Post by Gryffin Bordeax on Apr 13, 2017 2:23:21 GMT
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[PTabbedContent][PTab=basics][attr="class","inventoryicon"] | [attr="class","inventoryname"] GRYFFIN'S INVENTORY [attr="class","inventoryname2"] silvertongue |
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[/PTab][PTab=techniques][attr="class","inventorybasics"]
[attr="class","inventorynumbcont"] [attr="class","inventorynumb"] 0 [attr="class","inventorynumbtext"]missions | [attr="class","inventorynumbcont"] [attr="class","inventorynumb"] 0 [attr="class","inventorynumbtext"]quests | [attr="class","inventorynumbcont"] [attr="class","inventorynumb"] 0 [attr="class","inventorynumbtext"]items |
[attr="class","inventoryaff"] transfiguration | [attr="class","inventoryaff"] affinity two |
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piqûre
piqûre
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medusozoa | water | aquae aculeus
medusozoa | water | aquae aculeus
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gryffin had always heard voices, or more specifically, one voice the majority of his life; that of his familiar. as a child gryff was always gently pushed into questioning the norm. the older he got, the more persuasive and clear the voice got. it was around the age of seven that gryffin named the voice "piqûre". the dominant male french voice always stung the boy when it began to speak in his mind as if to alert him of its presence, which explained the name. it wasn't until gryff turned twelve did the familiar take a physical form and the name fit ironically as well.
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as the two began to do the dance all witches and familiars must do it became painfully obvious how difficult it would be for gryffin to obtain the jellyfish's trust. in its eyes the boy wasn't mature to have its name. yet as he grew, and the abuse and loneliness set in, the familiar began to take pity on him. it was a difficult and hard world the orphan boy found himself in and if he was ever gonna get anywhere, he'd need help. it's a wonder what a true name can do.
[break][break]
the defining features of piqûre are his size, color, and glow. the jellyfish is a giant, floating in the air it has a diameter of about seven feet when it comes to the bell with the tentacles hanging down up to 35 feet. the massive size means gryffin can ride the giant jellyfish if he so pleased. in the city, however, piqûre's size is dramatically reduced to the size of a hummingbird. regardless of size, the jellyfish always glows a fluorescent aquamarine and the glow can dim and brighten depending on mood or necessity. the palette of piqûre is the same aquamarine of its glow where its bell is concerned with the many tentacles being a golden color.
gryffin had always heard voices, or more specifically, one voice the majority of his life; that of his familiar. as a child gryff was always gently pushed into questioning the norm. the older he got, the more persuasive and clear the voice got. it was around the age of seven that gryffin named the voice "piqûre". the dominant male french voice always stung the boy when it began to speak in his mind as if to alert him of its presence, which explained the name. it wasn't until gryff turned twelve did the familiar take a physical form and the name fit ironically as well.
[break][break]
as the two began to do the dance all witches and familiars must do it became painfully obvious how difficult it would be for gryffin to obtain the jellyfish's trust. in its eyes the boy wasn't mature to have its name. yet as he grew, and the abuse and loneliness set in, the familiar began to take pity on him. it was a difficult and hard world the orphan boy found himself in and if he was ever gonna get anywhere, he'd need help. it's a wonder what a true name can do.
[break][break]
the defining features of piqûre are his size, color, and glow. the jellyfish is a giant, floating in the air it has a diameter of about seven feet when it comes to the bell with the tentacles hanging down up to 35 feet. the massive size means gryffin can ride the giant jellyfish if he so pleased. in the city, however, piqûre's size is dramatically reduced to the size of a hummingbird. regardless of size, the jellyfish always glows a fluorescent aquamarine and the glow can dim and brighten depending on mood or necessity. the palette of piqûre is the same aquamarine of its glow where its bell is concerned with the many tentacles being a golden color.
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[/PTab][PTab=affinity][attr="class","inventoryheading"]techniques
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[attr="class","stafftempitem"]CREATION the most simple of techniques, creation is the ability to create water. this enables the witch and the familiar to create balls of water to lob at the enemy. this technique grows in strength with the witch, meaning a fledgling might not be able to do much…. |
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[attr="class","stafftempitem"]HEALING SPRING the witch can now spread crystal-clear and sparkling water over wounds to aid healing. it helps relieve pain and remove bruises, but deep cuts or open wounds can be otherwise troublesome to deal with. |
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[/PTab][PTab=misc][attr="class","inventoryheading"]
general scrolls
general scrolls
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[attr="class","stafftempitem"]KNOCKERBACKER a quick scroll that, provided the witch is able to think quickly and be very accurate in their spellcasting, will knock-back a living or non-living being. this scroll becomes more powerful with the witch. |
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transfiguration
transfiguration
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[attr="class","stafftempitem"]TRANSFIGURATION 101: SCROLL #1 in marlo’s handbook for witches seeking to learn arts of transformation (called transfiguration 101 by many), he describes simple and advances techniques. the first scroll’s contents enable a witch to change the size of any non-living object temporarily, allowing to mingle sizes from a pebble to your average household door. |
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affinity two
affinity two
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[attr="class","itemcontainer"]NOTHING it doesn't look like anything's here...why don't you try ranking up to novice? |
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[/PTab][PTab=threads][attr="class","inventoryheading"]misc
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[attr="class","stafftempitem"]WITCH LICENSE your official, government approved permit that allows you to practice magic under a coven. be careful not to get it lost or stolen. |
[attr="class","stafftempitem"]INFINITE HOURGLASS a magically enchanted, never-ending hourglass that fits in your palm. this object was given upon being accepted into silvertongue. though it seems like a simple keepsake, this item will serve as your character’s lifeline in the face of imminent peril. when the bearer’s mana reaches critical levels, all items made similarly will begin to glow as a mass signal is sent to witches of your coven, allowing them to come to your aid should anything happen. may be used once to escape death.. |
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missions
missions
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[attr="class","itemcontainer2"]NOTHING it doesn't look like anything's here...why don't you try taking on a mission? |
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quests
quests
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[attr="class","itemcontainer2"]NOTHING it doesn't look like anything's here...why don't you try taking on a quest? |
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