Post by raziel of the autumn court on Jan 31, 2018 23:45:29 GMT
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[newclass=".inventory .invhead"]background-image:url('https://i.imgur.com/5ZIxQ17.png')[/newclass]
[attr="class","inventory"]
[attr="class","invhead"]
[PTabbedContent][PTab=basics][attr="class","invname"]
Raziel's Inventory
Raziel's Inventory
[attr="class","specialization"]
Control Specialist
[break]puppet strings, redirection, jinxes
Control Specialist
[break]puppet strings, redirection, jinxes
[attr="class","elem"]
element
- Light
[attr="class","affi"]
affinity
- Enchantment
[attr="class","familiar"]
Familiar
[attr="class","scroll"]
[attr="class","item"]
"You would not have been satisfied."
[break][break]
"I would have been at the center of the entire Court,--"
[break][break]
"A mere facet of humanity, whose importance relies on trade with all those whom they consider their lessers. They had cleared a path and guided you along."
[break][break]
"And I even failed at that."
[break][break]
"Just as they cleared your path in the beginning, so to they saw fit to make it impassable now. You must go around."
[break][break]
"They'll never let me back. Do you know what they do with deformed infants? They drown them. If they'd been sure of my affinity when I was born, they would have done the same."
[break][break]
"Humans change. Perhaps they will. Perhaps you will. You are young, and have much time to clear your own path... or, to reevaluate where you're going."
[break][break]
"... I suppose we'll see."
[break][break]
------------------------------
[break][break]
Floating through the air with a body which looks somewhat like a string of bioliminescent lametta, Rami does not appear to be of this Earth. They are a colonial organism comprised of thousands of zooids, giving them a voice which sounds like many overlapping at once. Though the familiar's body is approximately 150 feet in length in its unrestrained form, city compression spells reduce them to a paltry 5 ft, leaving them as thin as a strand of yarn. The venom from their tentacles merely stings in their smaller form, but it is more than enough to paralyze an adult human when a full size. Raziel seems to be the only one immune to its effects.
Ramiel
praya dubia | Light | ---
"You would not have been satisfied."
[break][break]
"I would have been at the center of the entire Court,--"
[break][break]
"A mere facet of humanity, whose importance relies on trade with all those whom they consider their lessers. They had cleared a path and guided you along."
[break][break]
"And I even failed at that."
[break][break]
"Just as they cleared your path in the beginning, so to they saw fit to make it impassable now. You must go around."
[break][break]
"They'll never let me back. Do you know what they do with deformed infants? They drown them. If they'd been sure of my affinity when I was born, they would have done the same."
[break][break]
"Humans change. Perhaps they will. Perhaps you will. You are young, and have much time to clear your own path... or, to reevaluate where you're going."
[break][break]
"... I suppose we'll see."
[break][break]
------------------------------
[break][break]
Floating through the air with a body which looks somewhat like a string of bioliminescent lametta, Rami does not appear to be of this Earth. They are a colonial organism comprised of thousands of zooids, giving them a voice which sounds like many overlapping at once. Though the familiar's body is approximately 150 feet in length in its unrestrained form, city compression spells reduce them to a paltry 5 ft, leaving them as thin as a strand of yarn. The venom from their tentacles merely stings in their smaller form, but it is more than enough to paralyze an adult human when a full size. Raziel seems to be the only one immune to its effects.
[attr="class","permanents"]
[/PTab][PTab=element]Skills & Permanents
[attr="class","scroll"]
[attr="class","item"]
Nothing
It's empty here
This section is for magical permanents, non-magical skills, and NPC Tie ins (basically, any ongoing status that does not need to be explicitly activated that staff might need to know about during a modded event).
[attr="class","fullscroll"]
[/PTab][PTab=affinity][attr="class","scroll"]
Elemental Skills
[attr="class","item"]
Nothing
It's empty here
Elemental skills can be earned all the same ways that an elemental technique can be earned, but there aren't many of them, so it's quite rare to have one!
Light Techniques
[attr="class","item"]
PRISMAWIRE
TECHNIQUE - LIGHT
This technique allows the witch to form wires made of light. Controlled by the hands, the more experienced a witch is the more dexterous and lethal this technique can become. A beginner might only be able to partially bind or trip an opponent, but an experienced witch would be able to create more wires, manipulate them, throw them, control their momentum, etc. This technique receives its name from the brilliant flashes of colour and light the wires radiate.
[attr="class","item"]
ORB CREATION
TECHNIQUE - LIGHT
This allows the user to create a simple orb of light which can float about the user. The witch can use it to illuminate rooms, or serve as a distraction.
[attr="class","item"]
THREADS OF LIGHT
TECHNIQUE - LIGHT
This technique allows the user to 'stitch up' wounds using threads of light, most commonly and effectively used on lacerations. The witch should practice this technique until they possess a steady hand in sewing. The bright threads last best if there is light to maintain them - in the presence of darkness, they will begin to dissipate and fade - though the strength of the caster should be taken into account. In addition, this type of repair is only temporary and best used as a means of stopping blood flow without much care to actual healing.
[attr="class","fullscroll"]
[/PTab][PTab=items][attr="class","scroll"]
Affinity Skills
[attr="class","item"]
Nothing
It's empty here
Affinity skills can be earned all the same ways that an elemental technique can be earned, but there aren't many of them, so it's quite rare to have one!
General Scrolls
[attr="class","item"]
WITCH'S INTUITION
SCROLL - GENERAL
The user must close their eyes to activate this, and it requires a full five seconds of concentration before all magical presences in the area are revealed. The more powerful the presence, the easier it is to sense. It also enables the witch to sense nearby monsters and magical objects. May not work on witches using a CLOAKING SCROLL.
[attr="class","item"]
EPISKEY
SCROLL - GENERAL
A basic scroll that heals most minor injuries, such as small cuts and bruises, though effectiveness is increased when cast by stronger witches.
[attr="class","item"]
TELEKINESIS
SCROLL - GENERAL
The witch can move around objects at their leisure- it’s not intended for offensive use as it’s difficult to make the objects go at high speeds. It’s also mentally exhausting for beginner witches as it requires quite a bit of focus to maintain. It’s generally used to lift objects off the ground or subtly in sleight of hand.
Enchantment Scrolls
[attr="class","item"]
PAUSE SCROLL
SCROLL - ENCHANTMENT
A useful form of evocation that can force the mana of a moving object to slow down. It is more complex and difficult to pull off when used against living beings, but can easily be used to slow the movement of hurled objects and the like. Gets easier with practice, as all things do.
[attr="class","item"]
AN ASSORTMENT OF CHARMS, SCROLL #2: CRISSCROSSER
SCROLL - ENCHANTMENT
A more cruel jinx, this causes the victim to move in the opposite direction to where they want to go.
[attr="class","item"]
STALLING SCROLL
SCROLL - ENCHANTMENT
A scroll that creates a thick, glass like structure within a one meter radius of the witch. It is able to block a magical attack, however it can only defend one witch, and wide attacks can prove tricky.
[attr="class","item"]
EXPEL TRIGGER
SCROLL - ENCHANTMENT
By evoking a forced flow of mana into an object - or simply pumping mana into a nonliving thing - the witch is able to send any object smaller than a loaf of bread into a volatile state. A single push will cause the object to explode after this state has been reached-- whether from an accidental step or blast of mana. The power of the explosion is dependent on the affinity of the witch.
[attr="class","item"]
MIRROR LINKING
Scroll - Enchantment SYN Can synthesize as REUSABLE items
This scroll teaches the witch how to enchant a pair of mirrors to create a two-way communication device. The reflection of one mirror is shown on the surface of the other, and vice versa, allowing communication between them. The distance for which they are effective is determined by the strength of the witch who created them.
[attr="class","item"]
SPATIAL SCROLLBOOK #2
SCROLL - ENCHANTMENT
By constricting the mana around a given territory, the witch can make a target area impossible to escape. Only another witch who knows enchantment or a powerful magical blast/attack will enable trapped beings to escape.
[attr="class","item"]
VANISHING SPELL
SCROLL - ENCHANTMENT
A basic scroll used to cause non-living matter to temporarily cease to exist, used most often to clean up spills and messes on clothes or other easily movable objects. When the vanished object returns, it will be in the same space relative to the earth and moving at the same velocity that it was when it was vanished. Inexperienced witches will only be able to vanish a small quantity, but this amount will increase with skill.
[attr="class","item"]
AN ASSORTMENT OF CHARMS, SCROLL #3: COUGHING JINX
SCROLL - ENCHANTMENT
This jinx induces coughing in its victim. Be careful, for the timing of this one could prove very dangerous.
[attr="class","fullscroll"]
[/PTab][PTab=Quests][attr="class","scroll"]
Documentation
[attr="class","item"]
WITCH LICENSE
PERMIT - BASIC LICENSE
Your official, government approved permit that allows you to practice magic under a coven. Be careful not to get it lost or stolen.
[attr="class","item"]
KNIGHT'S CREST
COVEN CREST - HELIOS KNIGHT FLEDGELING (UNUSED)
A shining crest that bears the symbol of the Helios Knights. This object was given upon being accepted into the Helios Knights. Though it seems like a simple keepsake, this item will serve as your character’s lifeline in the face of imminent peril. When the bearer’s mana reaches critical levels, all items made similarly will begin to glow as a mass signal is sent to witches of your coven, allowing them to come to your aid should anything happen. May be used once to escape death.
Reusable Items
[attr="class","item"]
CUPID'S WINGS
REUSABLE ITEM - UNIQUE
These small white wings are magically enchanted to attach at the shoulder blade and allow the wearer to fly. Although they aren't as fast as a broom, their compact nature makes them highly maneuverable (after learning to use them properly, of course).
[attr="class","item"]
MINOR TOKEN: SILVERFOX
REUSABLE ITEM - UNIQUE
By force-feeding this golden coin mana, the witch can cause the coin to burst into dust and cause a small silver fox appear. For the duration of about thirty minutes, it is tied to this realm and fulfills the bidding of the user. The fox does not seem to be capable of anything beyond the capacities of a normal fox, but has the look as though it's come straight from hell with dark silver fur and bloodshot red eyes. When the fox returns to wherever it came from, the coin re-appears where it vanished.
[attr="class","item"]
CROWN OF FIRE
REUSABLE ITEM - UNIQUE
A crown crafted some seemingly live fire, this is the perfect accessory to draw attention to yourself. It's also quite effective at keeping your head warm, providing a source of light, and toasting marshmallows. The fire will not burn anything, or be doused unless by magic.
Limited Use Items
[attr="class","item"]
APHRODITE’S DUST
LIMITED USE ITEM - NOVICE - 1 USE
A potion that enhances the beauty of the user, making them radiate a magical and gorgeous aura. Unfortunately, it also makes monsters highly attracted to the witch.
[attr="class","item"]
THE ALCHEMIST'S TRADE: HEART OF CUPID (1x)
LIMITED USE ITEM - NOVICE - 1 USE
Once used, the witch that the victim lays eyes upon will become their object of intense obsession, love, desire, etc for a limited time.
Miscellaneous
[attr="class","item"]
APPLICATION REWRITE
MISC. ITEM
Allows for changes to your character’s application, including traits, history, and even familiar species. This can be used on any of your characters, regardless of whose inventory it's in.
[attr="class","fullscroll"]
[/PTab][/PTabbedContent={tabs:top; tabvalign:top}][attr="class","scroll"]
Quests
[attr="class","item"]
Nothing
It's empty here
Quests are important for progressing your character and leveling them up!
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