Post by ashanti verna on Apr 5, 2017 6:06:47 GMT
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[PTabbedContent][PTab=basics][attr="class","inventoryicon"] | [attr="class","inventoryname"] ASHA'S INVENTORY [attr="class","inventoryname2"] helios knights |
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[attr="class","inventorynumbcont"] [attr="class","inventorynumb"] 2 [attr="class","inventorynumbtext"]missions | [attr="class","inventorynumbcont"] [attr="class","inventorynumb"] 2 [attr="class","inventorynumbtext"]quests | [attr="class","inventorynumbcont"] [attr="class","inventorynumb"] 11 [attr="class","inventorynumbtext"]items |
[attr="class","inventoryaff"] transfiguration | [attr="class","inventoryaff"] starcalling |
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snowflake
snowflake
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polar bear | ice | polaris maritanus
polar bear | ice | polaris maritanus
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polaris is a polar bear, standing in his true form at a mighty 12feet tall. of course, that size is reduced within city barriers to a measley 9feet standing on hind legs. regardless, polaris's image is quite intimidating. he wears bronze armor, including a type of helmet and a saddle on his back which can be mounted.
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polaris is gruff and standoffish at first, speaking formally or not at all. he's not really kind to strangers, preferring to either stick with his own thoughts or speak with asha. unlike asha, he's quite the representation of ice: cold and aloof. nevertheless, he seems to have a soft spot for asha, treating her like a daughter or a younger sister.
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polaris's eyes are a cold blue, and his body seems to radiate a chilling breeze. it is exemplified when his mouth hangs open, letting out a blue gust that chills any who venture too close. the streaks often waft upwards as though promising a gentle aroma, but they hardly provide much scent at all. if anything, polaris (or snowflake, as asha teasingly calls him) smells of vanilla ice cream. no one can answer why.
polaris is a polar bear, standing in his true form at a mighty 12feet tall. of course, that size is reduced within city barriers to a measley 9feet standing on hind legs. regardless, polaris's image is quite intimidating. he wears bronze armor, including a type of helmet and a saddle on his back which can be mounted.
[break][break]
polaris is gruff and standoffish at first, speaking formally or not at all. he's not really kind to strangers, preferring to either stick with his own thoughts or speak with asha. unlike asha, he's quite the representation of ice: cold and aloof. nevertheless, he seems to have a soft spot for asha, treating her like a daughter or a younger sister.
[break][break]
polaris's eyes are a cold blue, and his body seems to radiate a chilling breeze. it is exemplified when his mouth hangs open, letting out a blue gust that chills any who venture too close. the streaks often waft upwards as though promising a gentle aroma, but they hardly provide much scent at all. if anything, polaris (or snowflake, as asha teasingly calls him) smells of vanilla ice cream. no one can answer why.
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[/PTab][PTab=affinity][attr="class","inventoryheading"]techniques
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[attr="class","stafftempitem"]TECHNIQUE: SHARD CREATION The most simple of techniques, creation is the ability to create ice shards. The strength increases with the witch's skill, meaning a fledgling might not be able to do much…. |
[attr="class","stafftempitem"]TECHNIQUE: ICED OUT Another simplistic technique, this allows the witch to spread ice across the terrain, making it slippery and unfavorable. The radius of the terrain increases with the witch’s skill, so a fledgling may not be able to do much. |
[attr="class","stafftempitem"]TECHNIQUE: COOLANT This allows the user to instantly cool the air around them. The degree of the coldness depends on the which, but it has several clevel applications including forcing alertness, or discouraging the enemy. Talented witches have been known to freeze others just by using this technique. |
[attr="class","stafftempitem"]TECHNIQUE: STORM OF SWALLOWS the user launches a swarm of ice-needles in the shape of tiny swallows. the amount of needles created and the force at which they are launched depend on the skill and experience of the user; experienced users can also control and change the direction of the needles in mid-air. masters of this technique may also be able to create and simultaneously control multiple swarms of needles. |
[attr="class","stafftempitem"]TECHNIQUE: LARGE SPREAD this enables the witch to materialize ice over a large distance,making them able to create bridges or pathways in the air. |
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general scrolls
general scrolls
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[attr="class","stafftempitem"]GENERAL: ILLUMINATION SCROLL Inscribed in this scroll are directions for creating a source of light. Witches can brighten rooms and people, as well as make special effects such as a flare or highlight, making it a popular scroll in the entertainment sector. |
[attr="class","stafftempitem"] GENERAL: BLINKING SCROLL The first entry in a scroll on how to vanish, taken from a light grimoire written by one of the oldest and most renowned witches, Lunella Lacehart. A witch that possess its knowledge will vanish in a burst of oddly colored smoke, only to quickly reappear within a small radius from where the spell was used barring areas the witch can’t see (i.e beyond walls). It uses up the mana of the witch instead of altering mana. |
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affinity one
affinity one
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[attr="class","stafftempitem"] BEASTS AND BECOMING, SCROLL #1 boureen blinkcast, a philosopher who believed that animals were the key to all magic and that transfiguration was the only ‘true affinity,’ wrote a long and much criticized grimoire titled beasts and becoming. the first scroll teaches a witch how to develop aquatic characteristics such as fins, gills or a tail on themselves or others. this spell is infinitely more complex for those without aquatic familiars. |
[attr="class","stafftempitem"] BEASTS AND BECOMING, SCROLL #2 in the next installment of the series, blinkcast instructs witches on how to turn small living beings, plants, or limbs of the caster into sentient tentacles. these tentacles are difficult to control and often have a mind of their own. |
[attr="class","stafftempitem"]CHANGELING'S SCROLL An ancient scroll that depicts how to morph one thing into something else. Only the first two pages are present, though the knowledge is enough to enable the witch to transform into one animal they know well-- that is, their familiar’s base form (eg. a witch having a six feet tall husky would be able to morph into an average husky). Spending too long as a changeling may result in being unable to turn back, or permanent outgrowths like teeth, tails, etc. |
[attr="class","stafftempitem"]TRANSFIGURATION 101 SCROLL #1 in marlo’s handbook for beginners seeking to learn arts of transformation, he mentions the basic arts of transfiguration (as the name implies). the first scroll deals with making an existing non-living object larger or smaller. the witch can modify sizes from a pebble to the size of an average household door. any object within that size range can be modified to any size within that range- though the switch is quick, it’s also temporary. |
[attr="class","stafftempitem"]TRANSIFURATION 101 SCROLL: Skin to Bone For a short amount of time, this scroll can grant the caster an ability to produce a layer of bone on their body (or someone else’s), useful for quick attacks or simple shielding. |
[attr="class","stafftempitem"] POMFREY’S TRANSFIGURATION, SCROLL #1[break] Pomfrey is a well known name in the world of transfiguration, and his scrolls are generally only meant for advanced witches. This scroll in particular allows a witch to transfigure a non-living statue or mannequin to life. Messing up can cause the creation to become insane, or even explosive. Larger statues are more difficult and beginners are advised to start with dolls. |
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affinity two
affinity two
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[attr="class","itemcontainer"] THE STARMAKER’S GUIDE TO THE GALAXY #1 an exceptionally well illustrated grimoire written by the beloved witch lunella lacehart, this particular scroll talks about the creation of a starette. it allows the user to bind stardust together at a focal point to create a floating ball of light and heat. a skilled user can make dozens of starettes at once, but knowledge of the rest of lunella’s scrolls is required to fully utilize starettes. the user must have access to the sky or stardust to create one. at novice, this scroll no longer occupies a scroll slot. |
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[/PTab][PTab=threads][attr="class","inventoryheading"]misc
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[attr="class","itemcontainer"]WITCH LICENSE your official, government approved permit that allows you to practice magic under a coven. be careful not to get it lost or stolen. |
[attr="class","stafftempitem"]KNIGHT'S CREST A shining crest that bears the symbol of the Helios Knights. This object was given upon being accepted into the Helios Knights. Though it seems like a simple keepsake, this item will serve as your character’s lifeline in the face of imminent peril. When the bearer’s mana reaches critical levels, all items made similarly will begin to glow as a mass signal is sent to witches of your coven, allowing them to come to your aid should anything happen. May be used once to escape death. |
[attr="class","stafftempitem"]CRYSTAL RUNE A crystal-clear rune which grants the user some resistance to wind-based attacks. |
[attr="class","stafftempitem"]CLOAK OF UNKNOWING this cloak is quite plain in contrast to the others, a dull and boring brown with a simple string that ties it together. once a user wears this cloak, though, they become drastically difficult to recognize-- no one can tell match their face with their name. even family members or close friends end up treating the wearer as a stranger. prolonged use wears down at the effect until the user must take it off and wait some time before using it again. |
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missions
missions
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[attr="class","itemcontainer2"]SAFE SAFE KEEPING ashanti and elijah go to pose as intimidating security guards wearing fancy robes, but they end up pulling more weight than they were asked to...and breaking something in the process. it's a miracle they were rewarded at all. |
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quests
quests
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[attr="class","itemcontainer2"]EXPAND YOUR HORIZONS asha meets a variety of different people that have conflicting views and stances than that of her own and starts to forge connections with both them and the city of sundial. she learns of different demeanors and unique perspectives. |