Post by Zari Malia on May 15, 2017 4:22:11 GMT
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[PTabbedContent][PTab=basics][attr="class","inventoryicon"] | [attr="class","inventoryname"] ZARI'S INVENTORY [attr="class","inventoryname2"] helios knights |
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[attr="class","inventorynumbcont"] [attr="class","inventorynumb"] 0 [attr="class","inventorynumbtext"]missions | [attr="class","inventorynumbcont"] [attr="class","inventorynumb"] 2 [attr="class","inventorynumbtext"]quests | [attr="class","inventorynumbcont"] [attr="class","inventorynumb"] 13 [attr="class","inventorynumbtext"]items |
[attr="class","inventoryaff"] atheneum | [attr="class","inventoryaff"] affinity two |
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galaxaura
galaxaura
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lama glama | air | inali ailani
lama glama | air | inali ailani
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Galaxaura (or Aura when Zari's in a hurry) is the common name of this fluffy llama familiar. She's about six feet tall (minus the ears) and has a mostly dark brown coat of wool. The top of her head has a large white patch that always sticks out in front and refuses to be brushed aside. She often materializes with a fancy red jacket unless the weather is already super hot outside.[break][break]
Honestly, the llama is known being a free spirit. She does what he wants. If she is left outside the spirit world for too long, she quickly wanders off on his own. Not that she trusts Zari to do anything good without her presence--it's just a habit. [Break][break]
She has been an overprotective mother figure since day one, and will gladly add in her own opinion before anyone even asks. She'll gladly start an argument over the most pointless decisions. . . and acts as though whatever choice Zari finally makes was secretly her idea from the beginning. She was just making sure the girl was fully committed.[break][break]
Every couple of weeks there is a surprise challenge to determine which one of them has more authority over the other. Naturally, the familiar has yet to win, but one day. . . [break]
Galaxaura (or Aura when Zari's in a hurry) is the common name of this fluffy llama familiar. She's about six feet tall (minus the ears) and has a mostly dark brown coat of wool. The top of her head has a large white patch that always sticks out in front and refuses to be brushed aside. She often materializes with a fancy red jacket unless the weather is already super hot outside.[break][break]
Honestly, the llama is known being a free spirit. She does what he wants. If she is left outside the spirit world for too long, she quickly wanders off on his own. Not that she trusts Zari to do anything good without her presence--it's just a habit. [Break][break]
She has been an overprotective mother figure since day one, and will gladly add in her own opinion before anyone even asks. She'll gladly start an argument over the most pointless decisions. . . and acts as though whatever choice Zari finally makes was secretly her idea from the beginning. She was just making sure the girl was fully committed.[break][break]
Every couple of weeks there is a surprise challenge to determine which one of them has more authority over the other. Naturally, the familiar has yet to win, but one day. . . [break]
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[/PTab][PTab=affinity][attr="class","inventoryheading"]techniques
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[attr="class","stafftempitem"]Technique: Slices Rather than creating simple orbs to blast wind at the enemy, a witch can choose to turn air into a thin slice to cut apart the enemy or simple contraptions. The length and strength of the slice is up to the skill of the witch, meaning a fledgling might not be able to do much but cut ropes or inflict small bruises. |
[attr="class","stafftempitem"]Technique: Cushion Cloud The witch can now create a soft cloud of swirling hot air to cushion a fall, or enable them to float or glide. It does not, however, enable complete flight. |
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general scrolls
general scrolls
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[attr="class","stafftempitem"]General: Team Spirit When multiple witches have access to this skill, they may speak to each other mentally over distances. However, communications lines may get wonky if the distance is stretched too far. |
[attr="class","stafftempitem"]GENERAL: VIBRIONUS usage of this spell is reccomended with a wand otherwise the resultant blast of lightning-like energy can be hard to direct at a particular target. The bast erupts from the tip of the wand and causes whatever it touches to spasm, often resulting in disarming an enemy or sometimes leaving burn marks depending on the skill of the caster. It is almost always used in duels. |
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atheneum
atheneum
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[attr="class","stafftempitem"]Observatory: VOL 1 SCROLL #1 A tome dedicated to a set of obtainment spells that constantly scans the distribution of mana in a specific area and feeds these reports into the interface to create a live broadcast of said area, often in the form of a moving diagram or other visual images. This allows the caster to observe an area and the movements in it from afar. The spells are all fundamentally the same, but there are differences in the angle from which the caster views, the type of broadcast that is produced, etc. The distance each spell can cover and the clarity of the broadcast produced is dependent on the affinity level of the user. |
[attr="class","stafftempitem"]ATHENEUM - OBSERVATORY VOL 1: SCROLL #2 [break] An analysis spell that checks to see if the current area has been altered mana. Such magic such as illusions and transfigurations can be detected. However, if the caster is lower ranked, they may not be skilled enough to detect the change. |
[attr="class","stafftempitem"]The Modern Athenian: Quickscan This volume was published not nearly in modern times, but still retains its original name. Provided a text (whether a scroll or a grimoire) is not magically enchanted to block an athenian’s efforts, a simple touch allows the user to scan through the text and store the information in their interface. Touch must be maintained, and mana is drained continuously throughout the process so longer texts are harder to scan. It does not increase comprehension capacities, but rather stores information so the user can read at their own pace later. |
[attr="class","stafftempitem"] ATHENEUM - THE MODERN ATHENIAN: QUICKTHINK This scroll allows the athenian to more rapidly read and process any data in their interface. Mana is drained throughout the process, and overuse of this scroll is often leads to intense headaches. Experienced athenians are generally better able to faster process data than fledglings. |
[attr="class","stafftempitem"]Atheneum: Thought Seed This fairly involved spell can plant an idea in a person's mind. Due to its casting length, it is generally advisable to perform this while the target is sleeping or unconcious. Minor thoughts which are not uncharacteristic of the target are easiest to take hold, as it is incredibly easy to resist if the target realizes that the thought has been pushed upon them. However, the frequent and persistent use of this spell upon a single target over a long period of time has been historically proven to significantly alter their way of thinking. |
[attr="class","stafftempitem"] MEMORY REWRITE[break] This spell can slightly alter a person's memory, causing them to misremember details about a person, event, process, etc. It cannot cause them to entirely forget something, nor construct entirely new memories. Especially skilled casters can subtly use this on crowds of people all at once. |
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affinity two
affinity two
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[attr="class","itemcontainer"]NOTHING it doesn't look like anything's here...why don't you try ranking up to novice? |
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[/PTab][PTab=threads][attr="class","inventoryheading"]misc
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[attr="class","stafftempitem"]WITCH LICENSE your official, government approved permit that allows you to practice magic under a coven. be careful not to get it lost or stolen. |
[attr="class","stafftempitem"]Knight's Crest A shining crest that bears the symbol of the Helios Knights. This object was given upon being accepted into the Helios Knights. Though it seems like a simple keepsake, this item will serve as your character’s lifeline in the face of imminent peril. When the bearer’s mana reaches critical levels, all items made similarly will begin to glow as a mass signal is sent to witches of your coven, allowing them to come to your aid should anything happen. May be used once to escape death. |
[attr="class","stafftempitem"]Comet 180 - Nova a durable, speedy and sleek broomstick. It is likely not to break or be easily damaged, and flies at high speeds. It has quite the “mind of it’s own” as usual for high-end broomsticks, and can be difficult to control for beginner witches. It comes in Astral (blue) and Nova (red) variants. |
[attr="class","stafftempitem"] DUELING BROOM a durable, finely-built broomstick designed for optimal maneuverability and short bursts of speed. It is not likely to break or be easily damaged, but does not fly reliably over long distances or high altitudes. This is one of the more popular broom varieties used in formal magic duels. can be used to partake in air duels. |
[attr="class","stafftempitem"] BASIC WAND a basic wand of the M.A.G.I. brand. it is lightweight and easy to use, made for general purposes. it helps focus spells but is general weak and breaks easily. required to partake in duels. |
[attr="class","stafftempitem"] DUELING WAND a premium wand of the m.a.g.i. brand. it is lightweight and easy to use, made primarily for duelists. it is especially good at focusing and accelerating targeted spells, but less effective at grander, area of effect types of spells. it does not break very easily. can be used to partake in duels. |
[attr="class","stafftempitem"]GENERAL SKILL: solid flight This character is a skilled flier on their broomstick- they can get curves and do maneuvers the average witch would not want to attempt at all. It’s likely that they will fly higher and faster than the competition, and they have improved spatial awareness and dexterity in all things. They’re still ways to go before becoming an ace, but they're on the path! This counts as an item. |
[attr="class","stafftempitem"]NPC TIE IN this item allows a pre-existing character or a new character to have a specified tie or bond with an NPC including distant familial ties, offical or unofficial mentorships, in-depth previous encounters, etc. in addition, for every other quest completed by the character they may thread with the specified NPC free of cost. The member may select who to give the item to upon obtaining it, but once used it can not be transferred or sold. Bonds should be discussed with staff as some NPCs may not be available for certain ties. |
[attr="class","stafftempitem"]AEP PARTICIPANT: GALE VALLEY EDTION a badge that certifies participation in gale valley's apprentice exchange program. congratulations! we hope you participate again next year and continue to do so throughout the different courses of the different cities of salem. |
[attr="class","stafftempitem"]mysterious fragment B an odd, broken fragment of something that wound up in your possession after the nightmare. an antique collector or hell even kiki will pay a hefty amount for this, but you are inexplicably attracted to it. it feels like magic is radiating off from its core. could this be a piece of something else? |
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missions
missions
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[attr="class","itemcontainer2"]NOTHING it doesn't look like anything's here...why don't you try taking on a mission? |
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quests
quests
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