this is Salem, a land filled with magic and maladies. It is a place where witches and their elemental familiars gather, a home to legend and
lore that predates time itself. Yet of all the wicked and wonderful stories the past can tell us of, the most magical are the ones yet to happen.
This is Salem - this is the start of your very own journey. Welcome to starfall
Starfall is an animaga witch roleplay set in mostly modern times. Members play as witches in a world plagued by monsters, where the only safe spots are walled cities. Starfall strives to be a character-driven roleplay with expansive lore and a highly interactive plotline. We want to allow members to
create and look back on a magical journey, and mold the site and its plot as their characters grow.
okay so here's a wanted ad for a group of young adults, about 5 of them. One of these positions are already taken by me, so I need 4 more people (or hey more if you're into it a lot) that would be interested in this concept.
Basically it's a group of young adults from about 18-23 who are from a group called the Red Cloaks, a group of people who roam through Salem's deserts. They're basically all open to your interpretation, all I ask is that they're friends with Damsel? That's basically how she got permission to break tradition in the first place, was a whole group went with her.
The only backstory to the history of your characters that should really be included is that they kind of all got separated on their way to Sundial so they need to find each other again. As per tradition their affinities typically lie with fire and light elements because their work is mostly with blowing and shaping glass objects sold in Sundial and surrounding towns, but this is absolutely not required! I'm being super open to everything you want here and I would love to hear your ideas for characters if you decide to take a slot??? Below I have included the history of the Red Cloaks as I've imagined it for your reading so you can get an idea of what they are and how they operate.
The people of Salem had decided to stay, to settle the rough land. But not everyone was welcomed with open arms to the new settlements. There was unrest within the small encampments at first, a restlessness that began to brew between the settlers and the caravaners who had traveled so long and found new land. The caravaners, in order to avoid further problems, decided to take their familiars and their belongings and leave the camp to travel the newfound land. While many would call them “gypsies” the caravaners would grow to resent this term, and would prefer the less offensive term “roamers” that were later adopted by civilization as it expanded and grew.
Generations of children were born and thrived on the harsh environment, and because the roamers were an open people they accepted those from growing cities who wished to join them. Though the more time wore on their numbers began to fade and soon as civilization boomed around them, they felt that they were a dying race. So they vanished into the sand dunes and people didn’t see them except for the occasional glance for years after, and soon their memory was mere story.
In reality the roamers with their quiet hard working familiars and their red cloaks had retreated to their own makeshift towns, filled with tents and campfires, in order to bring peace and prosperity to their community. Internal struggle had brought much hardship to their people and they prayed to their deities for protection, and their prayers were answered in the form of a far off oasis miles and miles away from the nearest town. They lived there for years while the world around them changed and formed into something new, something raw, something dangerous. They avoided the hardships of the modern man and lived simply, thriving.
The caravaners liked to refer to themselves as the "red cloaks" considering they wore a series of lightweight red cloaks that covered their entire bodies to protect themselves from the sun and heat. They were a playful people who stayed as far from society as possible believing they were cursed due to the rumors on the wind about the wars they waged. But they got curious, and curiosity had become their vice. They started to venture out three children each year upon their eighteenth summer to travel to civilization to trade with, lovely glass items that their generations of fire and light elementals had helped create. Their business suddenly boomed and years were spent with their society prospering and more children running off to join in the trade business, regaining their reputation as caravaners.
Then tragedy struck.
Amidst the travel monsters attacked one of the caravans, and a young man was killed. Suddenly unease and unrest dispersed among the red cloaks, and they stopped all travel immediately. They hoarded their remaining wealth carefully and regressed back into their solitary ways.
Finally once Damsel Endystress and her friend group started causing trouble, they started to relent with the rules. Damsel begged and whined when she turned eighteen to be allowed out of the community, and they allowed her and her group of friends to leave the camp.
Post by ANDORA CAMBRIC on May 10, 2017 0:12:31 GMT
I already posted with Andy in your plots but this artsy stuff is right up her alley, plus she's a light enchantress so it just kinda fits really well? let me know if I can discord you :v