Post by percival grayreme on Apr 10, 2017 11:58:15 GMT
[nospaces]
[attr="class","inventory"]
[attr="class","invhead"]
[PTabbedContent][PTab=basics][attr="class","invname"]
Percy's Inventory
Percy's Inventory
[attr="class","specialization"]
The Avarus
[break]theatrical illusionist
The Avarus
[break]theatrical illusionist
[attr="class","elem"]
element
- Water
[attr="class","affi"]
affinity
- Illusion
- Transfiguration
[attr="class","familiar"]
Familiar
[attr="class","scroll"]
[attr="class","item"]
Seraph is a large mute swan. She is all white, with the exception of her black beads for eyes and yellow bill. When summoned, she appears to be floating in a blob of water.
It was during one of his training sessions that Percy managed to gather enough mana for his familiar to materialize. He just happens to be in the bath tub, not taking a bath, but you get the idea. He had no idea what it would be, but he bet it would be beautiful. The child was quite upset why he hasn't been able to communicate with his familiar. All his friends could. Whatever conversation he started, he would have no response. Yet the young Percy could feel it, just not hear it. With a majestic explosion of white plume, his familiar finally appeared. What happened next would be a cacophony of screams, thuds, hisses, and splashes of water.[break][break]
Their not-so-majestic first meeting did not stop Percy to strive for a better relationship with his familiar. He nicknamed her Seraph and began the long process of befriending the mute swan. Seraph is largely territorial and values her personal space. Percy respected that. Slowly, with a lot annoyed pecks in between forced 'cuddle' times, the swan finally warmed up to her witch.[break][break]
At water she is the gentlest familiar Salem would see. At battles she is the most protective of her master. She is the shadow of her master, silent, brooding, intelligent and possessive.
Seraph
Mute Swan | Water | Cyril Andromeda
Seraph is a large mute swan. She is all white, with the exception of her black beads for eyes and yellow bill. When summoned, she appears to be floating in a blob of water.
It was during one of his training sessions that Percy managed to gather enough mana for his familiar to materialize. He just happens to be in the bath tub, not taking a bath, but you get the idea. He had no idea what it would be, but he bet it would be beautiful. The child was quite upset why he hasn't been able to communicate with his familiar. All his friends could. Whatever conversation he started, he would have no response. Yet the young Percy could feel it, just not hear it. With a majestic explosion of white plume, his familiar finally appeared. What happened next would be a cacophony of screams, thuds, hisses, and splashes of water.[break][break]
Their not-so-majestic first meeting did not stop Percy to strive for a better relationship with his familiar. He nicknamed her Seraph and began the long process of befriending the mute swan. Seraph is largely territorial and values her personal space. Percy respected that. Slowly, with a lot annoyed pecks in between forced 'cuddle' times, the swan finally warmed up to her witch.[break][break]
At water she is the gentlest familiar Salem would see. At battles she is the most protective of her master. She is the shadow of her master, silent, brooding, intelligent and possessive.
[attr="class","permanents"]
[/PTab][PTab=element]Skills & Permanents
[attr="class","scroll"]
[attr="class","item"]
Nothing
It's empty here
This section is for magical permanents, non-magical skills, and NPC Tie ins (basically, any ongoing status that does not need to be explicitly activated that staff might need to know about during a modded event).
[attr="class","fullscroll"]
[/PTab][PTab=affinity][attr="class","scroll"]
Elemental Skills
[attr="class","item"]
HOLY WATER (ADV)
Elemental Skill - Water
This skill incorporates anti-curse magic into water techniques. All water techniques infused with this skill have a soft glow to them and give a bonus to resisting the effects of curses and jinxes.
[attr="class","item"]
SKILL: ACID RAINADV
Elemental Skill - Water
The witch manipulates the pH balance of water with mana, causing any water they create or manipulate to take on the effect of a moderate acid. All techniques used with this skill have a chance to burn the target and cause increased damage against organic material. Acidic water, however, is only half as effective against wraiths.
Water Techniques
[attr="class","item"]
Creation
Technique - Water
The most simple of techniques, creation is the ability to create water. This enables the witch and the familiar to create balls of water to lob at the enemy. This technique grows in strength and speed with the witch, meaning a fledgling might not be able to do much…
[attr="class","item"]
Watersprout
Technique - Water
This technique allows the user to summon up a waterspout. Fledgling witches can only create small, weak spouts of water with little force and control behind them, whereas this technique can be devastating in the hands of experienced witches. It is rumored that masters have been seen summoning multiple, deadly waterspouts on the battlefield and controlling them to devastating effects. This technique is most effective when there is abundant moisture, especially in the form of rain or clouds - amateurs may have trouble summoning even the weakest waterspout when the sky is clear and dry, but experienced witches can compensate with their skill.
[attr="class","item"]
HEALING MIST
Technique - Water
The witch envelopes the area within a thin shroud of mist. This mist will help relieve pain and bruising of all those inside of it, including enemies. The mist has the opposite effect on monsters, causing intense pain and slowing down their healing processes.
[attr="class","item"]
Pillar
Technique - Water
After a moment’s delay (and deliberate visualization for novice witches), a shooting pillar of water blasts out of a given surface. The force and amount of water generated are decided by a witch’s rank.
[attr="class","item"]
Water Dragon Bullet
Technique - Water
A dragon is created from water and subsequently launched at a target at high speeds. The size of the dragon and the speed at which it travels is determined by a user's experience and rank. Skilled practitioners will be able to control the movement of the dragon even after it has been launched. This technique is much less effective where water is scarce, but when used in the presence of an abundant water source it can be devastating in size and power.
[attr="class","item"]
Bubble
Technique - Water
This technique enables the witch to create a bubble around a given object or person, forcing it to float up while protected by the bubble. The bubble can only be broken by another preferably sharp attack or magic cast by a stronger witch.
[attr="class","item"]
Walk on Water
Technique - Water
This technique allows the user to solidify a thin pane of water beneath their feet, effectively allowing them to walk on water. While walking on still water is relatively simple, a witch will have to practice walking on moving water, such as rivers where there is a current, etc. Fighting on water also takes much concentration and practice to achieve
[attr="class","fullscroll"]
[/PTab][PTab=items][attr="class","scroll"]
Affinity Skills
[attr="class","item"]
Nothing
It's empty here
Affinity skills can be earned all the same ways that an elemental technique can be earned, but there aren't many of them, so it's quite rare to have one!
General Scrolls
[attr="class","item"]
Winglace Blast
Scroll - General
This scroll takes a bit longer to cast than most and can be used on the witch, the witch’s familiar or other living beings. It grants hyper-mobility and almost weightlessness however it only lasts for four seconds or so.
[attr="class","item"]
Illumination
Scroll - General
Inscribed in this scroll are directions for creating a source of light. Witches can brighten rooms and people, as well as make special effects such as a flare or highlight, making it a popular scroll in the entertainment sector. The illumination isn’t from fire or from actual light-manipulation but rather from magical enhancement of the mana.
[attr="class","item"]
Witch's Intuition
Scroll - General
The user must close their eyes to activate this, and it requires a full five seconds of concentration before all magical presences in the area are revealed. The more powerful the presence, the easier it is to sense. It also enables the witch to sense nearby monsters and magical objects. May not work on witches using a CLOAKING SCROLL.
[attr="class","item"]
Knockerbacker
Scroll - General
A quick spell that, provided the witch is able to think quickly and be very accurate in their spellcasting, will knock-back a living or non-living being. This scroll becomes more powerful with the witch.
[attr="class","item"]
SCROLL OF THE SWITCH
Scroll - General
A very simple scroll that almost every witch possesses the knowledge of. It allows the witch and the familiar to switch places at any time or distance from each other. However, sudden switches can leave an inexperienced witch feeling dizzy or disoriented.
Illusion Scrolls
[attr="class","item"]
ILLUSIONIST'S HANDBOOK: SCROLL #1
Scroll - Illusion
Written by the first ever and self-proclaimed illusionist, Gilderoy Varis, this scroll contains simple knowledge that enables the witch to become invisible-- only, of course, to the eyes. This requires extreme focus, and doing so for a long amount of time requires discipline. A single distraction will break apart the careful coating of mana required for this to work, so performing other spells is impossible for beginner witches. On the positive side, the illusion is perfect and can last as long as the witch can maintain concentration.
[attr="class","item"]
ILLUSIONIST'S HANDBOOK: CLOAKING SCROLL
Scroll - Illusion
A witch using this scroll can hide their magical presence from detection. Other than being immune to a WITCH’S INTUITION, it also grants their magic a sense of “unpredictability” - their magical style will be harder to place and more difficult to become attuned to. It makes their steps quieter, masking their overall presence as well. They are far from invisible or silent, however. Application of this scroll is also extremely easy and practically passive - although the witch may choose to remove its effects should they want. It can also be used to make monsters indifferent to the witch.
[attr="class","item"]
NIGHTMARE CHRONICLES SCROLL #2
Scroll - Illusion
This scroll gives the witch knowledge on the manipulation of pain. By creating an illusion of a painful event (such as a knife, falling rocks, or others) the witch can inflict however much pain that the victim believes they would feel. It can only be used against up to one opponent, and depends on the psyche of the victim. If the victim is successful in “blocking” the illusion (thinks that they were not harmed by the illusion), they need not feel any pain at all.
[attr="class","item"]
CELESTIAL PHANTASM #1: STARBURST SCROLL
Scroll - Illusion
This scroll allows the user to conjure an illusion of a galaxy of stars surrounding the target. They can serve to impede someone's vision and confuse their sense of sight, or regale them with a bright, sparkling performance. Skilled witches can amp this spell by expanding each star until it becomes too difficult to look at, making for a flash-bang like effect.
[attr="class","item"]
SCROLL OF VANITY
Scroll - Illusion
This scroll enables a witch to turn any surface into a mirror, an object commonly associated with illusions. After the witch creates this mirror, they may manipulate its reflections (or rather, illusions) however they wish to confuse or misguide their target or even attempt to create fear. However, the illusion is only sight-based and any witch that reaches out will quickly find that the illusion is a solid surface. Works best on large walls to truly put up a spectacle. Can also be used on normal mirrors.
[attr="class","item"]
SCROLL OF CHROMATIC DRAINING
Scroll - Illusion
When used, all color suddenly disappear from the target's sight, leaving nothing but black, white and monochromatic shades of grey. Can be very disorienting, or combined with other illusions for a frightening effect.
[attr="class","item"]
THE ILLUSIONIST’S NEW HANDBOOK: LUNAR GLAMOUR
Scroll - Illusion SYN Can synthesize as PERMANENT (Illusion ONLY) items
The ability to appear differently from how one truly looks is one of the first and simplest techniques a new illusionist is taught. From how to change the appearance of one’s hair and the color of one’s tongue to subtle changes in one’s clothing, this scroll puts forth a set of tips and guidelines that ease the procedure even further. It requires consistent focus to maintain.
[attr="class","item"]
A SUBTLE TOUCH: SCROLL #8
Scroll - Illusion
This illusion causes the target to begin hearing fragmented voices that no one else hears. An illusionist can make the target hear reflections of their own thoughts or fears, or can come up with their own messages and lines. Beginners often find that their illusions are rather obvious and unconvincing. Some illusionists, however, have innovated with this spell and used it for communicating with allies when they don’t want to be overheard.
[attr="class","item"]
A SUBTLE TOUCH: SCROLL #10
Scroll - Illusion
This illusion contorts the target’s sense of awareness so that a target feels as though the present isn’t worth paying attention to, ‘zoning out’ into a dazed daydream. Masters of this scroll can make a target feel as though they’ve blinked, only to have an entire day have already passed; fledglings can find it difficult to even make someone feel vaguely preoccupation. The more awake, aware, and/or strong willed the target, the more difficult it is to case this scroll with much success, especially if the target is of a higher rank.
[attr="class","item"]
A SUBTLE TOUCH: SCROLL #12
Scroll - Illusion
This illusion causes the target to feel a sense of dissonance with their body, a ‘disconnect’ that makes them feel like an outsider in their own body. A fledgling illusionist may only be able to make someone feel uncomfortable for a while, but a master can drive someone to insanity or death through the disorientating sensation invoked.
[attr="class","item"]
A SUBTLE TOUCH: SCROLL #15
Scroll - Illusion
This illusion confuses and distorts the target’s memories. Fledgling illusionists may only be able to make the target misremember or forget small details, however masters can twist and distort a target’s memory so much that their identity is fundamentally changed. It should be noted, however, that this scroll works best if the target is unaware or has their mental defenses lowered; casting this scroll on someone who is aware of the spell, fully cognizant, and/or more powerful than the illusionist drastically decreases the effect.
[attr="class","item"]
COMBAT ILLUSIONS: GHOST STRIKE
Scroll - Illusion SYN Can synthesize as REUSABLE items
This illusion is designed specifically to be cast onto a weapon, causing its position when wielded to not match up where it is physically. Sword swings may seem faster (or slower) than they actually are, the course of a spear may seem to be off the mark, and who can even pretend to predict the trajectory of those flails? Though the wielder will need to learn how to fight properly by touch rather than sight, this makes it incredibly challenging for their opponent to block properly. This can be cast in the heat of battle as a temporary effect, or cast as a ritual onto a weapon, causing it to last as long as the weapon does.
Transfiguration Scrolls
[attr="class","item"]
BEASTS AND BECOMING, SCROLL #1
Scroll - Transfiguration SYN Can synthesize as PERMANENT (ANY AFF) items
Boureen Blinkcast, a philosopher who believed that animals were the key to all magic and that transfiguration was the only ‘true affinity,’ wrote a long and much criticized grimoire titled Beasts and Becoming. The first scroll teaches a witch how to develop aquatic characteristics such as fins, gills or a tail on themselves or others. This spell is infinitely more complex for those without aquatic familiars.
[attr="class","item"]
TRANSFIGURATION 101, SCROLL #3
Scroll - Transfiguration
If a witch so chooses to advance to the third scroll, they can learn how to transform themselves into a simple object no larger than themselves. Witches can copy and take on the appearance of another object - with experience, a witch may even be able to utilize an object’s magical or technological properties. Beginners, however, usually start with a physically similar version of an object. Staying too long as an object can have catastrophic consequences - the witch may become permanently stuck in their transformation. It is rare for that to happen though, as the witch can tell when they’re overstepping their boundaries - usually through pain or an uncomfortable sensation.
[attr="class","item"]
TRANSFIGURATION 101, SCROLL #6: SKIN TO BONE
Scroll - Transfiguration
For a short amount of time, this scroll grants the caster the ability to produce a layer of bone on their body (or someone else’s), which is useful for quick attacks or simple shielding.
[attr="class","item"]
MOCKING PARCHMENT
Scroll - Transfiguration SYN Can synthesize as LIMITED USE items
When a very angry alchemist and a jerk transfiguration genius became friends, a beautiful and spiteful duo was created. When ink meets parchment, the transfiguration activates or alchemic reaction occurs, transforming the innocent sheet of paper to a loving message of loathing and hate. Any attempt to continue writing continues to reveal said message.
[attr="class","fullscroll"]
[/PTab][PTab=Quests][attr="class","scroll"]
Documentation
[attr="class","item"]
WITCH LICENSE
PERMIT - BASIC LICENSE
Your official, government approved permit that allows you to practice magic under a coven. Be careful not to get it lost or stolen.
[attr="class","item"]
VOID RING
Coven Crest - Leviathan Fledgeling - unused
A simple, blank ring whose inside reads Si vis pacem, para bellum. This object was given upon being accepted into Leviathan. Though it seems like a simple keepsake, this item will serve as your character’s lifeline in the face of imminent peril. When the bearer’s mana reaches critical levels, all items made similarly will begin to glow as a mass signal is sent to witches of your coven, allowing them to come to your aid should anything happen. May be used once to escape death.
[attr="class","item"]
VOID CREST
Coven Crest - Leviathan Adept
A crest certifying that this character is a recognized and approved adept of the coven leviathan. This crest can also be given to individuals with lower official ranks as several members do not take rank up trials. It is therefore more of a measure of influence. An individual with this crest has the right to office(s) in the black widow or the coven's other bases. They also have the direct address of several semi-high-ranking leviathan members for mailing purposes.
Reusable Items
[attr="class","item"]
SHASHKA OF THE MOONLIT TIDES
REUSABLE ITEM - Unique Weapon
This blade is eternally attracted to water, and as long as it is held, the person wielding it will know which direction the nearest source of natural liquid water is. Additionally, when the blade is coated in water, the decorative engravings along its blade and hilt glow with an eerie blue light.
[attr="class","item"]
SEA SERPENT'S FANG
REUSABLE ITEM - UNIQUE WEAPON
A moderately sized, curved blade with a purple tint in the metal. The blade can bend and coil at the will of its wielder, similarly to a serpent's body. This can cause massive internal bleeding when used while it's already piercing the flesh of a target. This weapon is resistant to magical influence from elemental manipulation.
NOVICE WEAPON AUGMENTATION: KEEN EDGE
This spell augments the sharpness and durability of a blade to help it cut cleanly through stubborn materials.
[attr="class","item"]
DREAMCATCHER
REUSABLE ITEM - ADEPT DREAMCATCHER
This sturdy circlet decorated by a geometric web of string is able to ward off most types of magical mental intrusion. They are most often hung at the headboard of a bed to protect the sleeper against dream invasions, but can also be secured to a bag or other item to protect the wearer. Especially powerful spells may still be able to force their way through. created by an adept-level weaver.
[attr="class","item"]
HELLCALL RING
REUSABLE ITEM - Unique
This ring is made from a dark metal, with an odd, gemlike material with an ever-moving smoke center as its centerpiece. At the will of the wearer, this ring can summon one hellhound a day. Hellhounds are a dog-like type of wraith, quick and vicious, and obviously distinct from normal dogs due to their shadowy aura. Once the hellhound is created, however, the wearer of the ring has no control over it, and it will begin attacking witches indiscriminately. The research of wraiths is heavily monitored by Salem's government, and items like this which intentionally summon wraiths are incredibly illegal. Be careful not to break the gem...
[attr="class","item"]
BASIC BROOMSTICK
REUSABLE ITEM - Broomstick
A basic broomstick that is slow but easy to control. It is modest but decently built and somewhat durable. It doesn't have a name and can honestly be found in any shop. Required to partake in air duels and others.
[attr="class","item"]
BASIC WAND
REUSABLE ITEM - Wand
A basic wand of the M.A.G.I. brand. It is lightweight and easy to use, made for general purposes. It helps focus spells but is general weak and breaks easily. Required to partake in duels.
[attr="class","item"]
WEAPON AUGMENTATION: KEEN EDGE
REUSABLE ITEM - Weapon Augmentation
This spell augments the sharpness and durability of a blade to help it cut cleanly through stubborn materials. In a fairly long ritual, Percy has the spell cast to SEA SERPENT'S FANG, enhancing the particular weapon permanently. The hardness of the material which the blade is able to cut depends on the strength of the witch which cast the augment. This reusable item was designed by a novice witch.
Limited Use Items
[attr="class","item"]
APHRODITE'S DUST
Limited Use Item - 1 use
A potion that enhances the beauty of the user, making them radiate a magical and gorgeous aura. Unfortunately, it also makes monsters highly attracted to the witch. The vial contains enough of this potion for 1 use.
[attr="class","item"]
RESTORATIVE THREAD: CLOTHES FOR CONTACT HEALING
Limited Use Item - 1 use
As the name suggests, this particular thread holds the power of healing within its delicate spool. The weaver can spin this thread into an object to be worn, helping to heal the wearer of diseases, moderate injuries, and ailments through skin contact. The effectiveness will rely on the capabilities of the weaver and their mana storage. The intent of the weaver is also crucial at this point as it is assumed that such items may be gifted or sold. The more intent there is to heal within the item (coinciding with the weaver's power), the more efficient. And naturally, vice versa. This item contains enough stored mana for 1 use.
[attr="class","item"]
DANCING FAELIGHT
Limited Use Item - 1 use
A slip of paper with runes layered on it, channeling mana into the item will summon forth a floating ball of firelight. The witch can brighten or dim the light, and mentally command it to move within an 20 meter radius of themself. The faelight is intangible, and will last until it is dispelled by the witch, by purification, or once an hour is up. This item was created by a novice witch for 1 use.
[attr="class","item"]
HEALTH POTION
Limited Use Item - 2 uses
One of the most well-known and aptly named potions in the history of alchemy, this potion is capable of quickly healing physical wounds. The severity of injuries healed depends on the skill of the alchemist. However, note that this potion will not aid someone who is sick or poisoned -- physical wounds are all it is designed to mend. This vial contains enough potion for 2 uses.
[attr="class","item"]
CHIME OF ENTRY
Limited Use Item - 3 uses
When rung against a door, chest, or similarly closed-off structure, any mechanical locks or physical barriers preventing entry are disabled (or moved aside depending on the situation). Unfortunately, this does not work against magical locks and barriers. Item loses its magical ability after 3 uses.
[attr="class","item"]
EVERHART’S ELIXIRS #2: FLASK OF ENDURANCE
LIMITED USE ITEM - novice - 4 uses
When ingested by the witch, it enhances their overall pain tolerance considerably, pushing themselves to perform feats otherwise thought of as unlikely. Like with the rest, caution is advised when using this: while the witch may not feel the strain of pushing themselves that far, they are likely to feel its effects as soon as the elixir wears off. Inexperienced witches typically injure themselves far more than experienced users who know where their limits are.
Miscellaneous
[attr="class","item"]
AEP PARTICIPANT: GALE VALLEY EDITION
MISC. ITEM - SPECIAL EVENT
A badge that certifies participation in gale valley's apprentice exchange program. Congratulations! We hope you participate again next year and continue to do so throughout the different courses of the different cities of Salem.
[attr="class","item"]
NPC THREAD CARD
MISC. ITEM - Fane, Basil, or Lord Lorraine
A card permitting a single thread with an npc. unlike other items, this may not be sold but it can be gifted to other members or moved around among your own characters.
[attr="class","item"]
APPLICATION REWRITE
MISC. ITEM - APPLICATION REWRITE
Allows for changes to your character’s application, including traits, history, and even familiar species. This can be used on any of your characters, regardless of whose inventory it's in.
[attr="class","fullscroll"]
[/PTab][/PTabbedContent={tabs:top; tabvalign:top}][attr="class","scroll"]
Quests
[attr="class","item"]
APPRENTICE EXCHANGE PROGRAM
Event Quest - Used
It was a rocky ride from start to finish, but your character grew and learned many things during the course. Whether bonding with familiars or other witches, they have come out of this stronger. This quest can be added directly to the inventory and submitted for rank ups, provided your character has enough affinity points.
[attr="class","item"]
ROAD TO SUCCESS
Progression Quest - Used
Percy entered the world of witchcraft with an egocentric goal: to become powerful. He used to think that ranks are everything. Power equals recognition, recognition equals fame, fame equals glory. Shortly after joining Leviathan he meets a variety of people who taught him that power doesn't run the world, not at all times. Perhaps he does not lose sight of his destination, but he learns one thing: to enjoy the journey.
[attr="class","item"]
BLURRED HORIZONS
Progression Quest - Used
Percy started his career knowing no one. Percy tried to be independent, he really did try. He moved out. Cooked his meals. Got broke. For a boy with big dreams and ambitious goals, Percy has to admit... he has not gone far. His parents, some of his closest friends... well, he doesn't even know his coven that well. He started his career knowing no one. He knows no one still to their souls, and vice-versa. He was never one to fit in a tight social circle, anyway. But at least, he would have people to go to in case he gets in trouble.