this is Salem, a land filled with magic and maladies. It is a place where witches and their elemental familiars gather, a home to legend and
lore that predates time itself. Yet of all the wicked and wonderful stories the past can tell us of, the most magical are the ones yet to happen.
This is Salem - this is the start of your very own journey. Welcome to starfall
Starfall is an animaga witch roleplay set in mostly modern times. Members play as witches in a world plagued by monsters, where the only safe spots are walled cities. Starfall strives to be a character-driven roleplay with expansive lore and a highly interactive plotline. We want to allow members to
create and look back on a magical journey, and mold the site and its plot as their characters grow.
[attr="class","elihnotes"]líng lù-xī / get rekted elih
[attr="class","elihcontent"]HE REALLY WANTS TO START YELLING but something tells him that his voice will not be heard in this storm. so he does it anyway, and it comes out as a squeak, likely barely audible by normal, non-storm standards, and practically ripped away ( like candy from a baby ) by the howling winds. he grips the broom tightly, very tightly, and prays that the wind won't knock him off the broom.[break][break]
even the bludger is knocked off course by the sudden storm, and for that he is grateful. but like many other things, it doesn't last long. a temporary lull in the chaos, as though it is drawing a breath for the next assault, is enough for the bludger to correct itself and come screaming back.[break][break]
oh no, oh no, ohno, ohno ohno--[break][break]
he lets himself drop -- not off the broom, mind you -- points the broom downwards and flies, hoping that beginners luck has yet to wear off. shoulders aching with the effort, he levels the broom once again, but not before the storm resumes in its full glory. it's almost as though it's laughing at him.[break][break]
[attr="class","gearcore"] Spock shrieks alongside the sudden cutting of winds which throw their broom off-course.
Zephyr clings to their broom with one hand, and pulls his familiar up to his chest with the other, ensuring they wouldn't get separated. Although Spock was better than him at elemental magic, he was physically stronger, merely due to his comparative size.
But he knows he isn't strong enough to fight these winds -- not in mid-air on an old broom.
"Well, I guess if ya can't beat em--" he says mentally to his familiar, not about to try to shout over the calamity.
"You're fucking psychotic," came her mental response, though her shrieks had turned to laughter.
Holding on tightly, Zephyr points his broom to follow the wild course of the winds, howling with excitement as he reaches incredible and markedly unsafe speeds, if only for a few moments...
Zari rarely had the opportunity to just fly around on a broomstick, so she spent most of her time doing laps around the field, not paying full attention to the quidditch match.
Not until the storm kicked in. She tightened her grip on the broom as some kid in front of her got knocked off. She might last a little bit longer than him, but it was hard to pretend to be playing if everyone else was gone.
Guess it was time to go home then. Despite not caring a few minutes ago, Zari treated these last few seconds with the utmost sincerity and concentrated on actually landing.
Clearly, this was the real test, and all of that other nonsense barely even mattered. Anyone in the audience would be watching to see everyone fail, so managing to calmly act as if nothing major was going on should make her stand out. The desire to show off took priority over panicking.
If something went wrong, her magic could always soften the fall. That was secretly the best part about being an air witch. She wasn't too worried about getting hurt. Falling would only damage her ego, and nobody wanted to see that happen. Probably.
I press the button and[break]it bursts into life[break]This time nothing will escape my sight
The wind tears at her clothes and hair and limbs, howls into her ears, tries its hardest to wrench her broom out from under her body and spend her spiralling down into uncontrolled Doom™. Ling holds on with the desperation of one who really doesn't want to die, her knuckles turning white from where she has clenched her hands around the handle for dear life. See, okay, playing quidditch is one thing, flying in a storm is another thing altogether.
Of course, she's aware that this storm isn't natural. Probably just another test by Jessica and Leo to test their abilities on a broomstick, and okay, she gets that, but she could really have used a warning. At this point though, Ling's pretty sure she's not going to be offered a position - her showing was quite dismal, not that she expected any differently - so she really could have avoided this test.
Another particularly strong gust of wind slams into her with all the force of a train, and all thoughts disappear from her mind. She's a little too busy trying not to fall and beak her neck, you know?
[attr="class","elihcontent"]ON THE BRIGHT SIDE, he does not get hit by the errant bludger. it screeches overhead, and really, would have hit him, if not for the fact that the gale hits him at just the right angle and elih begins to fall.[break][break]
it whizzes overhead, so close that he can hear it whistle; feel the miniature gust of wind it creates. but there are more important things to concern himself with: the fact that the ground is rushing up towards him at an alarming rate and, dangling from one hand off the broom so that he is just short of freefalling to his death, he cannot do anything to stop it. [break][break]
he braces for impact, and by some blessing that replaces the depleted beginners luck, doesn't break anything on impact. still, he hits the ground hard, stumbling forward a few paces before sitting down abruptly. he's tempted to hug the ground -- blissful, solid ground -- but dignity stops him. somewhat. [break][break]
he hugs the broom tightly instead, anxiously looking upwards to ascertain the fate of his only friend, grateful to be out of danger of falling to one's death, and only at risk of being flattened by other falling witches. [break][break]
GvtskMw_1-100
1-100
Last Edit: Aug 5, 2017 23:06:43 GMT by elih kartal: i hate posting on mobile omg
[attr="class","gearcore"] Zephyr decided he doesn't enjoy Quidditch. The assorted balls were hard to hit (or catch), and creating a wall of rock in front of your opponents wasn't allowed. It was more frustrating than it was enjoyable.
This, however, was something he could get behind. Zipping around at gale-force speeds, narrowly missing obstacles and other people, flipping around as the winds changed direction... this was fun. He would only later consider looking into broomstick racing opportunities, since his mind was currently entirely in the present, oversaturated by the thrill of the storm.
"Holy shit!" he shouts as he narrowly misses another flyer tumbling down, though he can't keep himself from grinning. That is... until he realized that this new course aimed him straight towards the viewing stands. His eyes widen as he tries to frantically redirect his broom to avoid crashing headlong into the crowd.
Zari began to slowly let the air out of her lungs. All of this excitement was causing her heart to pump even faster, but she needed to remain calm. Despite all the chaos nearby, she had to stay focused. Otherwise she'd end up like. . . that guy who just hit a wall. Poor kid.
An unexpected burst of wind knocked her off course and sent the broom even higher in the air. She could try to wait it out, or try to find a new way around but heading directly downward might cause her to gain too much speed. The odds of safely landing after that were low.
Without really thinking about it, Zari tried to brush her bangs away from her face in order to get a better view. It took her until the second hand let go of the broomstick that she realized both hands needed to grab the stick in order to avoid falling to the ground.
After a bit of flailing, she managed to hug her broom like a long lost friend and decided to just go for the landing. Anything was better than staying up here for too long, and if she messed up, well, at least they could all laugh at her pain.
Unfortunately, the wind had really taken him by surprise. He could barely hold on, and before he knew it, he was falling from the air and towards the ground, the wind around him still capable of throwing him around a bit more. Covering his eyes with his hands and curling up into a ball, Sybil braced for impact, while praying that someone would help him survive the fall with a big cushion of clouds or bubble of water.
Instead, Sybil landed on something fairly hard, which lowered a lot while cushioning his fall. It was no other than Arveen, his giraffe had caught him with his head before catapulting him back up into the sky again. Sybil could only let out a slightly terrified scream with his hands flailing around as he tried desperately to grab hold of his broom again.
luckily, he managed to catch it in mid air. His legs swirling around it before he was once again holding on for dear life. Rolling to stAY ALIVE IN THIS SHIT STORM again (mobile post sorry)
the games draw to a close as the storm is over- many people fall off their brooms, much to the thrill of the crowd. o'riley and varley blow whistles to signal that the game has been stopped, and announce the results of the try outs.
[break][break]
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[attr="class","stafftemptitle"]
team positions
LEO VARLEY'S TEAM THE SUNSPIDERS[break] Pepper Shaker as BEATER[break] Zari Malia as KEEPER[break] Sybil Chime as SEEKER[break] LEO VARLEY as CHASER[break] NPC as CHASER[break] NPC as BEATER[break] NPC as CHASER[break] [break][break]
JESSICA O'RILEY'S TEAM CYANSTORM[break] elih kartal as BEATER[break] julius kingston as CHASER[break] líng lù-xī as CHASTER[break] JESSICA O'RILEY as KEEPER[break] NPC as CHASER[break] NPC as BEATER[break] NPC as SEEKER[break] [break][break]
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rewards
[attr="class","stafftempstore"]
all participants (characters having rolled at least ONCE) receive:
[attr="class","stafftempitem"]Comet 180 a durable, speedy and sleek broomstick. It is likely not to break or be easily damaged, and flies at high speeds. It has quite the “mind of it’s own” as usual for high-end broomsticks, and can be difficult to control for beginner witches. It comes in Astral (blue) and Nova (red) variants.
those attempting the beater position have received:
[attr="class","stafftempitem"]GENERAL SKILL: solid aim This character can safely say that their hand-eye co-ordination has improved to a decent margin above the average. Their shots in all things are less likely to miss and have a higher chance of hitting exactly where they were aiming. There are still ways to go before the character becomes a crackshot, though. This counts as an item.
those attempting seeker, chaser, and keeper have received:
[attr="class","stafftempitem"]GENERAL SKILL: solid flight This character is a skilled flier on their broomstick- they can get curves and do maneuvers the average witch would not want to attempt at all. It’s likely that they will fly higher and faster than the competition, and they have improved spatial awareness and dexterity in all things. They’re still ways to go before becoming an ace, but they’re on the path! This counts as an item.
the next thread in the series of threads will be conducted soon, please look forward to it!