Post by Deleted on May 25, 2017 22:22:35 GMT
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[PTabbedContent][PTab=basics][attr="class","inventoryicon"] | [attr="class","inventoryname"] BRODY'S INVENTORY [attr="class","inventoryname2"] helios knights |
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[/PTab][PTab=techniques][attr="class","inventorybasics"]
[attr="class","inventorynumbcont"] [attr="class","inventorynumb"] 0 [attr="class","inventorynumbtext"]missions | [attr="class","inventorynumbcont"] [attr="class","inventorynumb"] 0 [attr="class","inventorynumbtext"]quests | [attr="class","inventorynumbcont"] [attr="class","inventorynumb"] 0 [attr="class","inventorynumbtext"]items |
[attr="class","inventoryaff"] alchemy | [attr="class","inventoryaff"] affinity two |
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pim
pim
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tursiops australis | water | brielle balthe
tursiops australis | water | brielle balthe
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despite not being the name brody initially chose for him, pim would only be called pim. not even "PK"—a nod to the original—was received well. pim is a coral blue bottle nose dolphin with broken tiger stripes of white stretching across the middle of his body. every time pim appears he's unadorned for the most part, save for either a coat, some gaudy jewelry, or a combination of the two. still, despite the perfect juxtaposition, brody still respected that the other didn't want to be referred to as "pimp king".salt king was probably more accurate
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pim is annoyingly contrary to brody, along with being a bit of a nag. helpful or not, his advice tends to always be a contradiction to what brody thinks they should do. besides that, the critiques about everything else are never ending. these actions do stem from a deep concern that pim has, however. that doesn't change the feeling that one gets that pim loves to argue, though.
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pim is about the size of a large dog, floating a little above the ground while suspended in a bubble of saltwater. his preferred method of engaging monsters is pretty physical, and the familiar's one true delight seems to be quickly swimming at things and ramming into them using water magic in one form or another.
[break][break]
despite not being the name brody initially chose for him, pim would only be called pim. not even "PK"—a nod to the original—was received well. pim is a coral blue bottle nose dolphin with broken tiger stripes of white stretching across the middle of his body. every time pim appears he's unadorned for the most part, save for either a coat, some gaudy jewelry, or a combination of the two. still, despite the perfect juxtaposition, brody still respected that the other didn't want to be referred to as "pimp king".
[break][break]
pim is annoyingly contrary to brody, along with being a bit of a nag. helpful or not, his advice tends to always be a contradiction to what brody thinks they should do. besides that, the critiques about everything else are never ending. these actions do stem from a deep concern that pim has, however. that doesn't change the feeling that one gets that pim loves to argue, though.
[break][break]
pim is about the size of a large dog, floating a little above the ground while suspended in a bubble of saltwater. his preferred method of engaging monsters is pretty physical, and the familiar's one true delight seems to be quickly swimming at things and ramming into them using water magic in one form or another.
[break][break]
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[/PTab][PTab=affinity][attr="class","inventoryheading"]techniques
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[attr="class","stafftempitem"]Technique: Creation The most simple of techniques, creation is the ability to create water. This enables the witch and the familiar to create balls of water to lob at the enemy. This technique grows in strength and speed with the witch, meaning a fledgling might not be able to do much…. |
[attr="class","stafftempitem"]Technique: Pillar After a moment’s delay (and deliberate visualization for novice witches), a shooting pillar of water blasts out of a given surface. The force and amount of water generated are decided by a witch’s rank. |
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[/PTab][PTab=misc][attr="class","inventoryheading"]
general scrolls
general scrolls
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[attr="class","stafftempitem"]Winguardium Leviosa Allows the user to force anything into flight, provided it isn’t extremely heavy. Sometimes malfunctions against living beings, but it is easy to counter-spell in case things get out of hand. |
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alchemy
alchemy
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[attr="class","stafftempitem"]Affinity: Vial of the Hyacinth Allows the witch to recover from physical injuries or give to other witches to do the same. Minor wounds are completely healed, and progress is shown on moderate wounds. Major wounds or limb loss, however, can not be treated. This recipe seems to have existed since the dawn of time and alchemy. |
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affinity two
affinity two
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[attr="class","itemcontainer"]NOTHING it doesn't look like anything's here...why don't you try ranking up to novice? |
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[/PTab][PTab=threads][attr="class","inventoryheading"]misc
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[attr="class","itemcontainer"]WITCH LICENSE your official, government approved permit that allows you to practice magic under a coven. be careful not to get it lost or stolen. |
[attr="class","stafftempitem"]Knight's Crest A shining crest that bears the symbol of the Helios Knights. This object was given upon being accepted into the Helios Knights. Though it seems like a simple keepsake, this item will serve as your character’s lifeline in the face of imminent peril. When the bearer’s mana reaches critical levels, all items made similarly will begin to glow as a mass signal is sent to witches of your coven, allowing them to come to your aid should anything happen. May be used once to escape death. |
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[/PTab][/PTabbedContent={tabs:side; tabwidth:100;tabvalign:top}][attr="class","inventoryheading"]
missions
missions
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[attr="class","itemcontainer2"]NOTHING it doesn't look like anything's here...why don't you try taking on a mission? |
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quests
quests
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[attr="class","itemcontainer2"]NOTHING it doesn't look like anything's here...why don't you try taking on a quest? |