Post by WINTER on Jun 24, 2017 4:34:23 GMT
[nospaces]
[attr="class","stafftempcontainer"]
[attr="class","stafftempbg"]
[attr="class","stafftempheader"]
[attr="class","headertext"]
divination
divination
[attr="class","stafftempdivider"]
[attr="class","stafftempsubtext"]
made by staff
made by staff
[attr="class","stafftemptextarea"]
[attr="class","stafftemptext"]
THIS AFFINITY IS CURRENTLY LOCKED. YOU MAY NOT CREATE A SEER/DIVINER WITHOUT THE PROPER ITEM.
[break][break]
description: "Divination" is the affinity and long-lasting study of the phenomena called 'seers'. These unique witches have the ability to gain or obtain magical insight into a question, problem, event or even the general future. They are also capable of astounding mental feats comparable to an athenian, though they walk the line of magic more so than reason. Things like astral projection, dreamwalking and other forms of insight gaining are also used by diviners. [break][break]
rarity (per 100 witches): 0.1. natural born diviners are as rare as a full syzygy, or so they say. approximate a one in one hundred chance, this affinity disappears immediately when divining blood is mixed with blood from other affinities. however some seers are born randomly. 'learned' diviners are more common but still number at ~10 per hundred as learned divining is not as useful as natural divination.
[break][break]
---details---[break][break]
applications: The first application of divination is limited to only natural born seers. This is the obtainment of a sudden undeniable prophecy-- a sudden fit or a whirring of images and events. These prophecies generally come a few times in the lifetime of the seer, though sometimes they don't arrive at all. They are inevitably true, but some have conditions for them to come true and can be thus avoided.
[break][break]
The second is to scry- by looking into their element, witches are able to see glimpses of the future or possible futures. They can see images depending on what they are thinking or what they 'wish' to see. Different elements are reported to showcase different things and have different natures. A learned seer can scry with just about any element.
[break][break]
Diviners (both learned and natural) are also able to separate their astral form from their physical form, and are said to have a deeper connection with their familiar. They can leave their bodies and shadow walk or engage in astral projection. This form of projection can also be used to enter the dreams of others and other interpretations. Some diviners claim to have 'seen' the inner strata.
[break][break]
Diviners can also use a variety of methods of fortune reading and foresight. Generally, text classifies these into 'direct' and 'indirect.' Directly questioning fate or the future would involve asking questions to obtain insight, usually done with the help of media like tarot cards or tea leaves. Indirect methods of such foresight may be sudden glimpses into the future or being able to have an easier read of someone's actions and choices even passively.
[break][break]
background/history: Divination was once the word of god. According to legend, when witches were 'closer' with the magic they had, divination ruled the lands. Seers were venerated and feared throughout, and grand Empires rose and fell with prophecies. But the number of naturally rare seers declined over time as society began to 'progress.'[break][break]
Today, few take prophecies seriously. Fake seers and learned seers pushed against the tide, and many no longer regard 'divination' as sacred. People pretend to read cards all the time, and everyone pins insight onto cold-reading and 'experience.' It doesn't help that the number of true seers is at an all time low.
[break][break]
---skill set----[break][break]
ELEMENTS OF INSIGHT, FIRE fire is a fickle element to scry with. it picks up on your emotion and taints the images in that way-- it often shows outcomes that involve people and their desires and does not like to be used to scry realistic things or things that are too mundane. it prefers being used to scry for future or past events[break][break]
ELEMENTS OF INSIGHT, WATER water is both calm and ferocious at once. it likes to focus on places and events as opposed to emotion. when used to scry for insight towards passion and desire, it turns violent and difficult to control. despite this, water does not like to be used for insight into current events and tends to prefer the future or the past
[break][break]
THE MODERN DREAMWALKER #1 a re-written scroll from the original urusla's "The Dreamwalker" - this one pertains to entering the dreams of a person. it requires a few items from the person and of course, requires them to be sleeping. when used, it enables dream communication and appearances. the user cannot alter the dream but can approach and play a role in it.
----extra---[break][break]
additional info: x [break][break]
usage: this affinity is locked. you need to buy an item from the shop to able able to grant it to your characters.
[attr="class","stafftemptitle"]
divination
divination
THIS AFFINITY IS CURRENTLY LOCKED. YOU MAY NOT CREATE A SEER/DIVINER WITHOUT THE PROPER ITEM.
[break][break]
description: "Divination" is the affinity and long-lasting study of the phenomena called 'seers'. These unique witches have the ability to gain or obtain magical insight into a question, problem, event or even the general future. They are also capable of astounding mental feats comparable to an athenian, though they walk the line of magic more so than reason. Things like astral projection, dreamwalking and other forms of insight gaining are also used by diviners. [break][break]
rarity (per 100 witches): 0.1. natural born diviners are as rare as a full syzygy, or so they say. approximate a one in one hundred chance, this affinity disappears immediately when divining blood is mixed with blood from other affinities. however some seers are born randomly. 'learned' diviners are more common but still number at ~10 per hundred as learned divining is not as useful as natural divination.
[break][break]
---details---[break][break]
applications: The first application of divination is limited to only natural born seers. This is the obtainment of a sudden undeniable prophecy-- a sudden fit or a whirring of images and events. These prophecies generally come a few times in the lifetime of the seer, though sometimes they don't arrive at all. They are inevitably true, but some have conditions for them to come true and can be thus avoided.
[break][break]
The second is to scry- by looking into their element, witches are able to see glimpses of the future or possible futures. They can see images depending on what they are thinking or what they 'wish' to see. Different elements are reported to showcase different things and have different natures. A learned seer can scry with just about any element.
[break][break]
Diviners (both learned and natural) are also able to separate their astral form from their physical form, and are said to have a deeper connection with their familiar. They can leave their bodies and shadow walk or engage in astral projection. This form of projection can also be used to enter the dreams of others and other interpretations. Some diviners claim to have 'seen' the inner strata.
[break][break]
Diviners can also use a variety of methods of fortune reading and foresight. Generally, text classifies these into 'direct' and 'indirect.' Directly questioning fate or the future would involve asking questions to obtain insight, usually done with the help of media like tarot cards or tea leaves. Indirect methods of such foresight may be sudden glimpses into the future or being able to have an easier read of someone's actions and choices even passively.
[break][break]
background/history: Divination was once the word of god. According to legend, when witches were 'closer' with the magic they had, divination ruled the lands. Seers were venerated and feared throughout, and grand Empires rose and fell with prophecies. But the number of naturally rare seers declined over time as society began to 'progress.'[break][break]
Today, few take prophecies seriously. Fake seers and learned seers pushed against the tide, and many no longer regard 'divination' as sacred. People pretend to read cards all the time, and everyone pins insight onto cold-reading and 'experience.' It doesn't help that the number of true seers is at an all time low.
[break][break]
---skill set----[break][break]
ELEMENTS OF INSIGHT, FIRE fire is a fickle element to scry with. it picks up on your emotion and taints the images in that way-- it often shows outcomes that involve people and their desires and does not like to be used to scry realistic things or things that are too mundane. it prefers being used to scry for future or past events[break][break]
ELEMENTS OF INSIGHT, WATER water is both calm and ferocious at once. it likes to focus on places and events as opposed to emotion. when used to scry for insight towards passion and desire, it turns violent and difficult to control. despite this, water does not like to be used for insight into current events and tends to prefer the future or the past
[break][break]
THE MODERN DREAMWALKER #1 a re-written scroll from the original urusla's "The Dreamwalker" - this one pertains to entering the dreams of a person. it requires a few items from the person and of course, requires them to be sleeping. when used, it enables dream communication and appearances. the user cannot alter the dream but can approach and play a role in it.
----extra---[break][break]
additional info: x [break][break]
usage: this affinity is locked. you need to buy an item from the shop to able able to grant it to your characters.