Post by basile roux on Aug 7, 2017 7:09:12 GMT
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[attr="class","helios"]
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[PTabbedContent][PTab=basics][attr="class","inventoryicon"] | [attr="class","inventoryname"] BASILE'S INVENTORY [attr="class","inventoryname2"] helios knights |
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[attr="class","inventorynumbcont"] [attr="class","inventorynumb"] 0 [attr="class","inventorynumbtext"]missions | [attr="class","inventorynumbcont"] [attr="class","inventorynumb"] 0 [attr="class","inventorynumbtext"]quests | [attr="class","inventorynumbcont"] [attr="class","inventorynumb"] 5 [attr="class","inventorynumbtext"]items |
[attr="class","inventoryaff"] alchemy | [attr="class","inventoryaff"] affinity two |
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avani
avani
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potos flavus | earth | althaea meliae
potos flavus | earth | althaea meliae
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The aroma of petrichor hangs heavy within the air, once dried earth now revitalized by cascading rains and a sense of calm settling within the atmosphere soon after its wake; a similar air that Basile experiences in the presence of his rather kindred spirited familiar– Althaea Meliae. He was quick to find comfort with the small creature when she first materialized and made her presence known to her witch, sweet coaxing words allowing him to feel secured. Basile does not waste his time to give her a name, Avani falling from his lips so easily and with certainty; a name that seemed earthy and grounded like the small kinkajou. [break][break]
Much to his relief, the two are rather like minded and his comfort is not without reason despite her sweet words. Similar to her witch, Avani is docile and quiet in nature to match the silent though kind persona Basile holds; the two of them finding enjoyment with their shared characters and often sit with one another in mutual silence. However, her quiet air does not prevent her from being playful and childlike in spirit‐ a characteristic she tries to maintain for the lost childhood her witch experienced in hopes it’ll bring some joy to Basile. Though he would never quite admit it to his familiar, he finds himself feeling appreciative towards her playful attempts. [break][break]
It is true that the both of them are extremely close, arguments are often kept to a minimum and often nonexistent; their time together being more pleasant rather than not. However, there are time where their differences meet and the two do disagree with one another; particularly the nosy behavior Avani has at times. While her curiosity is endearing, he does find it overwhelming and often presses her to stop when it becomes to much for him to endure. The kinkajou does oblige to his wishes though it takes a tremendous amount of time in order for her to truly be convinced to do so. [break][break]
Her appearance is not different of those from her species, her fur deep in color with a gradient of earthy tones; warm and welcoming to most that set their eyes on her. Avani is content with her rather lackluster appearance, the natural hues of a deep golden brown being more than enough to keep her pleased; she feels no need to change. She maintains a small compact build like her counterparts, her tail long while her body is stout and nimble. Avani does not mind her odd looks nor is she really concerned with the thoughts of others. Basile finds her looks to be humorous though he can truly feel the slight charm she brings.
The aroma of petrichor hangs heavy within the air, once dried earth now revitalized by cascading rains and a sense of calm settling within the atmosphere soon after its wake; a similar air that Basile experiences in the presence of his rather kindred spirited familiar– Althaea Meliae. He was quick to find comfort with the small creature when she first materialized and made her presence known to her witch, sweet coaxing words allowing him to feel secured. Basile does not waste his time to give her a name, Avani falling from his lips so easily and with certainty; a name that seemed earthy and grounded like the small kinkajou. [break][break]
Much to his relief, the two are rather like minded and his comfort is not without reason despite her sweet words. Similar to her witch, Avani is docile and quiet in nature to match the silent though kind persona Basile holds; the two of them finding enjoyment with their shared characters and often sit with one another in mutual silence. However, her quiet air does not prevent her from being playful and childlike in spirit‐ a characteristic she tries to maintain for the lost childhood her witch experienced in hopes it’ll bring some joy to Basile. Though he would never quite admit it to his familiar, he finds himself feeling appreciative towards her playful attempts. [break][break]
It is true that the both of them are extremely close, arguments are often kept to a minimum and often nonexistent; their time together being more pleasant rather than not. However, there are time where their differences meet and the two do disagree with one another; particularly the nosy behavior Avani has at times. While her curiosity is endearing, he does find it overwhelming and often presses her to stop when it becomes to much for him to endure. The kinkajou does oblige to his wishes though it takes a tremendous amount of time in order for her to truly be convinced to do so. [break][break]
Her appearance is not different of those from her species, her fur deep in color with a gradient of earthy tones; warm and welcoming to most that set their eyes on her. Avani is content with her rather lackluster appearance, the natural hues of a deep golden brown being more than enough to keep her pleased; she feels no need to change. She maintains a small compact build like her counterparts, her tail long while her body is stout and nimble. Avani does not mind her odd looks nor is she really concerned with the thoughts of others. Basile finds her looks to be humorous though he can truly feel the slight charm she brings.
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[/PTab][PTab=affinity][attr="class","inventoryheading"]techniques
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[attr="class","stafftempitem"]Technique: Stance Shift Another simplistic technique, this allows the witch to slightly modify the ground, creating snags or small cracks to trip the enemy or create moderately unfavorable terrain. As the witch’s rank increases, though, the depth and severity of these snags also increase with masters being able to create miniature plateaus and craters. |
[attr="class","stafftempitem"]Technique: Rupture The witch can now summon cracks along the ground. They cracks appear at a slowed rate, and must always begin from the caster. So enemies further away will likely be able to avoid the attack. However, it still works well with dispersing the enemy. |
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[/PTab][PTab=misc][attr="class","inventoryheading"]
general scrolls
general scrolls
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[attr="class","stafftempitem"]General: Witch's Call Can be used on any object to instantly draw it towards the witch. Does not work for living beings. |
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alchemy
alchemy
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[attr="class","stafftempitem"]Alchemy: Vial of the Hyacinth Allows the witch to recover from physical injuries or give to other witches to do the same. Minor wounds are completely healed, and progress is shown on moderate wounds. Major wounds or limb loss, however, can not be treated. This recipe seems to have existed since the dawn of time and alchemy. |
[attr="class","stafftempitem"]Alchemy: VIAL OF THE MORNING LOTUS Grants instant energy and a quick supply of mana to a fatigued or drowsy witch. Use amounts that are within reason. |
[attr="class","stafftempitem"]ALCHEMY: EVERHART’S ELIXIRS #2: FLASK OF ENDURANCE When ingested by the witch, it enhances their overall pain tolerance considerably, pushing themselves to perform feats otherwise thought of as unlikely. Like with the rest, caution is advised when using this: while the witch may not feel the strain of pushing themselves that far, they are likely to feel its effects as soon as the elixir wears off. Inexperienced witches typically injure themselves far more than experienced users who know where their limits are. |
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affinity two
affinity two
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[attr="class","itemcontainer"]NOTHING it doesn't look like anything's here...why don't you try ranking up to novice? |
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[/PTab][PTab=threads][attr="class","inventoryheading"]misc
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[attr="class","itemcontainer"]WITCH LICENSE your official, government approved permit that allows you to practice magic under a coven. be careful not to get it lost or stolen. |
[attr="class","stafftempitem"]Knight's Crest A shining crest that bears the symbol of the Helios Knights. This object was given upon being accepted into the Helios Knights. Though it seems like a simple keepsake, this item will serve as your character’s lifeline in the face of imminent peril. When the bearer’s mana reaches critical levels, all items made similarly will begin to glow as a mass signal is sent to witches of your coven, allowing them to come to your aid should anything happen. May be used once to escape death. |
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missions
missions
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[attr="class","itemcontainer2"]NOTHING it doesn't look like anything's here...why don't you try taking on a mission? |
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quests
quests
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[attr="class","itemcontainer2"]NOTHING it doesn't look like anything's here...why don't you try taking on a quest? |
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[attr="class","inventoryicon"] | [attr="class","inventoryname"] SPECIALIZATION [attr="class","inventoryname2"] support |