Post by fall on Sept 11, 2018 4:54:10 GMT
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update 5.1
update 5.1
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the lore updates
the lore updates
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FINALLY!!!!! \ ;u; /[break][break]
locations galore! The wilderness has been broken up into a bunch of new areas. We've got deserts, swamps, floating air temples, airship pirate hideouts, a lot more non-Sundial city detail, and more! This means a few things:
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And monsters, too. We've made some clarifications to basic monster information, and set some guidelines of their abilities. A summary:
As an additional ooc note, fantasy pets & familiars will be made rare rewards for certain events. Wraiths are not allowed as pets or familiars, however.
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technologies It's now easier than ever before tofast travel teleport between the four main cities, now that the below spells have become common practice in population centers (eluvian mirrors moreso than gates, due to the rarity of skilled crafters available to maintain the latter):
[break] Also, a fairly new mode of transportation has hit the Mirrorlight scene. Airships have opened up the potential for sky cruises and large-scale raw material transportation. (It has, unfortunately, also prompted the formation of sky pirate crews raiding around the Crystalcliff Peaks).
[break] And, finally, the lamps used to stabilize a rupture are now available to purifiers:
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The activity check is officially over! If your character was archived and you want them back, just post in the notification thread or PM fall or spring.[break][break]
the bonus weekend for this month, in an unprecedented twist of fate, is going to be the during the weekdays of September 24-28. The exact nature of the rewards are classified for now, but you can go here for a past example.[break][break]
a shop update for kiki's shop, as always, will be on the 15th of this month. Many non-regular items will also be switched out, so get them while they're still around! [break][break]
the next IC event is here! Fittingly named "Fantastic Beasts", we're getting a first look at some of Salem's more fantastical creatures! click here for details <3
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the artistic expressions event has been extended to September 30![break][break]
FINALLY!!!!! \ ;u; /[break][break]
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lore things
lore things
locations galore! The wilderness has been broken up into a bunch of new areas. We've got deserts, swamps, floating air temples, airship pirate hideouts, a lot more non-Sundial city detail, and more! This means a few things:
- Sundial is no longer the center of the site's focus (though it still plays a very large part) -- instead, it will be Salem as a whole.
- There are new IC technologies to visit places with more developed infrastructure more easily (see the technology note below)
- Coven influence spreads across Salem instead of being city-specific. (I know there were some different covens mentioned in the first Apprentice Exchange Program, but, as of this update, they should instead be treated as different branches of the same covens we all know and love: Helios Knights, Jester's Den, and Silvertongue)
- The covens each have a city/town where they hold more influence than the others (but they all have some degree of influence in all cities).
- the Helios Knights are most prominent in the city which they themselves founded: Sundial
- the Jester's Den are more prominent in the most populous city: Mirrorlight Metropolis
- Silvertongue is most prominent in the lands in most need of mercenaries to protect them from the harsh wildlife: Gale Valley
- Eclipse Town doesn't seem to have any interest in the three major covens... and I'm sure you can follow the trend and figure out what that means...
but for the sake of the newbies: they're Leviathan sympathizers
- the setting post has been updated with descriptions of the primary human settlements of Salem
- We're not done world-building!!! Completing certain missions, quests, and events, may add or unlock new places to explore
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And monsters, too. We've made some clarifications to basic monster information, and set some guidelines of their abilities. A summary:
- Salem's natural wildlife includes fantasy creatures due to the influence of mana
- Animal species sometimes develop elemental abilities
- Wraiths (also known as abominations or antimas) are not part of the natural environment. They are malicious, shadowy beings spawned from ruptures (tears between the inner and outer strata). Wraiths vary wildly in shape and intelligence, and have been known to possess affinity-like abilities.
As an additional ooc note, fantasy pets & familiars will be made rare rewards for certain events. Wraiths are not allowed as pets or familiars, however.
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technologies It's now easier than ever before to
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[attr="class","stafftempitem"]ENCHANTMENT - ELUVIAN MIRRORS By magically linking two mirrors together, the witch is able to create a two-way portal which other witches can walk through. When touching the surface of the mirror, its sheer surface takes on a liquid-like consistency which can be traversed. These are common methods of transportation in Salem's main cities, but less common in less populated areas due to the logistics of maintaining a large, fragile mirror. |
[attr="class","stafftempitem"]CRAFTING - GATES These pages illustrate a variety of designs for doorways, windows, and metal hoops. When activated, the frame of these structures manipulates mana in such a way that it links up with its identical sister frame, effectively creating a temporary portal from one to the other. Although the destination is limited and predictable, long distances are no issue. |
[break] Also, a fairly new mode of transportation has hit the Mirrorlight scene. Airships have opened up the potential for sky cruises and large-scale raw material transportation. (It has, unfortunately, also prompted the formation of sky pirate crews raiding around the Crystalcliff Peaks).
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[attr="class","stafftempitem"]CRAFTING - AIRSHIP A ship which flies through the air, powered by environmental mana. A number of different designs have been compiled into a single book: some with balloons, some with wings, and some with nothing blatantly out of the ordinary. Though not as quick as a broomstick, all of these designs are much more spacious, and capable of carrying a drastically heavier load. Ideal for long journeys. |
[break] And, finally, the lamps used to stabilize a rupture are now available to purifiers:
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[attr="class","stafftempitem"]PURIFICATION - RSM-lamp These lamps, easily identified by the long, orange-liquid filled glowing cylinders at their top, are objects designed specifically for rupture stabilization. The purifying properties of these lamps only effect its surroundings when met by a point of extreme mana instability, only attainable by a rupture. Though inexperienced witches may be able to create lamps which are effective against older, more stable ruptures, only an experienced witch's RSM-lamps will have any effect against a freshly formed rupture. |
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updates & events
updates & events
The activity check is officially over! If your character was archived and you want them back, just post in the notification thread or PM fall or spring.[break][break]
the bonus weekend for this month, in an unprecedented twist of fate, is going to be the during the weekdays of September 24-28. The exact nature of the rewards are classified for now, but you can go here for a past example.[break][break]
a shop update for kiki's shop, as always, will be on the 15th of this month. Many non-regular items will also be switched out, so get them while they're still around! [break][break]
the next IC event is here! Fittingly named "Fantastic Beasts", we're getting a first look at some of Salem's more fantastical creatures! click here for details <3
[break][break]
the artistic expressions event has been extended to September 30![break][break]
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what to look forward to
what to look forward to
- the bestiary page ////o/