Post by julius kingston on May 31, 2017 5:56:00 GMT
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[PTabbedContent][PTab=basics][attr="class","inventoryicon"] | [attr="class","inventoryname"] JULIUS'S INVENTORY [attr="class","inventoryname2"] leviathan |
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[attr="class","inventorynumbcont"] [attr="class","inventorynumb"] 2 [attr="class","inventorynumbtext"]missions | [attr="class","inventorynumbcont"] [attr="class","inventorynumb"] 4 [attr="class","inventorynumbtext"]quests | [attr="class","inventorynumbcont"] [attr="class","inventorynumb"] 11 [attr="class","inventorynumbtext"]items |
[attr="class","inventoryaff"] atheneum | [attr="class","inventoryaff"] affinity two |
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hermoine
hermoine
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eurasian eagle owl| water | noctu orfei
eurasian eagle owl| water | noctu orfei
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hermoine is more reserved now -- quieter after the death of her dearest friend carissa kingston. silent and more or less willing to do whatever julius says, she has her moments of intense worry and anxiety but keeps her thoughts more bottled. she enjoys sleeping during the day, and accompanies julius whenever he can't have a good night's rest. she is insightful and wise, and enjoys passionate conversations at night-- she pretends to be the ideal quiet and demure familiar among others but julius knows her politeness can hide some form of rage and a zealous fever for justice and vengeance.
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she has as much of a thirst for knowledge as julius, but unlike her master she is timid about it and only steadily opens up to others, becoming more passionate and more excitable the more time you spend with her. it's no wonder that they both refer to eachother as nerds.
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in battle, hermoine is quite a sight to behold--with a six foot wingspan and the instincts of a predator, she flies silently and attack swiftly. she does not seem to embody her element as much as other familiars, but she adores all kinds of bodies of water and likes to attack long-range. her preferred weapon of choice is still her talons and her mind. she seems to prefer using water to support julius or julius's allies.
hermoine is more reserved now -- quieter after the death of her dearest friend carissa kingston. silent and more or less willing to do whatever julius says, she has her moments of intense worry and anxiety but keeps her thoughts more bottled. she enjoys sleeping during the day, and accompanies julius whenever he can't have a good night's rest. she is insightful and wise, and enjoys passionate conversations at night-- she pretends to be the ideal quiet and demure familiar among others but julius knows her politeness can hide some form of rage and a zealous fever for justice and vengeance.
[break][break]
she has as much of a thirst for knowledge as julius, but unlike her master she is timid about it and only steadily opens up to others, becoming more passionate and more excitable the more time you spend with her. it's no wonder that they both refer to eachother as nerds.
[break][break]
in battle, hermoine is quite a sight to behold--with a six foot wingspan and the instincts of a predator, she flies silently and attack swiftly. she does not seem to embody her element as much as other familiars, but she adores all kinds of bodies of water and likes to attack long-range. her preferred weapon of choice is still her talons and her mind. she seems to prefer using water to support julius or julius's allies.
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[/PTab][PTab=affinity][attr="class","inventoryheading"]techniques
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[attr="class","stafftempitem"]Technique: Creation The most simple of techniques, creation is the ability to create water. This enables the witch and the familiar to create balls of water to lob at the enemy. This technique grows in strength and speed with the witch, meaning a fledgling might not be able to do much…. |
[attr="class","stafftempitem"]Technique: Healing Spring The witch can now spread crystal-clear and sparkling water over wounds to aid healing. It helps relieve pain and remove bruises, but deep cuts or open wounds can be otherwise troublesome to deal with. |
[attr="class","stafftempitem"]TECHNIQUE: MISTED MORN this technique envelopes an area in thick mist, causing anyone within to lose their sight and for their other senses to also be muffled. the size of the area covered and the thickness of the mist depend on the skill of the user - some experienced users have even been able to make the mist specifically target and trail after an individual. skilled users may also be able to sense the presence and location of those caught within the mist, though such a feat is far beyond fledglings. |
[attr="class","stafftempitem"]TECHNIQUE: WATER WEB this technique creates a sticky web of water which traps a user's opponents and limits their movements. the range, size, and effectiveness of this technique is dependent on the skill and experience of the user. |
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general scrolls
general scrolls
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[attr="class","stafftempitem"]General: Witch's Call Can be used on any object to instantly draw it towards the witch. Does not work for living beings. |
[attr="class","stafftempitem"]GENERAL SKILL: solid flight This character is a skilled flier on their broomstick- they can get curves and do maneuvers the average witch would not want to attempt at all. It’s likely that they will fly higher and faster than the competition, and they have improved spatial awareness and dexterity in all things. They’re still ways to go before becoming an ace, but they’re on the path! This counts as an item. |
[attr="class","stafftempitem"]SKILL: the art of bullshit the holder of this skill knows. whether through instinct or a mix of adaptation and intuition, they know where their eyes ought to be looking and just how tilted their smile has to be for their words to be completely acceptable to any person. bullshit springs from their mouth like water from the verde- they can lie quite convincingly and seem to be able to keep track of all their lies as well. this has no effect when presented with veritaserum or similar magic, and can be nullified by a particularly observant (or sometimes just very skeptic) individual. |
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atheneum
atheneum
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[attr="class","stafftempitem"]Affinity: Observatory Vol 1: Scroll 3 The caster can gather data from another witch; this includes base information such as their height, weight, and age. However, casters need to be stronger in order to gather information about their magic. |
[attr="class","stafftempitem"]THE OPERATIONALIZATION OF MAGIC, VOLUME 1 This particular grimoire is a comprehensive guide to operationalizing and measuring magical capacity and mana. It can be used to gauge the amount of mana in a room, its nature, the nature of used magic, and the general abilities of a performed spell and its caster. |
[attr="class","stafftempitem"]WI-STOR #1: MAPS Wi-STOR is the most widely circulated database specifically made for athenians. This particular edition of W-STOR has a comprehensive listing of maps of all sorts of places around Salem. While far from complete due to the desolate nature of a large portion of the continent, it has everything you might need for the average journey. |
[attr="class","stafftempitem"]ATHENEUM - OBSERVATORY VOL 1: SCROLL #2 an analysis spell that checks to see if the current area has been altered mana. such magic such as illusions and transfigurations can be detected. however, if the caster is lower ranked, they may not be skilled enough to detect the change. |
[attr="class","stafftempitem"]THE MODERN ATHENIAN: DRONES A more practical take on the ancient Observatory scrolls, this enables an athenian to create a portable and controllable fragment of their interface and use it to collect observational data. The created “drone” is able to relay information to the caster, but its distance capacity and the clarity of images depend on the caster’s skill. |
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affinity two
affinity two
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[attr="class","itemcontainer"]NOTHING it doesn't look like anything's here...why don't you try ranking up to novice? |
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[/PTab][PTab=threads][attr="class","inventoryheading"]misc
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[attr="class","itemcontainer"]WITCH LICENSE your official, government approved permit that allows you to practice magic under a coven. be careful not to get it lost or stolen. |
[attr="class","stafftempitem"]Void Ring A simple, blank ring whose inside reads Si vis pacem, para bellum. This object was given upon being accepted into Coven Leviathan. Though it seems like a simple keepsake, this item will serve as your character’s lifeline in the face of imminent peril. When the bearer’s mana reaches critical levels, all items made similarly will begin to glow as a mass signal is sent to witches of your coven, allowing them to come to your aid should anything happen. May be used once to escape death. |
[attr="class","stafftempitem"]Comet 180 a durable, speedy and sleek broomstick. It is likely not to break or be easily damaged, and flies at high speeds. It has quite the “mind of it’s own” as usual for high-end broomsticks, and can be difficult to control for beginner witches. It comes in Astral (blue) and Nova (red) variants. This one is Astral. |
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missions
missions
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[attr="class","itemcontainer2"]MISSION: MOURNING SLEEP (HYDRA) julius is sent out to a stakeout on a park with his girlfriend, cassidy. he discovers that for some reason, he strongly dislikes others using the name leviathan. it escalates into a full-fledged figh, and some part of his subconscious (read: hermione) realizes the terrifying inhibition he has when it comes to morals. |
[attr="class","itemcontainer2"]MISSION: RUNAWAY BOOK a book is lost in the sundial library-- and so is julius. he manages to spend an entire evening reading about magic, and still manages to catch the book that his partner actually slaved for. don't hate the player, hate the game? |
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quests
quests
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[attr="class","itemcontainer2"]QUEST: SUIXITIUM your character has had their taste of what lies beyond sundial's feeble walls. whether this has made them desire strength, knowledge, or power, or perhaps it has taught them or changed them entirely. it depends on these characters as individuals. and yet, this expedition has changed them. for better or worse. |
[attr="class","itemcontainer2"]QUEST: FALLING FOR YOU julius and the one person he has opened up to since his getaway-turned-anarchist-adventure decide to live together (with some romantic counselling from hermione) and, more subtlely, realize that above all they want to protect the other in these....testing times. for julius, this means an amount of sentimentality and affection that he has quite possibly never felt before. |
[attr="class","itemcontainer2"]QUEST: FIRE STARTER what started as a post-uni party in a cool tourist destination turns into a life change: leviathan. julius is only half-joking when he initially calls the group a band of cultist pirates, but through the course of pasta nights and duping idiotic gang members, he finds himself almost scarily in tune with their values. it's starting to change the way he thinks and perceives crime, criminals, and justice. |
[attr="class","itemcontainer2"]QUEST: ONE BOOK AT A TIME (1/2) on several occasions, julius spends time in the library of sundial. his intentions are to uncover its secrets, but those won't come that easy. while he's at it, though, he might as well learn as much as he can: about history, magic, and the mysterious and magical city itself. |