specialization examples
Non-Specialist
[break]leave line blank or give specialization examples
[attr="class","elem"]
element
- Fire
[attr="class","affi"]
affinity
- Illusion
- Starcalling
[attr="class","familiar"]
Familiar
[attr="class","scroll"]
[attr="class","item"]
Philippe, as he is called in public, is a rather quiet and at times mean bird. His sourness knows no bounds, even sometimes directed at his witch in times of perceived weakness. Generally he goes along with the flow and decisions Corvus makes, unless Corvus begins to feel doubt in his actions. While he isn't the most cheerful, or supportive familiar, he plays the role of a moral compass from time to time. Generally, Philippe agrees with most decisions as they are made with Corvus' own survival in mind, but occasionally he will guide, very loudly, his witch to keep him from straying too far into hatred or selfishness. He holds disdain for most people, but especially the Orphe family. Vindictive to a fault, Philippe remembers grudges and hides them with ease.
[break][break]
Rarely does he show himself, and in general, is too lazy to manifest in the same plane as his witch. Nevertheless he is known to be coaxed out with a little bit of raw fish or mocha flavored ice cream. Philippe holds a general dislike for the heat while paradoxically finding his inner element to be a warm comfort, akin to a hug. Overall, he's a bit picky when it comes to temperature as he's quick to complain if it's too cold as well. He has never refused to show up when its cold however. He allows himself to be hugged. Corvus had hugged him twice, in the past though he believes it will increase dramatically as Corvus finds himself alone most of the time, and he wanders near cooler areas. [break][break]
Philippe in his unaltered state is a large bird. Able to carry Corvus around like a personal driver, Philippe's wingspan is around 12 m long. While his weight is just over 40 lbs. He stands with his wings folded in at around 6.5m . Naturally, due to his personality, he begrudgingly allows Corvus to ride him and demands payment for the degrading service. This is typically food as Philippe materializes with his own lavish set of gold and jewels. Outside of restrictive enchantments, Philippe typically pairs up his monochrome plumage with polished silver jewelry. Around his grey neck is a thick collar of intricately designed silver, dotted with sparkling emeralds and blue sapphires. Thing matching chains are layered underneath the choker. A small headpiece drips down the side of Philippe's head with matching gemstones. His feet are equally decorated with thick metal cuffs with curling designs, and jeweled rings. He radiates heat in this form, offering anything from a small comfort to his witch to a sweltering deterrent to strangers who may approach him when he's protecting Corvus. Flames lick the sides of his wings when he takes flight or dive bombs. [break][break]
In his constrained form, Philippe stands at a full 20 inches, oftentimes perching himself on Corvus. His wingspan is also a mere 50 in. He is much less lavish in this form, his jewelry becoming less apparent. He keeps his silver cuffs, though much less intricate and thin while losing the rings on his claws. There is no sign of a head piece but instead a simple silver choker with a trio of gems on the center: two rubies on the sides and an emerald in the middle. Philippe personally tends to favor sapphires and other blue or purple gemstones, but added the emeralds to his visage once Corvus became an official member of Silvertongue. While they have never discussed it, Philippe initiated the change on his own as a way to show his witch support for his decision to join a coven. In addition, Corvus has recently acquired a singular drop earring with a long green, crystalline bead and silver stud. He wears it so he can match his familiar. A sentiment that was made fun o, but appreciated nevertheless. [break][break]
While Corvus tends to avoid conflict as much as possible, Philippe is ready to rip out the tongues of those that disrespect him or aim to disrespect him by attacking his witch. He views any and all assaults as enough to minor mutilation and is quick to swoop to through with shows of force as his warning. Very much a 'Peck out the first eye as warning, the second as punishment' kind of bird. Philippe relies on his claws and beak, as well as incredible speed he has as a jaeger. Oftentimes his favorite way to come at someone is to dive bomb them. When using his element, Philippe is more defensive, maneuvering around to get a perfect angle before fiercely flapping his wings to release flames on his victims. [break][break]
Philippe has truly always been there for Corvus. While he could not manifest himself, he has been advising his witch since the boy was young. However, he is not one that likes to be rushed and therefore avoided manifesting himself. For ages, Philippe complained to Corvus that he never manifested when his mother abused him not because he couldn't but simply because the area the Orphe clan took up residence was far too warm for his tastes. While this is partly true, Philippe never manifested until Corvus' teen years in the circus because Corvus has hated magic since he was young. Only upon reaching the circus did he learn of how pleasant magic could be, when it wasn't being used as a means to jump start his own abilities. Corvus has come to understand that his hatred of magic affected his familiar and has taken steps to better his relationship with Philippe. In return, Philippe has attempted to better establish the boy's confidence. It's a work in progress, but they enjoy being around each other at least. [break][break]
Philippe revealed his true name to Corvus on the night of his first solo performance, as he would be using minor magic tricks in it.
Philippe
parasitic jaeger | fire | Arcturus Calamitas
Philippe, as he is called in public, is a rather quiet and at times mean bird. His sourness knows no bounds, even sometimes directed at his witch in times of perceived weakness. Generally he goes along with the flow and decisions Corvus makes, unless Corvus begins to feel doubt in his actions. While he isn't the most cheerful, or supportive familiar, he plays the role of a moral compass from time to time. Generally, Philippe agrees with most decisions as they are made with Corvus' own survival in mind, but occasionally he will guide, very loudly, his witch to keep him from straying too far into hatred or selfishness. He holds disdain for most people, but especially the Orphe family. Vindictive to a fault, Philippe remembers grudges and hides them with ease.
[break][break]
Rarely does he show himself, and in general, is too lazy to manifest in the same plane as his witch. Nevertheless he is known to be coaxed out with a little bit of raw fish or mocha flavored ice cream. Philippe holds a general dislike for the heat while paradoxically finding his inner element to be a warm comfort, akin to a hug. Overall, he's a bit picky when it comes to temperature as he's quick to complain if it's too cold as well. He has never refused to show up when its cold however. He allows himself to be hugged. Corvus had hugged him twice, in the past though he believes it will increase dramatically as Corvus finds himself alone most of the time, and he wanders near cooler areas. [break][break]
Philippe in his unaltered state is a large bird. Able to carry Corvus around like a personal driver, Philippe's wingspan is around 12 m long. While his weight is just over 40 lbs. He stands with his wings folded in at around 6.5m . Naturally, due to his personality, he begrudgingly allows Corvus to ride him and demands payment for the degrading service. This is typically food as Philippe materializes with his own lavish set of gold and jewels. Outside of restrictive enchantments, Philippe typically pairs up his monochrome plumage with polished silver jewelry. Around his grey neck is a thick collar of intricately designed silver, dotted with sparkling emeralds and blue sapphires. Thing matching chains are layered underneath the choker. A small headpiece drips down the side of Philippe's head with matching gemstones. His feet are equally decorated with thick metal cuffs with curling designs, and jeweled rings. He radiates heat in this form, offering anything from a small comfort to his witch to a sweltering deterrent to strangers who may approach him when he's protecting Corvus. Flames lick the sides of his wings when he takes flight or dive bombs. [break][break]
In his constrained form, Philippe stands at a full 20 inches, oftentimes perching himself on Corvus. His wingspan is also a mere 50 in. He is much less lavish in this form, his jewelry becoming less apparent. He keeps his silver cuffs, though much less intricate and thin while losing the rings on his claws. There is no sign of a head piece but instead a simple silver choker with a trio of gems on the center: two rubies on the sides and an emerald in the middle. Philippe personally tends to favor sapphires and other blue or purple gemstones, but added the emeralds to his visage once Corvus became an official member of Silvertongue. While they have never discussed it, Philippe initiated the change on his own as a way to show his witch support for his decision to join a coven. In addition, Corvus has recently acquired a singular drop earring with a long green, crystalline bead and silver stud. He wears it so he can match his familiar. A sentiment that was made fun o, but appreciated nevertheless. [break][break]
While Corvus tends to avoid conflict as much as possible, Philippe is ready to rip out the tongues of those that disrespect him or aim to disrespect him by attacking his witch. He views any and all assaults as enough to minor mutilation and is quick to swoop to through with shows of force as his warning. Very much a 'Peck out the first eye as warning, the second as punishment' kind of bird. Philippe relies on his claws and beak, as well as incredible speed he has as a jaeger. Oftentimes his favorite way to come at someone is to dive bomb them. When using his element, Philippe is more defensive, maneuvering around to get a perfect angle before fiercely flapping his wings to release flames on his victims. [break][break]
Philippe has truly always been there for Corvus. While he could not manifest himself, he has been advising his witch since the boy was young. However, he is not one that likes to be rushed and therefore avoided manifesting himself. For ages, Philippe complained to Corvus that he never manifested when his mother abused him not because he couldn't but simply because the area the Orphe clan took up residence was far too warm for his tastes. While this is partly true, Philippe never manifested until Corvus' teen years in the circus because Corvus has hated magic since he was young. Only upon reaching the circus did he learn of how pleasant magic could be, when it wasn't being used as a means to jump start his own abilities. Corvus has come to understand that his hatred of magic affected his familiar and has taken steps to better his relationship with Philippe. In return, Philippe has attempted to better establish the boy's confidence. It's a work in progress, but they enjoy being around each other at least. [break][break]
Philippe revealed his true name to Corvus on the night of his first solo performance, as he would be using minor magic tricks in it.
[attr="class","permanents"]
[/PTab][PTab=element]Skills & Permanents
[attr="class","scroll"]
[attr="class","item"]
Nothing
It's empty here
This section is for magical permanents, non-magical skills, and NPC Tie ins (basically, any ongoing status that does not need to be explicitly activated that staff might need to know about during a modded event).
[attr="class","fullscroll"]
[/PTab][PTab=affinity][attr="class","scroll"]
Elemental Skills
[attr="class","item"]
Nothing
It's empty here
Elemental skills can be earned all the same ways that an elemental technique can be earned, but there aren't many of them, so it's quite rare to have one!
Fire Techniques
[attr="class","item"]
Firestorm
TECHNIQUE - FIRE
The user summons a rain of fire to attack their target from above, burning that which it touches. Fledgling witches may only be able to summon a very light, sparse shower of miniature fireballs, however masters of this technique are said to leave naught but devastation in their wake. This technique works best on a clear day or indoors - even experienced witches would struggle to use this technique to much effectiveness in rain.
[attr="class","item"]
CALL OF THE DRAGON
TECHNIQUE - FIRE
The witch super heats the air inside their mouth before blowing it out creating a fire breath like that of a dragon.
[attr="class","item"]
CREATION
TECHNIQUE - FIRE
The most simple of techniques, creation is the ability to create fire. This enables the witch and the familiar to create balls of fire to lob at the enemy. This technique grows in strength with the witch, meaning a fledgling might not be able to do much….
[attr="class","item"]
Recolor
TECHNIQUE - FIRE
This technique allows the witch to change the color of flames, whether they occur naturally or via a spell. This can be used to misrepresent the heat of a fire, to cover up certain fire element skills which cause a distinctive flame color, or to simply make some pretty colors.
[attr="class","item"]
WARMTH
Technique - Fire
Another simple creation; the witch can warm the the general area. With training, the witch can increase the parameters and strength of the technique. A fledgling may only warm the room or their hands, but very strong witches may be able to warm whole buildings and towns if they so wanted to.
[attr="class","fullscroll"]
[/PTab][PTab=items][attr="class","scroll"]
Affinity Skills
[attr="class","item"]
Nothing
It's empty here
Affinity skills can be earned all the same ways that an elemental technique can be earned, but there aren't many of them, so it's quite rare to have one!
General Scrolls
[attr="class","item"]
SCROLL OF THE SWITCH
Affinity Scroll - General
A very simple scroll that almost every witch possesses the knowledge of. It allows the witch and the familiar to switch places at any time or distance from each other. However, sudden switches can leave an inexperienced witch feeling dizzy or disoriented.
[attr="class","item"]
DANCING FAELIGHTS
SCROLL - GENERAL
Casting this spell will cause floating balls of firelight to appear, the number of which depends on the ability and the desire of the caster. The witch can brighten or dim the lights, and mentally command them to move within a radius around themselves dependent on their rank. The faelights are intangible, and will last until dispelled by the witch, by purification, or once an amount of time has passed.
[attr="class","item"]
EPISKEY
Scroll - General
A basic scroll that heals most minor injuries, such as small cuts and bruises, though effectiveness is increased when cast by stronger witches.
Illusion Scrolls
[attr="class","item"]
DARKNESS SCROLL
SCROLL - ILLUSION
This scroll creates a cover of thick, pitch-black darkness affecting an amount of targets that varies according to the skill level of the caster. Skilled illusionists often add their own effects such as a pair of mocking eyes, or the rattling of snakes, or whatever suits them. For beginners, it is recommended to work on making the darkness “complete” first.
[attr="class","item"]
A SUBTLE TOUCH: SCROLL #1
SCROLL - ILLUSION
The witch casts an auditory illusion of ringing bells on the target that starts quiet but gets louder over time, to the point where it may seem deafening. Witches can substitute the ringing bells for other noises too, such as a low hum, or nails on chalkboard. Skilled illusionists can expertly control the volume of the illusion such that it can be immediately ear-shattering or so subtle that the target cannot even be sure it is present; fledgling illusionists, however, often find their illusions very obvious. The maximum duration of the illusion depends on the strength of the witch.
[attr="class","item"]
A SUBTLE TOUCH: SCROLL #2
SCROLL - ILLUSION
This illusion shifts the target’s sense of balance, making it feel like gravity has somehow changed. Fledglings often find the effect of their illusion is quite slight - though even a small shift in perception of gravity can be very disorientating - but experts can make it seem like gravity has completely flipped upside-down. The maximum duration and range of the illusion depends on the experience of the witch.
[attr="class","item"]
A SUBTLE TOUCH: SCROLL #9
Scroll - Illusion
This illusion causes the target to begin believing that they’re sick, that they feel uncomfortable and that they are experiencing symptoms of an illness. To use this scroll effectively, illusionists should know the symptoms and signs of the illness they are using. As with most scrolls in this scrollbook, this spell works best if the target is not aware of and does not suspect the illusion.
[attr="class","item"]
A SUBTLE TOUCH: SCROLL #12
SCROLL - ILLUSION
This illusion causes the target to feel a sense of dissonance with their body, a ‘disconnect’ that makes them feel like an outsider in their own body. A fledgling illusionist may only be able to make someone feel uncomfortable for a while, but a master can drive someone to insanity or death through the disorientating sensation invoked.
[attr="class","item"]
ILLUSION OF EMOTION: CALM
Scroll - Illusion SYN Can synthesize as PERMANENT (ANY AFF) items
The witch creates the illusion of feelings of familiarity and the feeling of calmness in the target dulling their will to fight.
Starcalling Scrolls
[attr="class","item"]
STARMAKER’S GUIDE TO THE GALAXY: CREATION
SCROLL - ILLUSION
An exceptionally well illustrated grimoire written by the beloved witch Lunella Lacehart, this particular scroll talks about the creation of a starette. It allows the user to bind stardust together at a focal point to create a floating ball of light and heat. A skilled user can make dozens of starettes at once, but knowledge of the rest of Lunella’s scrolls is required to fully utilize starettes. The user must have access to the sky or stardust to create one. At novice, this scroll no longer occupies a scroll slot.
[attr="class","item"]
FAULKHEIT’S GRIMOIRE: USAGE OF ATMOSPHERIC STARDUST
Scroll - Starcalling
A witch with the contents of this grimoire can now manipulate stardust without first condensing it, able to cause explosions in the sky where they sense concentrations of stardust, more making a particular pattern of dust glow in order to create messages or flares in the sky. Fireworks can be made easily using this scroll, but it can be situational and impossible to aim thanks to the wonky distribution of stardust.
[attr="class","item"]
FAULKHEIT’S GRIMOIRE: STARDUST AS PLASMA #1
Scroll - Starcalling
Stars contain large quantities of plasma, and in manipulating atmospheric stardust a witch will be able to create electric fields. The first scroll acts as a barrier- enabling the witch to create electric rings or boundaries where stardust is found in higher concentration. Unless the witch has manipulated the arrangement of stardust before hand, they cannot control the shape the barrier will take
[attr="class","item"]
FAULKHEIT’S GRIMOIRE: STARDUST AS PLASMA #2
Affinity Scroll - Starcalling
When the witch moves on to the next scroll, they will be able to electrify rings of air and space where stardust is in higher concentration, effectively electrifying anything within set radiuses. It can be exhausting for the witch and highly dangerous
[attr="class","item"]
CONSTELLER GRIMOIRE: URSA MAJOR
Scroll - Starcalling SYN Can synthesize as PERMANENT (Starcalling ONLY) items
By calling upon Ursa Major, the user can receive the blessing of strength from the stars, finding that their physical attributes are all enhanced for as long as the caster can maintain the image of Ursa Major in the sky. The blessing can also be given to another witch.
[attr="class","fullscroll"]
[/PTab][PTab=Quests][attr="class","scroll"]
Documentation
[attr="class","item"]
WITCH LICENSE
PERMIT - BASIC LICENSE
Your official, government approved permit that allows you to practice magic under a coven. Be careful not to get it lost or stolen.
[attr="class","item"]
INFINITE HOURGLASS
COVEN CREST - SILVERTONGUE FLEDGELING (UNUSED)
A magically enchanted, never-ending hourglass that fits in your palm. This object was given upon being accepted into Silvertongue. Though it seems like a simple keepsake, this item will serve as your character’s lifeline in the face of imminent peril. When the bearer’s mana reaches critical levels, all items made similarly will begin to glow as a mass signal is sent to witches of your coven, allowing them to come to your aid should anything happen. May be used once to escape death.
Reusable Items
[attr="class","item"]
A Loser's Bracelet
REUSABLE ITEM - ADEPT WEAPON AUGMENTATION: KEEN EDGE
A cheetah print slap bracelet with the word LOSER on it in glittery writing. When wrapped around a weapon the spell augments the sharpness and durability of a blade to help it cut cleanly through stubborn materials.
[attr="class","item"]
TEMPORARY INK RUNEWARD
REUSABLE ITEM - UNIQUE
This black liquid, when dripped onto a witch's skin, will automatically shape itself into a runic array. The array wards away malicious creatures, and dampens (but does not eliminate) the blow from magical attacks. Though it will prevent most creatures from bothering the wearer, creatures with a strong hatred or fear of the wearer may be able to overcome the effect. When the mouth of its container is pressed against the skin, the ink will obediently return.
[attr="class","item"]
TATTERED STARCLOAK
REUSABLE ITEM - UNIQUE
Though fraying at the seams due to how old and worn this piece is, the magic within it is just as good as when it was first made. Brightly glowing stars seem to float within the dark fabric, moving as slowly as the moon traverses the night sky. It provides a constant source of light, but not enough to illuminate very far.
[attr="class","item"]
CLEANSING SHARD
REUSABLE ITEM - ADEPT - UNIQUE
An unassuming shard of selenite, no larger than a human thumb. The material will absorb poisons and impurities of a non-magical or weakly magical nature from its surroundings, visibly darkening the more it absorbs. Such shards are used often by world leaders and high-visibility personalities when they're offered a drink in a crowd, simply dropping it in their cup and waiting a few seconds before taking a sip. Be aware that it also purifies alcohol, so it isn't very fun at parties!
[attr="class","item"]
WRAITHBONE FOCUS
REUSABLE ITEM - UNIQUE FOCUS
This accessory is made from a string of round, greyish beads which were carved from the bones broken off from the legendary Jhar in battle. Strangely, despite the Jhar's strong anti-familiar aura, this item actually enhances elemental abilities and eases their mana consumption when worn by a familiar. Unlike most magical items, it can be carried by a familiar when they de-materialize and return to their native strata.
Limited Use Items
[attr="class","item"]
DANCING FAELIGHT
LIMITED USE ITEM - NOVICE - 1 USE
A slip of paper with runes layered on it, channeling mana into the item will summon forth a floating ball of firelight. The witch can brighten or dim the light, and mentally command it to move within an 20 meter radius of themself. The faelight is intangible, and will last until it is dispelled by the witch, by purification, or once an hour is up.
[attr="class","item"]
SUNSPEAR EMBER
LIMITED USE ITEM - UNIQUE - 3 USES
The legendary Sunspear wielded by Naseera Shaer, one of Sundial City's founders, was thrown once again in recent memory following the temporary reanimation of her peacefully entombed body in Eclipse Town's catacombs. Embers from this weapon are notoriously resilient, remaining alight even when in contact with ice and water. When mana is pushed into one of these embers, it will burst into a small firestorm, roughly 5 meters in diameter and 3 standard building stories in height, afterwards rendering the ember ashen and inert. Note that these embers can be used as a dim light and meager source of heat without expending one of its limited uses.
Miscellaneous
[attr="class","item"]
PHOENIX TOKEN
MISC. ITEM - UNIQUE
A small golden token of a phoenix bursting from a fire. It seems normal enough, but you could swear you just saw it glow...
[attr="class","item"]
COPPER WORKSHOP COG
MISC. ITEM - CURRENCY
A small cog about the size of a coin, clearly more decorative than functional. It has the address of KAI'S SYNTHESIS WORKSHOP engraved around the rim. It may be traded in at the workshop in exchange for a 30% discount for the creation of any 1 item, 1 rank upgrade, or 1 item analysis. (May only be used after January 20, 2020)
[attr="class","item"]
BLANK PERMANENT (ADV)
MISC. ITEM - JHAR REWARD
You may exchange this item in the staff notification thread for any existing non-MAS permanent of your choice for your character (as long as it is compatible with their affinity). You may request a randomized permanent if you don't want to pick it yourself. This may not be traded or exchanged between characters.
[attr="class","item"]
Merle
COMPANION | ADEPT | HELLIA
A large, shaggy wolf with patches of matted fur and multiple scars lining his legs, back and on one side of his head. Hair has overgrown and covered up the dark red gem, but you can still notice the faint red pulsing past jet black hair. For the most part, unmoved by the activity around him and silent. The beast's ears will occasionally flatten and lips will pull back in a snarl when someone moves too quickly towards him or attempts to lay hands on him without permission.
[break][break]
A wolf that usually picks corners to sit and watch the rest of his surroundings. Enjoys the silence the most, and is not good with loud noises or excitable activity. Quick to snap if prodded, and usually keen on ignoring others. Has a tendency to jump through the shadows away from current company, but will never veer too far from his owner. On his best days, grumpy but open to sniffing a hand or a quick scratch on the ears. On his worst, hiding appearing only for meals before resuming post somewhere in silence. Seems to accept its new owner, but it's more of a business relationship than genuine loyalty. Eyes treats between meals suspiciously and seems to be aware of common tricks of hiding pills in snacks or what the V-E-T is. Wears a cleaner version of his spiked collar affixed with a tiny heart shaped dog tag with the name 'Merle' on it. They can use the elemental techniques shadow hop and shadow tendrils at will.
[break][break]
A wolf that usually picks corners to sit and watch the rest of his surroundings. Enjoys the silence the most, and is not good with loud noises or excitable activity. Quick to snap if prodded, and usually keen on ignoring others. Has a tendency to jump through the shadows away from current company, but will never veer too far from his owner. On his best days, grumpy but open to sniffing a hand or a quick scratch on the ears. On his worst, hiding appearing only for meals before resuming post somewhere in silence. Seems to accept its new owner, but it's more of a business relationship than genuine loyalty. Eyes treats between meals suspiciously and seems to be aware of common tricks of hiding pills in snacks or what the V-E-T is. Wears a cleaner version of his spiked collar affixed with a tiny heart shaped dog tag with the name 'Merle' on it. They can use the elemental techniques shadow hop and shadow tendrils at will.
[attr="class","fullscroll"]
[/PTab][/PTabbedContent={tabs:top; tabvalign:top}][attr="class","scroll"]
Quests
[attr="class","item"]
Nothing
It's empty here
Quests are important for progressing your character and leveling them up!