Post by Billy Kasparian on May 8, 2017 0:29:34 GMT
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Billy's Inventory
Billy's Inventory
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The Chariot
[break]chaotic long ranged teleporter
The Chariot
[break]chaotic long ranged teleporter
[attr="class","elem"]
element
- light
[attr="class","affi"]
affinity
- alchemy
- plantshaping
[attr="class","familiar"]
Familiar
[attr="class","scroll"]
[attr="class","item"]
Dr Puddy, MD or just Doctor Puddy as she is often called by her master legit just looks like a normal house cat. Appearance for reference. She is a regular sized black cat with a white belly, partially white paws and some white on her face. Honestly if you didn't know she was a familiar you'd just assume she was a stray cat minus the magic that radiates off her sometimes in waves.
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She is very sneaky and quiet. She loves to swap at people to 'play' but in reality its because she doesn't like you. She never will do it hard enough to draw blood though because then people would catch onto her little rouse. She also loves to rub up against her master or cuddle with him. She likes to irish exit as well and just vanish when not needed to rest or do her own thing. Her collar has a bell that doesn't work... she simply wears it to look cute and unassuming.
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The one thing a little different about her than a regular house cat is her teeth are much sharper than a normal cats. She is also unnaturally sneaky in the dark and a little faster than a normal cat should be. Petting her is not advised.
Dr Puddy
felix catus | light | obscurem lumen
Dr Puddy, MD or just Doctor Puddy as she is often called by her master legit just looks like a normal house cat. Appearance for reference. She is a regular sized black cat with a white belly, partially white paws and some white on her face. Honestly if you didn't know she was a familiar you'd just assume she was a stray cat minus the magic that radiates off her sometimes in waves.
[break][break]
She is very sneaky and quiet. She loves to swap at people to 'play' but in reality its because she doesn't like you. She never will do it hard enough to draw blood though because then people would catch onto her little rouse. She also loves to rub up against her master or cuddle with him. She likes to irish exit as well and just vanish when not needed to rest or do her own thing. Her collar has a bell that doesn't work... she simply wears it to look cute and unassuming.
[break][break]
The one thing a little different about her than a regular house cat is her teeth are much sharper than a normal cats. She is also unnaturally sneaky in the dark and a little faster than a normal cat should be. Petting her is not advised.
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[/PTab][PTab=element]Skills & Permanents
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SNAKEFORM
Permanent - Unique Curse
Once a month, you are forced to turn into a small non-venomous snake for 10 hours. You cannot speak in this form, but you retain your intelligence. (This acts as a permanent bought from the shop, and can be removed the same way)
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SERPENS CLAVUM
Permanent - Unique Curse Addendum
Manipulates the already existing snakeform curse. Allows the witch to change in and out snakeform at will except during the 10 hour period of forced transformation. It also works by increasing the size of the snake form to that of the mamba family of snakes equalling 4-7 feet including during the 10 hour period of forced transformation. The curse retains its nonvenomous and forced transformation clause.
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Light Skills
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Ultraviolet Light (ADV)
Elemental Skill - Light
All light formed with this skill active is purple in color. The light is superheated and will burn whatever it touches, unlike normal light constructs. This amplifies all damaging, light-based abilities and adds a chance of burn.
Light Techniques
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Gates of Heaven
Technique - Light
This technique allows the user to summon a shower of light beams from the heavens, dispelling shadows and doing damage where they hit. The range, scope, intensity, and effectiveness of this technique depends on the skill and experience of the witch using it - a fledgling witch may only be able to summon a few weak beams of light that mildly singe and cut the target, while a master could 'open up the heavens' themselves with blinding light that leaves devastation in its wake.
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Light Dragon Bullet
Technique - Light
A brilliant dragon is created from light and subsequently launched at a target at high speeds. The size of the dragon and the speed at which it travels is determined by a user's experience and rank. Skilled practitioners will be able to control the movement of the dragon even after it has been launched. This technique is much less effective when light is dim, but when used in bright sunlight, it can glow brilliantly enough that it borders on blinding.
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Orb Creation
Technique - Light
This allows the user to create a simple orb of light which can float about the user. The witch can use it to illuminate rooms, or serve as a distraction.
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Prismawire
Technique - Light
This technique allows the witch to form wires made of light. Controlled by the hands, the more experienced a witch is the more dexterous and lethal this technique can become. A beginner might only be able to partially bind or trip an opponent, but an experienced witch would be able to create more wires, manipulate them, throw them, control their momentum, etc. This technique receives its name from the brilliant flashes of colour and light the wires radiate.
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Single Shot
Technique - Light
A simple thin beam of light is shot when his technique is used. It may be used to cut at an object or explode into a cluster of light, as according to the witch’s need.
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Stairway to Heaven
Technique - Light
Allows the witch to create small, solid squares of light that can be used as stepping stones to move around. The size, amount active, and weight they can hold are dependent on the witch's power.
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Wraith Bane
Technique - Light
Creates a ball of solar energy that explodes into a brilliant flash upon hitting a target, causing splash damage around wherever it hits. While this causes a simple blinding knockback effect on witches and normal creatures, it is very deadly to wraiths.
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Alchemy Skills
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Quick Circles (MAS)
Affinity Skill - Alchemy
An alchemist with this skill will be able to summon hermetic circles with little to no preparation time, able to conjure the required materials, or magically arrange them, when needed.
General Scrolls
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Blinking Scroll (ADV)
Scroll - General
The first entry in a scroll on how to vanish, taken from a light grimoire written by one of the oldest and most renowned witches, Lunella Lacehart. A witch that possess its knowledge will vanish in a burst of oddly colored smoke, only to quickly reappear within a small radius from where the spell was used barring areas the witch can’t see (i.e beyond walls). It uses up the mana of the witch instead of altering mana.
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SCROLL OF THE SWITCH
Affinity Scroll - General
A very simple scroll that almost every witch possesses the knowledge of. It allows the witch and the familiar to switch places at any time or distance from each other. However, sudden switches can leave an inexperienced witch feeling dizzy or disoriented.
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Telekinesis
Scroll - General
The witch can move around objects at their leisure- it’s not intended for offensive use as it’s difficult to make the objects go at high speeds. It’s also mentally exhausting for beginner witches as it requires quite a bit of focus to maintain. It’s generally used to lift objects off the ground or subtly in sleight of hand.
Alchemy Scrolls
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Aquapyre
Scroll - Alchemy SYN Can synthesize as LIMITED USE items
Killian was always a fan of defying the books and “enjoying” alchemy, and his second scroll is no exception to that rule. This scroll contains instructions for how to make liquid fire. Or, as he liked to call it, “Aquapyra.” The fire spreads incredibly quickly, and can be poured like a liquid over a given area. Usage of this concoction within the walls almost always results in destruction and fines to the witch using it. Please exercise some caution, or have a back-up plan available.
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Circle of Life (ADV)
Scroll - Alchemy
Given enough preparation time, a skilled alchemist will be able to create a hermetic circle on a given surface. Anything standing on the circle may have moderate to major wounds healed, however the wounds need to have been recent and easily identifiable. As long as it has happened very recently, limb regeneration is possible. Also, the alchemist will likely be extremely mentally exhausted upon performing this, with direct proportion to the severity of the wounds healed.
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Flask of Endurance
Scroll - Alchemy SYN Can synthesize as LIMITED USE or PERMANENT (ANY AFF) items
When ingested by the witch, it enhances their overall pain tolerance considerably, pushing themselves to perform feats otherwise thought of as unlikely. Like with the rest, caution is advised when using this: while the witch may not feel the strain of pushing themselves that far, they are likely to feel its effects as soon as the elixir wears off. Inexperienced witches typically injure themselves far more than experienced users who know where their limits are.
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Flask of Speed
Scroll - Alchemy SYN Can synthesize as LIMITED USE or PERMANENT (ANY AFF) items
When ingested by the witch, this sends the witch into a heightened state of remarkable speed, allowing them to move much faster than their normal speed, though not to any superhuman extent. While straightforward, this elixir unfortunately does not cater to the dexterity nor reaction time of the witch -- expect plenty of crashes, until you get more experienced. cautious use is advised, as careless usage may lead to muscle damage, particularly in one’s legs.
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Nighteye
Scroll - Alchemy SYN Can synthesize as LIMITED USE or PERMANENT (ANY AFF) items
This dark green, viscous liquid is not meant for ingestion, but rather, to be smeared across a witch’s eyes to grant them enhanced vision at night. Unfortunately, this means that any exposure to light is exceedingly painful for the duration of this potion, or until wiped away. Its potency and effective duration would depend on the rank and strength of its brewer.
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Potion of the Ringmaster (ADV)
Scroll - Alchemy + Any Element syn Can synthesize as LIMITED USE items
The user charges this clear liquid with elemental mana. When thrown it creates a temporary portal to whomever the user is thinking about while charging the liquid. It requires the target to meet two criteria. One the person must be alive. Two it requires a personal bond with the witch casting it such as a friend or family member. The portal can only take multiple people if they are touching. The style of portal will change with the element of the witch with water, light, earth and ice magic creating something akin to an elemental elluvian while fire, air and darkness creating an actual portal of the element in question. It can be used both to bring someone to you or to go to someone else.
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Sonic Bomb
Scroll - Alchemy SYN Can synthesize as LIMITED USE items
A bubbling, angry red solution held in a glass vial that seems too small. When the glass is shattered, an extremely loud noise erupts from the point of contact, deafening and likely to stun. While beginners are limited in their scope, experienced alchemists have been said to stop lines of enemies in their tracks, at least momentarily.
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Vanishing Drought
Scroll - Alchemy SYN Can synthesize as LIMITED USE items
Not to be ingested, but rather poured over whatever is to be hidden (living or nonliving). It causes the object to become invisible, though the duration and convincingness of its effects are up to the rank of the witch and quality of materials used.
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VANQUISHING POTION
Scroll - Alchemy SYN Can synthesize as LIMITED USE items
A blue liquid that violently explodes upon contact with wraiths and wraith-generating ruptures. Other creatures and witches may itch when in contact with this liquid, but it won't do any damage.
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Veritaserum (ADV)
Scroll - Alchemy SYN Can synthesize as LIMITED USE items
Forces the drinker to speak only truth - it can be resisted with extreme mental fortitude, but that is unlikely unless the witch has had experience with the drink before.
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WARDING POTION
Affinity scroll - Alchemy SYN Can synthesize as LIMITED USE items
A white liquid which, when poured, will create a weak barrier along the line where it lands. The liquid will vanish when the ward does. Novice witches' barriers may only take one or two hits before vanishing, whereas the warding potions of stronger witches have been able to tank multiple fireballs.
Plantshaping Scrolls
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Aroma of the Yew Tree
Scroll - Plantshaping
Creates a soothing smell from nearby flora that can dull the senses of monsters in the surrounding area. If overused, however, it will begin to dull the senses of other witches (including the caster) as well. Requires access to some form of flora in order to perform this spell, with the more plant life the better the spell performs.
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Belladonna
Scroll - Plantshaping
This is a staple for anyone studying natural poisons. It allows the shaper to identify and extract mana-charged toxins from a plant of their choice, in a liquid form. Typically used for further research, or as a component in alchemy.
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Fairy Ring 3: Sleep
Scroll - Plantshaping
The plantshaper causes a fairy ring to sprout, whereupon anyone inside the ring will begin to feel a strong urge to stop where they are and sleep. The stronger the plantshaper, the stronger the urge will be, the larger the fairy ring can be, and the harder the mushrooms composing the ring will be to destroy. The spell will be ‘broken’ when more an a quarter of the mushrooms are destroyed.
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Photosynthesis
Scroll - Plantshaping
This scroll allows the caster to obtain energy from sunlight like how plants photosynthesize. It is most effective during strong, direct sunlight, though light-producing spells and techniques also may be used, albeit to less of an effect.
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Pumpkin Bomb
Scroll - Plantshaping SYN Can synthesize as LIMITED USE items
The witch pours mana into a pumpkin until it bursts (or, until it's so saturated with mana that it bursts upon impact with anything solid) spreading guts and seeds everywhere with enough force to knock back large creatures. Can be used with any fruit or vegetable but is most often used with pumpkins because it's festive.
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Thorns
Scroll - Plantshaping
The shaper is able to augment an existing plant with thorns, though it requires intricate knowledge of the plant that they are manipulating. it is easier with plant types that are naturally inclined towards having such outgrowths, or constructs of their own making. 'thorn' is used generally here, and could refer to thorns, spines, or prickles - the extent and coverage of which would depend on the witch's rank.
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Vine Whip
Scroll - Plantshaping
A more typical spell for a plantshaper. A witch may create a vine and use it to move objects, as well as for attacking if need be. The strength of the vine depends on the witch's rank.
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Woodshaper's Spear
Scroll - Plantshaping
Helcata the Autumn Maiden is said to have created these during her reign of the terror as a mass murderer in the Percival Forests. She is said to have killed many witches with these spells. This scroll is usable only where the area permits it. The user can manipulate the roots of a nearby tree, using their mana to harden them to break them through the ground in front of them like a spear jutting out of the earth below. The stronger the witch, the harder an individual root can be and allows for more roots to be manipulated.
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Woodshaper's Storm
Scroll - Plantshaping
Where permitted, allows the user to manipulate tree leaves from the surrounding area like throwing knives. The user is able to pour their mana into the leaves to sharpen them into projectile like weapons. The sharpness/durability is dependent on the witches strength. Dead leaves are half as effective as those taken from a living tree.
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WRATH OF THE PUMPKIN KING
Scroll - Plantshaping
Infuses mana into pumpkins to create makeshift pumpkin soldiers. When infused they must be given a directive in which they will carry out until completed or destroyed. The objective must be simple, such as "attack", "protect", or "find". Anything too complicated will result in the pumpkins exploding. The pumpkins are easy to defeat, as they are just slightly more durable fruit. Breaking them releases the mana stored inside and returns them to their normal state.
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[/PTab][PTab=Quests][attr="class","scroll"]
Documentation
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Fools Crest
COVEN CREST - JESTER'S DEN ADEPT
a crest certifying that this character is a recognized and approved adept of the jester's den. recently ranked witches are given this the next time they visit the jesters' base of operations. an individual with this crest has the right to office(s) in the sun cafe, and are granted access to the cafe's middle floors, which feature a cozy library (containing adept-appropriate knowledge, of course).
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Golden Bell
COVEN CREST - JESTER'S DEN FLEDGELING (UNUSED)
a small, golden bell that appears to have been taken from a fool’s cap. this object was given upon being accepted into jester's den. though it seems like a simple keepsake, this item will serve as your character’s lifeline in the face of imminent peril. when the bearer’s mana reaches critical levels, all items made similarly will begin to glow as a mass signal is sent to witches of your coven, allowing them to come to your aid should anything happen. may be used once to escape death.
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Witch License
Permit - Basic License
Your official, government approved permit that allows you to practice magic under a coven. Be careful not to get it lost or stolen.
Reusable Items
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Basic Wand
REUSABLE ITEM - WAND
a basic wand of the M.A.G.I. brand. it is lightweight and easy to use, made for general purposes. it helps focus spells but is general weak and breaks easily. required to partake in duels.
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Dueling Broom
REUSABLE ITEM - BROOMSTICK
a durable, finely-built broomstick designed for optimal maneuverability and short bursts of speed. It is not likely to break or be easily damaged, but does not fly reliably over long distances or high altitudes. This is one of the more popular broom varieties used in formal magic duels. can be used to partake in air duels.
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Dueling Wand
REUSABLE ITEM - WAND
a premium wand of the m.a.g.i. brand. it is lightweight and easy to use, made primarily for duelists. it is especially good at focusing and accelerating targeted spells, but less effective at grander, area of effect types of spells. it does not break very easily. can be used to partake in duels.
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Puddy's Assistant
REUSABLE ITEM - Adept Clockwork Mouse
a mechanical mouse in a full butler uniform. it performs various simple commands via mana input, including basic movement, item retrieval, and ankle biting. it also makes a pretty good d&d figurine for players without thumbs. note: this item does not detect as magical due to its creator's voidcasting permanent.
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Vampiric Gauntlets
REUSABLE ITEM - UNIQUE
These reflective, semi-transparent gauntlets are made of mirragen and mirragen alloys. The outer surface deconstructs spells and absorbs mana (making it impervious to all forms of magical influence), while the inner surface acts as a pool for that mana which the wearer can draw from. The mana-absorbing properties of this item are enough to break minor to moderate-strength magical items -- or at least the parts which it can touch. Touching witches and other magical creatures will cause their mana to be drained, and touching creatures bound to the magical strata (such as familiars or sprites) will cause them physical damage and pain. Be careful to regulate how much mana is stored in these gauntlets, else the wearer may begin giving off uncontrolled bursts of elemental magic due to the overload.
Limited Use Items
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Nothing
It's empty here
Limited use items can be earned from quest rewards and bonus periods, or bought in the shop
Miscellaneous
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Application Rewrite
Single Use
allows for changes to your character’s application, including traits, history, and even familiar species. this can be used on any of your characters, regardless of whose inventory it's in.
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Application Rewrite
Single Use
allows for changes to your character’s application, including traits, history, and even familiar species. this can be used on any of your characters, regardless of whose inventory it's in.
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NPC Thread Card
Single Use
a card permitting a single thread with an npc. unlike other items, this may not be sold but it can be gifted to other members or moved around among your own characters.
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Quests
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Heath Quest
Used Quest
billy has always had a fascination with the strange, the weird and the monsters. he has long since believed in creatures such as the wendigo, the chupacabra and other such creatures. his goal is to find them but to do that he needs a team since going up against such elusive creatures is not ideal. this is why he started to annoy heath... and because it was fun. he's been slowly wearing the man down to join his little monster hunter faction (or at least enough to go on a mission about it with him) and it looks like it has finally worked. all it took was annoyance, persistence and a deal with the devil over hair dye.