Post by eira vadén on May 16, 2017 4:23:16 GMT
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[attr="class","leviathan"]
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[PTabbedContent][PTab=basics][attr="class","inventoryicon"] | [attr="class","inventoryname"] EIRA'S INVENTORY [attr="class","inventoryname2"] leviathan |
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[attr="class","inventorynumbcont"] [attr="class","inventorynumb"] 1 [attr="class","inventorynumbtext"]missions | [attr="class","inventorynumbcont"] [attr="class","inventorynumb"] 1 [attr="class","inventorynumbtext"]quests | [attr="class","inventorynumbcont"] [attr="class","inventorynumb"] 13 [attr="class","inventorynumbtext"]items |
[attr="class","inventoryaff"] illusion | [attr="class","inventoryaff"] transfiguration |
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lucia
lucia
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chrysocyon brachyurus | darkness | verdandi eld
chrysocyon brachyurus | darkness | verdandi eld
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Russet fur akin to flame would allow one to think of Lucia as a fiery beast, yet she is far from the similarity. Lucia is more refined, observative, and calculating– shrouded in an air of mystery rather than a frenzied dance of wildfire. The canid prefers calm solutions opposed to instinctive violence, patience is a virtue and those who fancy it are often rewarded handsomely for it; strike at the heart when one least expects it, or so she tends to believe. While Eira is one to bring merciless force, Lucia is one who brings the sense of calm; balancing their slight differences. [break][break]
She moves with a sense of purpose and elegance, a poised stature contrasted against the bold front of her witch. The relationship the two share is that of an ebb and flow, difficult to deny the synergy they hold; a familiar that compliments the witch. Lucia is easily compared to the smoke from a flame, shadow-like wisps fluttering from her wake each step she takes; a window into the dark powers she possesses. Eira finds comfort in her familiar despite subtle differences, the change is what brings her comfort, but it also brings slight turmoil. The two, at times, do find themselves clashing against one another; the occasional rupture in their bond– they attempt to stay close. [break][break]
The canid can be rude at times, never overbearing though enough to create discomfort; she is known to have a quip with words, she knows how to make them sting. Despite her refined nature, she holds the potential to bite and holds no quarrels with doing so– some lessons are simply meant to hurt. Lucia, underneath the layers of patience, simply has no time to accept all ill-intentions tossed her nor her witch’s way; she cares immensely about Eira though she would never quite be willing to admit it, she prefers that her actions speak for her. [break][break]
Lucia does not seem too different from her canid counterparts and she maintains similar features, her figure is lean while her legs are spindly in comparison; a surprise to those who are unaware of her polished movements. She does have a slight difference in height, her head roughly resting where her witch’s shoulders would be. [break][break]
Russet fur akin to flame would allow one to think of Lucia as a fiery beast, yet she is far from the similarity. Lucia is more refined, observative, and calculating– shrouded in an air of mystery rather than a frenzied dance of wildfire. The canid prefers calm solutions opposed to instinctive violence, patience is a virtue and those who fancy it are often rewarded handsomely for it; strike at the heart when one least expects it, or so she tends to believe. While Eira is one to bring merciless force, Lucia is one who brings the sense of calm; balancing their slight differences. [break][break]
She moves with a sense of purpose and elegance, a poised stature contrasted against the bold front of her witch. The relationship the two share is that of an ebb and flow, difficult to deny the synergy they hold; a familiar that compliments the witch. Lucia is easily compared to the smoke from a flame, shadow-like wisps fluttering from her wake each step she takes; a window into the dark powers she possesses. Eira finds comfort in her familiar despite subtle differences, the change is what brings her comfort, but it also brings slight turmoil. The two, at times, do find themselves clashing against one another; the occasional rupture in their bond– they attempt to stay close. [break][break]
The canid can be rude at times, never overbearing though enough to create discomfort; she is known to have a quip with words, she knows how to make them sting. Despite her refined nature, she holds the potential to bite and holds no quarrels with doing so– some lessons are simply meant to hurt. Lucia, underneath the layers of patience, simply has no time to accept all ill-intentions tossed her nor her witch’s way; she cares immensely about Eira though she would never quite be willing to admit it, she prefers that her actions speak for her. [break][break]
Lucia does not seem too different from her canid counterparts and she maintains similar features, her figure is lean while her legs are spindly in comparison; a surprise to those who are unaware of her polished movements. She does have a slight difference in height, her head roughly resting where her witch’s shoulders would be. [break][break]
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[/PTab][PTab=affinity][attr="class","inventoryheading"]techniques
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[attr="class","stafftempitem"]Technique: Solidify Shadows The witch can now solidify and manipulate their own shadow, creating whip-like projections to attack the enemy. However the range and strength of these shadows depend on the strength of a witch, so fledglings might not be able to do much... |
[attr="class","stafftempitem"]Technique: Creation This allows the witch to create a smog or cover of darkness. The range, radius and thickness of this darkness depend on the skill of a witch, so fledglings may be unable to do much… |
[attr="class","stafftempitem"]Technique: Sticky Shadows The witch can now make their manipulates shadows sticky, useful for creating bindings or the like. |
[attr="class","stafftempitem"]TECHNIQUE: SHADOW SPIDER SWARM The user creates a swarm of small shadow spiders which home in on a target and latch themselves onto them en masse. Not only do the spiders impede movement and potentially vision also, the feeling of thousands of spiders crawling on one's skin has been described as 'rather unnerving' at best. The amount of spiders able to be created, and the range with which they can track a target, depends on the skill and experience of the witch - fledgling witches often find their spiders dissipating or losing focus after about a meter's radius, whereas masters of this technique have been said to create multiple swarms of spiders that target multiple witches over a truly terrifying distance. |
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general scrolls
general scrolls
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[attr="class","stafftempitem"]General: Scroll of the Switch A very simple scroll that almost every witch possesses the knowledge of. Its knowledge allows the witch and the familiar to switch places with its master at any time or distance from each other. However, sudden switches can leave an inexperienced witch dizzy or disoriented. |
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illusion
illusion
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[attr="class","stafftempitem"]Illusion: Lunar Glamour The ability to appear in front of others differently from how one truly looks is one of the first and simplest techniques a new illusionist is taught. From how to change the appearance of one’s hair and the color of one’s tongue to subtle changes in one’s clothing: this scroll puts forth a set of tips and guidelines that ease the procedure even further. It requires consistent focus to maintain. |
[attr="class","stafftempitem"]Illusion: NIGHTMARE CHRONICLES SCROLL #1 On the darker side of illusion magic, a scroll ripped from a rather dust-covered book with no author’s name in sight holds knowledge of emotional illusion manipulation. This scroll conjures forth any nightmarish creature that the witch can think of, and any who are victim to the illusion start feeling an immense sense of dread and panic. Though it is visible to all witches with varying degrees of success, the enforced fear can only truly work (personal fears aside) on two selected targets. Can work on monsters as well! |
[attr="class","stafftempitem"]Illusion: Nightmare Chronicles Scroll #2 This scroll gives the witch knowledge on the manipulation of pain. By creating an illusion of a painful event (such as a knife, falling rocks, or others) the witch can inflict however much pain that the victim believes they would feel. It can only be used against up to one opponent, and depends on the psyche of the victim. If the victim is successful in “blocking” the illusion (thinks that they were not harmed by the illusion), they need not feel any pain at all. |
[attr="class","stafftempitem"]ILLUSIONIST’S HANDBOOK: AURA OF THE KING When in use, this scroll allows the witch to obtain a massive aura of regal, commanding presence. It can be use to boost morale, intimidate, gain credibility or (given a large enough rank difference) force others into submission. It seems to have a similar effect on monsters, but also seems to vary wildly - from weaker monsters fleeing to powerful ones becoming wary, agitated and fearful. |
[attr="class","stafftempitem"]ILLUSION: CELESTIAL PHANTASM #1: STARBURST SCROLL This scroll allows the user to conjure an illusion of a galaxy of stars surrounding the target. They can serve to impede someone's vision and confuse their sense of sight, or regale them with a bright, sparkling performance. Skilled witches can amp this spell by expanding each star until it becomes too difficult to look at, making for a flash-bang like effect. |
[attr="class","stafftempitem"] ILLUSIONIST’S HANDBOOK: CLOAKING SCROLL A witch using this scroll can hide their magical presence from detection. Other than being immune to a WITCH’S INTUITION, it also grants their magic a sense of “unpredictability” - their magical style will be harder to place and more difficult to become attuned to. It makes their steps quieter, masking their overall presence as well. They are far from invisible or silent, however. Application of this scroll is also extremely easy and practically passive - although the witch may choose to remove its effects should they want. It can also be used to make monsters indifferent to the witch. |
[attr="class","stafftempitem"]ILLUSION: A SUBTLE TOUCH: SCROLL #12 This illusion causes the target to feel a sense of dissonance with their body, a ‘disconnect’ that makes them feel like an outsider in their own body. A fledgling illusionist may only be able to make someone feel uncomfortable for a while, but a master can drive someone to insanity or death through the disorientating sensation invoked. |
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transfiguration
transfiguration
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[attr="class","stafftempitem"]TRANSFIGURATION: Changeling's Scroll An ancient scroll that depicts how to morph something else. Only the first two pages are present, though the knowledge is enough to enable the witch to transform into one animal they know well-- that is, their familiar’s base form (eg. a witch having a six feet tall husky would be able to morph into an average husky). Spending too long as a changeling may result in being unable to turn back, or permanent outgrowths like teeth, tails, etc. |
[attr="class","stafftempitem"]TRANSFIGURATION: BEASTS AND BECOMING, SCROLL #1 [break]Boureen Blinkcast, a philosopher who believed that animals were the key to all magic and that transfiguration was the only ‘true affinity,’ wrote a long and much criticized grimoire titled Beasts and Becoming. The first scroll teaches a witch how to develop aquatic characteristics such as fins, gills or a tail on themselves or others. This spell is infinitely more complex for those without aquatic familiars. |
[attr="class","stafftempitem"]TRANSFIGURATION 101, SCROLL #6: SKIN TO BONE For a short amount of time, this scroll grants the caster the ability to produce a layer of bone on their body (or someone else’s), which is useful for quick attacks or simple shielding. |
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[/PTab][PTab=threads][attr="class","inventoryheading"]misc
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[attr="class","itemcontainer"]WITCH LICENSE your official, government approved permit that allows you to practice magic under a coven. be careful not to get it lost or stolen. |
[attr="class","stafftempitem"]Void Ring A simple, blank ring whose inside reads Si vis pacem, para bellum. This object was given upon being accepted into Coven Leviathan. Though it seems like a simple keepsake, this item will serve as your character’s lifeline in the face of imminent peril. When the bearer’s mana reaches critical levels, all items made similarly will begin to glow as a mass signal is sent to witches of your coven, allowing them to come to your aid should anything happen. May be used once to escape death. |
[attr="class","stafftempitem"]NPC THREAD CARD a card permitting a single thread with an NPC. unlike other items, this may not be sold but it can be gifted to other members or moved around among your own characters. this thread may be used with any NPC. |
[attr="class","stafftempitem"]mysterious fragment B an odd, broken fragment of something that wound up in your possession after the nightmare. an antique collector or hell even kiki will pay a hefty amount for this, but you are inexplicably attracted to it. it feels like magic is radiating off from its core. could this be a piece of something else? |
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missions
missions
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[attr="class","itemcontainer2"]ANOTHER ONE BITES THE DUST Ms. Jocelyn Hermite-Knackerbottom, an affluent resident of Sundial, has expressed want for aid in tidying up her famed mansion, known for its many mysteries and impeccable grandeur. As the years have gone, she has withered away and can no longer keep up with the manor on her own, thus she will be extending this opportunity to five witches for a decent amount of compensation. While this may seem like an ordinary cleaning job, the building holds more than its fair share of secrets... will you get caught in the dark? |
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quests
quests
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[attr="class","itemcontainer2"]THE DEMON'S NIGHTMARE your character has had their first brush with their own mortality- they have come to realize the threat of death and the dangers of magic. perhaps this has brought them closer to or further from their coven mates. whatever it is, this harrowing encounter has left a mark on your character |
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[attr="class","inventoryicon"] | [attr="class","inventoryname"] SPECIALIZATION [attr="class","inventoryname2"] DECEPTION AND OFFENSE |