this is Salem, a land filled with magic and maladies. It is a place where witches and their elemental familiars gather, a home to legend and
lore that predates time itself. Yet of all the wicked and wonderful stories the past can tell us of, the most magical are the ones yet to happen.
This is Salem - this is the start of your very own journey. Welcome to starfall
Starfall is an animaga witch roleplay set in mostly modern times. Members play as witches in a world plagued by monsters, where the only safe spots are walled cities. Starfall strives to be a character-driven roleplay with expansive lore and a highly interactive plotline. We want to allow members to
create and look back on a magical journey, and mold the site and its plot as their characters grow.
Percy is a leviathan witch with shallow goals and character because he lacks the colorful background to shape his being. Because of that he has a lot to learn. [break][break]
Percy will have lots of friends, that's for sure. He does not keep a best friend, though, and does not fit in a tight social circle. He is more of a free spirit, a friend to loners and to the social. You would certainly find him annoying. He is not one to be on your side for everything. Rather he has his priorities, and if it will not benefit him then he will bail.[break][break]
Enemies don't come naturally to Percy because he tries to be friends with people first. Often his enemies are the enemies of his friends. Do harm to one of his companions and you'll find yourself in Percy's bad side. [break][break]
Percy is not looking for a serious romance. As said he is not a spirit that will be bound by commitment. He is more into flings and exes, and it's only logical he'll have lots of them. Changes to this mindset will come as he progresses through his arcs.[break][break]
Right now Percy's goal is to rise through the ranks. He is disappointed with his parents quitting witching to build a family, and so he seeks to be what his parents failed to be. So missions and quests are his priority. [break][break]
Any plot is open for Percy. He needs experience, and so just throw him into any situation and see how it goes. Talking to him about his goals is encouraged, as he needs to flesh out his ideologies and figure out if it's the right one to have. If you have ideas feel free to post them here.[break][break]
Assure polite his really and others figure though. Day age advantages end sufficient eat expression travelling. Of on am father by agreed supply rather either. Own handsome delicate its property mistress her end appetite. Mean are sons too sold nor said.Son share three men power boy you. Now merits wonder effect garret own. [break][break] Now principles discovered off increasing how reasonably middletons men. Add seems out man met plate court sense. His joy she worth truth given. All year feet led view went sake. You agreeable breakfast his set perceived immediate. Stimulatedman are projecting favourable middletons can cultivated. [break][break] He oppose at thrown desire of no. Announcing impression unaffected day his are unreserved indulgence. Him hard find read are you sang. Parlors visited noisier how explain pleased his see suppose. Do ashamed assured on related offence atequally totally. Use mile her whom they its. Kept hold an want as he bred of. Was dashwood landlord cheerful husbands two. Estate why theirs indeed him polite old settle though she. In as at regard easily narrow roused adieus.
Assure polite his really and others figure though. Day age advantages end sufficient eat expression travelling. Of on am father by agreed supply rather either. Own handsome delicate its property mistress her end appetite. Mean are sons too sold nor said.Son share three men power boy you. Now merits wonder effect garret own. [break][break] Now principles discovered off increasing how reasonably middletons men. Add seems out man met plate court sense. His joy she worth truth given. All year feet led view went sake. You agreeable breakfast his set perceived immediate. Stimulatedman are projecting favourable middletons can cultivated. [break][break] He oppose at thrown desire of no. Announcing impression unaffected day his are unreserved indulgence. Him hard find read are you sang. Parlors visited noisier how explain pleased his see suppose. Do ashamed assured on related offence atequally totally. Use mile her whom they its. Kept hold an want as he bred of. Was dashwood landlord cheerful husbands two. Estate why theirs indeed him polite old settle though she. In as at regard easily narrow roused adieus.
[attr="class","pcboxinfo"]35 year old environmentalist
Assure polite his really and others figure though. Day age advantages end sufficient eat expression travelling. Of on am father by agreed supply rather either. Own handsome delicate its property mistress her end appetite. Mean are sons too sold nor said.Son share three men power boy you. Now merits wonder effect garret own. [break][break] Now principles discovered off increasing how reasonably middletons men. Add seems out man met plate court sense. His joy she worth truth given. All year feet led view went sake. You agreeable breakfast his set perceived immediate. Stimulatedman are projecting favourable middletons can cultivated. [break][break] He oppose at thrown desire of no. Announcing impression unaffected day his are unreserved indulgence. Him hard find read are you sang. Parlors visited noisier how explain pleased his see suppose. Do ashamed assured on related offence atequally totally. Use mile her whom they its. Kept hold an want as he bred of. Was dashwood landlord cheerful husbands two. Estate why theirs indeed him polite old settle though she. In as at regard easily narrow roused adieus.
Post by percival grayreme on Feb 24, 2018 15:34:01 GMT
[nospaces]
[attr="class","inventory"]
[attr="class","invhead"]
[attr="class","invname"]
Percy's Inventory
[attr="class","specialization"]
The Avarus [break]theatrical illusionist
[PTabbedContent][PTab=basics]
[attr="class","elem"]
element
Water
[attr="class","affi"]
affinity
Illusion
Transfiguration
[attr="class","familiar"]
Familiar
[attr="class","scroll"]
[attr="class","item"]
Seraph
Mute Swan | Water | Cyril Andromeda
Seraph is a large mute swan. She is all white, with the exception of her black beads for eyes and yellow bill. When summoned, she appears to be floating in a blob of water.
It was during one of his training sessions that Percy managed to gather enough mana for his familiar to materialize. He just happens to be in the bath tub, not taking a bath, but you get the idea. He had no idea what it would be, but he bet it would be beautiful. The child was quite upset why he hasn't been able to communicate with his familiar. All his friends could. Whatever conversation he started, he would have no response. Yet the young Percy could feel it, just not hear it. With a majestic explosion of white plume, his familiar finally appeared. What happened next would be a cacophony of screams, thuds, hisses, and splashes of water.[break][break]
Their not-so-majestic first meeting did not stop Percy to strive for a better relationship with his familiar. He nicknamed her Seraph and began the long process of befriending the mute swan. Seraph is largely territorial and values her personal space. Percy respected that. Slowly, with a lot annoyed pecks in between forced 'cuddle' times, the swan finally warmed up to her witch.[break][break]
At water she is the gentlest familiar Salem would see. At battles she is the most protective of her master. She is the shadow of her master, silent, brooding, intelligent and possessive.
[attr="class","permanents"]
Skills & Permanents
[attr="class","scroll"]
[attr="class","item"]
Nothing
It's empty here
This section is for magical permanents, non-magical skills, and NPC Tie ins (basically, any ongoing status that does not need to be explicitly activated that staff might need to know about during a modded event).
[/PTab][PTab=element]
[attr="class","fullscroll"]
[attr="class","scroll"]
Elemental Skills
[attr="class","item"]
HOLY WATER
Elemental Skill - Water
This skill incorporates anti-curse magic into water techniques. All water techniques infused with this skill have a soft glow to them and give a bonus to resisting the effects of curses and jinxes.
Water Techniques
[attr="class","item"]
Creation
Technique - Water
The most simple of techniques, creation is the ability to create water. This enables the witch and the familiar to create balls of water to lob at the enemy. This technique grows in strength and speed with the witch, meaning a fledgling might not be able to do much…
[attr="class","item"]
Watersprout
Technique - Water
This technique allows the user to summon up a waterspout. Fledgling witches can only create small, weak spouts of water with little force and control behind them, whereas this technique can be devastating in the hands of experienced witches. It is rumored that masters have been seen summoning multiple, deadly waterspouts on the battlefield and controlling them to devastating effects. This technique is most effective when there is abundant moisture, especially in the form of rain or clouds - amateurs may have trouble summoning even the weakest waterspout when the sky is clear and dry, but experienced witches can compensate with their skill.
[attr="class","item"]
Healing Spring
Technique - Water
The witch can now spread crystal-clear and sparkling water over wounds to aid healing. It helps relieve pain and remove bruises, but deep cuts or open wounds can be otherwise troublesome to deal with.
[attr="class","item"]
Pillar
Technique - Water
After a moment’s delay (and deliberate visualization for novice witches), a shooting pillar of water blasts out of a given surface. The force and amount of water generated are decided by a witch’s rank.
[attr="class","item"]
Water Dragon Bullet
Technique - Water
A dragon is created from water and subsequently launched at a target at high speeds. The size of the dragon and the speed at which it travels is determined by a user's experience and rank. Skilled practitioners will be able to control the movement of the dragon even after it has been launched. This technique is much less effective where water is scarce, but when used in the presence of an abundant water source it can be devastating in size and power.
[attr="class","item"]
Bubble
Technique - Water
This technique enables the witch to create a bubble around a given object or person, forcing it to float up while protected by the bubble. The bubble can only be broken by another preferably sharp attack or magic cast by a stronger witch.
[attr="class","item"]
Walk on Water
Technique - Water
This technique allows the user to solidify a thin pane of water beneath their feet, effectively allowing them to walk on water. While walking on still water is relatively simple, a witch will have to practice walking on moving water, such as rivers where there is a current, etc. Fighting on water also takes much concentration and practice to achieve
[/PTab][PTab=affinity]
[attr="class","fullscroll"]
[attr="class","scroll"]
Affinity Skills
[attr="class","item"]
Nothing
It's empty here
Affinity skills can be earned all the same ways that an elemental technique can be earned, but there aren't many of them, so it's quite rare to have one!
General Scrolls
[attr="class","item"]
Winglace Blast
Scroll - General
This scroll takes a bit longer to cast than most and can be used on the witch, the witch’s familiar or other living beings. It grants hyper-mobility and almost weightlessness however it only lasts for four seconds or so.
[attr="class","item"]
Illumination
Scroll - General
Inscribed in this scroll are directions for creating a source of light. Witches can brighten rooms and people, as well as make special effects such as a flare or highlight, making it a popular scroll in the entertainment sector. The illumination isn’t from fire or from actual light-manipulation but rather from magical enhancement of the mana.
[attr="class","item"]
Witch's Intuition
Scroll - General
The user must close their eyes to activate this, and it requires a full five seconds of concentration before all magical presences in the area are revealed. The more powerful the presence, the easier it is to sense. It also enables the witch to sense nearby monsters and magical objects. May not work on witches using a CLOAKING SCROLL.
[attr="class","item"]
Knockerbacker
Scroll - General
A quick spell that, provided the witch is able to think quickly and be very accurate in their spellcasting, will knock-back a living or non-living being. This scroll becomes more powerful with the witch.
Illusion Scrolls
[attr="class","item"]
ILLUSIONIST'S HANDBOOK: SCROLL #1
Scroll - Illusion
Written by the first ever and self-proclaimed illusionist, Gilderoy Varis, this scroll contains simple knowledge that enables the witch to become invisible-- only, of course, to the eyes. This requires extreme focus, and doing so for a long amount of time requires discipline. A single distraction will break apart the careful coating of mana required for this to work, so performing other spells is impossible for beginner witches. On the positive side, the illusion is perfect and can last as long as the witch can maintain concentration.
[attr="class","item"]
ILLUSIONIST'S HANDBOOK: CLOAKING SCROLL
Scroll - Illusion
A witch using this scroll can hide their magical presence from detection. Other than being immune to a WITCH’S INTUITION, it also grants their magic a sense of “unpredictability” - their magical style will be harder to place and more difficult to become attuned to. It makes their steps quieter, masking their overall presence as well. They are far from invisible or silent, however. Application of this scroll is also extremely easy and practically passive - although the witch may choose to remove its effects should they want. It can also be used to make monsters indifferent to the witch.
[attr="class","item"]
NIGHTMARE CHRONICLES SCROLL #2
Scroll - Illusion
This scroll gives the witch knowledge on the manipulation of pain. By creating an illusion of a painful event (such as a knife, falling rocks, or others) the witch can inflict however much pain that the victim believes they would feel. It can only be used against up to one opponent, and depends on the psyche of the victim. If the victim is successful in “blocking” the illusion (thinks that they were not harmed by the illusion), they need not feel any pain at all.
[attr="class","item"]
CELESTIAL PHANTASM #1: STARBURST SCROLL
Scroll - Illusion
This scroll allows the user to conjure an illusion of a galaxy of stars surrounding the target. They can serve to impede someone's vision and confuse their sense of sight, or regale them with a bright, sparkling performance. Skilled witches can amp this spell by expanding each star until it becomes too difficult to look at, making for a flash-bang like effect.
[attr="class","item"]
SCROLL OF VANITY
Scroll - Illusion
This scroll enables a witch to turn any surface into a mirror, an object commonly associated with illusions. After the witch creates this mirror, they may manipulate its reflections (or rather, illusions) however they wish to confuse or misguide their target or even attempt to create fear. However, the illusion is only sight-based and any witch that reaches out will quickly find that the illusion is a solid surface. Works best on large walls to truly put up a spectacle. Can also be used on normal mirrors.
[attr="class","item"]
SCROLL OF CHROMATIC DRAINING
Scroll - Illusion
When used, all color suddenly disappear from the target's sight, leaving nothing but black, white and monochromatic shades of grey. Can be very disorienting, or combined with other illusions for a frightening effect.
[attr="class","item"]
THE ILLUSIONIST’S NEW HANDBOOK: LUNAR GLAMOUR
Scroll - Illusion
The ability to appear differently from how one truly looks is one of the first and simplest techniques a new illusionist is taught. From how to change the appearance of one’s hair and the color of one’s tongue to subtle changes in one’s clothing, this scroll puts forth a set of tips and guidelines that ease the procedure even further. It requires consistent focus to maintain.
[attr="class","item"]
A SUBTLE TOUCH: SCROLL #8
Scroll - Illusion
This illusion causes the target to begin hearing fragmented voices that no one else hears. An illusionist can make the target hear reflections of their own thoughts or fears, or can come up with their own messages and lines. Beginners often find that their illusions are rather obvious and unconvincing. Some illusionists, however, have innovated with this spell and used it for communicating with allies when they don’t want to be overheard.
[attr="class","item"]
A SUBTLE TOUCH: SCROLL #10
Scroll - Illusion
This illusion contorts the target’s sense of awareness so that a target feels as though the present isn’t worth paying attention to, ‘zoning out’ into a dazed daydream. Masters of this scroll can make a target feel as though they’ve blinked, only to have an entire day have already passed; fledglings can find it difficult to even make someone feel vaguely preoccupation. The more awake, aware, and/or strong willed the target, the more difficult it is to case this scroll with much success, especially if the target is of a higher rank.
[attr="class","item"]
A SUBTLE TOUCH: SCROLL #12
Scroll - Illusion
This illusion causes the target to feel a sense of dissonance with their body, a ‘disconnect’ that makes them feel like an outsider in their own body. A fledgling illusionist may only be able to make someone feel uncomfortable for a while, but a master can drive someone to insanity or death through the disorientating sensation invoked.
[attr="class","item"]
A SUBTLE TOUCH: SCROLL #15
Scroll - Illusion
This illusion confuses and distorts the target’s memories. Fledgling illusionists may only be able to make the target misremember or forget small details, however masters can twist and distort a target’s memory so much that their identity is fundamentally changed. It should be noted, however, that this scroll works best if the target is unaware or has their mental defenses lowered; casting this scroll on someone who is aware of the spell, fully cognizant, and/or more powerful than the illusionist drastically decreases the effect.
[attr="class","item"]
COMBAT ILLUSIONS: GHOST STRIKE
Scroll - Illusion
This illusion is designed specifically to be cast onto a weapon, causing its position when wielded to not match up where it is physically. Sword swings may seem faster (or slower) than they actually are, the course of a spear may seem to be off the mark, and who can even pretend to predict the trajectory of those flails? Though the wielder will need to learn how to fight properly by touch rather than sight, this makes it incredibly challenging for their opponent to block properly. This can be cast in the heat of battle as a temporary effect, or cast as a ritual onto a weapon, causing it to last as long as the weapon does.
Transfiguration Scrolls
[attr="class","item"]
TRANSFIGURATION 101, SCROLL #6: SKIN TO BONE
Scroll - Transfiguration
For a short amount of time, this scroll grants the caster the ability to produce a layer of bone on their body (or someone else’s), which is useful for quick attacks or simple shielding.
[attr="class","item"]
MOCKING PARCHMENT
Scroll - Transfiguration
When a very angry alchemist and a jerk transfiguration genius became friends, a beautiful and spiteful duo was created. When ink meets parchment, the transfiguration activates or alchemic reaction occurs, transforming the innocent sheet of paper to a loving message of loathing and hate. Any attempt to continue writing continues to reveal said message.
[/PTab][PTab=items]
[attr="class","fullscroll"]
[attr="class","scroll"]
Documentation
[attr="class","item"]
WITCH LICENSE
PERMIT - BASIC LICENSE
Your official, government approved permit that allows you to practice magic under a coven. Be careful not to get it lost or stolen.
[attr="class","item"]
VOID RING
Coven Crest - Leviathan Fledgeling - unused
A simple, blank ring whose inside reads Si vis pacem, para bellum. This object was given upon being accepted into Leviathan. Though it seems like a simple keepsake, this item will serve as your character’s lifeline in the face of imminent peril. When the bearer’s mana reaches critical levels, all items made similarly will begin to glow as a mass signal is sent to witches of your coven, allowing them to come to your aid should anything happen. May be used once to escape death.
[attr="class","item"]
VOID CREST
Coven Crest - Leviathan Adept
A crest certifying that this character is a recognized and approved adept of the coven leviathan. This crest can also be given to individuals with lower official ranks as several members do not take rank up trials. It is therefore more of a measure of influence. An individual with this crest has the right to office(s) in the black widow or the coven's other bases. They also have the direct address of several semi-high-ranking leviathan members for mailing purposes.
Reusable Items
[attr="class","item"]
SHASHKA OF THE MOONLIT TIDES
REUSABLE ITEM - Unique Weapon
This blade is eternally attracted to water, and as long as it is held, the person wielding it will know which direction the nearest source of natural liquid water is. Additionally, when the blade is coated in water, the decorative engravings along its blade and hilt glow with an eerie blue light.
[attr="class","item"]
SEA SERPENT'S FANG
REUSABLE ITEM - Unique Weapon
A moderately sized, curved blade with a purple tint in the metal. The blade can bend and coil at the will of its wielder, similarly to a serpent's body. This can cause massive internal bleeding when used while it's already piercing the flesh of a target. This weapon is resistant to magical influence from elemental manipulation.
[attr="class","item"]
DREAMCATCHER
REUSABLE ITEM - ADEPT DREAMCATCHER
This sturdy circlet decorated by a geometric web of string is able to ward off most types of magical mental intrusion. They are most often hung at the headboard of a bed to protect the sleeper against dream invasions, but can also be secured to a bag or other item to protect the wearer. Especially powerful spells may still be able to force their way through. created by an adept-level weaver.
[attr="class","item"]
HELLCALL RING
REUSABLE ITEM - Unique
This ring is made from a dark metal, with an odd, gemlike material with an ever-moving smoke center as its centerpiece. At the will of the wearer, this ring can summon one hellhound a day. Hellhounds are a dog-like type of wraith, quick and vicious, and obviously distinct from normal dogs due to their shadowy aura. Once the hellhound is created, however, the wearer of the ring has no control over it, and it will begin attacking witches indiscriminately. The research of wraiths is heavily monitored by Salem's government, and items like this which intentionally summon wraiths are incredibly illegal. Be careful not to break the gem...
[attr="class","item"]
BASIC BROOMSTICK
REUSABLE ITEM - Broomstick
A basic broomstick that is slow but easy to control. It is modest but decently built and somewhat durable. It doesn't have a name and can honestly be found in any shop. Required to partake in air duels and others.
[attr="class","item"]
BASIC WAND
REUSABLE ITEM - Wand
A basic wand of the M.A.G.I. brand. It is lightweight and easy to use, made for general purposes. It helps focus spells but is general weak and breaks easily. Required to partake in duels.
Limited Use Items
[attr="class","item"]
APHRODITE'S DUST
Limited Use Item - 1 use
A potion that enhances the beauty of the user, making them radiate a magical and gorgeous aura. Unfortunately, it also makes monsters highly attracted to the witch. The vial contains enough of this potion for 1 use.
[attr="class","item"]
RESTORATIVE THREAD: CLOTHES FOR CONTACT HEALING
Limited Use Item - 1 use
As the name suggests, this particular thread holds the power of healing within its delicate spool. The weaver can spin this thread into an object to be worn, helping to heal the wearer of diseases, moderate injuries, and ailments through skin contact. The effectiveness will rely on the capabilities of the weaver and their mana storage. The intent of the weaver is also crucial at this point as it is assumed that such items may be gifted or sold. The more intent there is to heal within the item (coinciding with the weaver's power), the more efficient. And naturally, vice versa. This item contains enough stored mana for 1 use.
[attr="class","item"]
DANCING FAELIGHT
Limited Use Item - 1 use
A slip of paper with runes layered on it, channeling mana into the item will summon forth a floating ball of firelight. The witch can brighten or dim the light, and mentally command it to move within an 20 meter radius of themself. The faelight is intangible, and will last until it is dispelled by the witch, by purification, or once an hour is up. This item was created by a novice witch for 1 use.
[attr="class","item"]
HEALTH POTION
Limited Use Item - 2 uses
One of the most well-known and aptly named potions in the history of alchemy, this potion is capable of quickly healing physical wounds. The severity of injuries healed depends on the skill of the alchemist. However, note that this potion will not aid someone who is sick or poisoned -- physical wounds are all it is designed to mend. This vial contains enough potion for 2 uses.
[attr="class","item"]
CHIME OF ENTRY
Limited Use Item - 3 uses
When rung against a door, chest, or similarly closed-off structure, any mechanical locks or physical barriers preventing entry are disabled (or moved aside depending on the situation). Unfortunately, this does not work against magical locks and barriers. Item loses its magical ability after 3 uses.
Miscellaneous
[attr="class","item"]
AEP PARTICIPANT: GALE VALLEY EDITION
MISC. ITEM - SPECIAL EVENT
A badge that certifies participation in gale valley's apprentice exchange program. Congratulations! We hope you participate again next year and continue to do so throughout the different courses of the different cities of Salem.
[attr="class","item"]
NPC THREAD CARD
MISC. ITEM - Fane, Basil, or Lord Lorraine
A card permitting a single thread with an npc. unlike other items, this may not be sold but it can be gifted to other members or moved around among your own characters.
[attr="class","item"]
APPLICATION REWRITE
MISC. ITEM - APPLICATION REWRITE
Allows for changes to your character’s application, including traits, history, and even familiar species. This can be used on any of your characters, regardless of whose inventory it's in.
It was a rocky ride from start to finish, but your character grew and learned many things during the course. Whether bonding with familiars or other witches, they have come out of this stronger. This quest can be added directly to the inventory and submitted for rank ups, provided your character has enough affinity points.
Percy entered the world of witchcraft with an egocentric goal: to become powerful. He used to think that ranks are everything. Power equals recognition, recognition equals fame, fame equals glory. Shortly after joining Leviathan he meets a variety of people who taught him that power doesn't run the world, not at all times. Perhaps he does not lose sight of his destination, but he learns one thing: to enjoy the journey.
Percy started his career knowing no one. Percy tried to be independent, he really did try. He moved out. Cooked his meals. Got broke. For a boy with big dreams and ambitious goals, Percy has to admit... he has not gone far. His parents, some of his closest friends... well, he doesn't even know his coven that well. He started his career knowing no one. He knows no one still to their souls, and vice-versa. He was never one to fit in a tight social circle, anyway. But at least, he would have people to go to in case he gets in trouble.
Post by claire fermont on Mar 28, 2018 4:07:33 GMT
[nospaces]
[attr="class","inventory"]
[attr="class","invhead"]
[attr="class","invname"]
Claire's Inventory
[attr="class","specialization"]
The Avalanche [break]offense-oriented mana manipulator
[PTabbedContent][PTab=basics]
[attr="class","elem"]
element
Ice
[attr="class","affi"]
affinity
Enchantment
Augmentation
[attr="class","familiar"]
Familiar
[attr="class","scroll"]
[attr="class","item"]
Vani
Wild boar | Ice | Justinian Demonair
Vani is a large wild boar, with white fur body and wickedly long ivory tusks. The tusks are zero degrees in temperature. At full size she is able to carry Claire with ease on his back. He wears leather straps to provide easy control and comfort for the witch. He had broad shoulders, stout legs and strong body, able to plow through enemies and send them flying in the air.[break][break]
Vanilla is Claire's favorite flavor of ice cream. Thus she nicknamed her wild boar Vani, short for Vanilla. Claire has to tap any of his tusks to make Vani disappear. [break][break]
Vani is extremely protective of and unwaveringly loyal Claire. He is always by witch's side, eyeing every single individual looking at Claire's way. When he sees a slightly more judging pair eyes the wild boar would huff at the person as a fair warning. There were times he misunderstood situations and ended up almost maiming them. When he does it right it is very helpful for the Helios Knight. Needless to say, Vani brings as much trouble as comfort to Claire.
[attr="class","permanents"]
Skills & Permanents
[attr="class","scroll"]
[attr="class","item"]
NPC TIE IN
Bond - Medeia Trevil
This item allows a pre-existing character or a new character to have a specified tie or bond with an NPC including distant familial ties, official or unofficial mentorships, in-depth previous encounters, etc. In addition, for every other quest completed by the character they may thread with the specified NPC free of cost. The member may select who to give the item to upon obtaining it, but once used it can not be transferred or sold. Bonds should be discussed with staff as some NPCs may not be available for certain ties.
[/PTab][PTab=element]
[attr="class","fullscroll"]
[attr="class","scroll"]
Elemental Skills
[attr="class","item"]
Nothing
It's empty here
Elemental skills can be earned all the same ways that an elemental technique can be earned, but there aren't many of them, so it's quite rare to have one!
Ice Techniques
[attr="class","item"]
Skater
Technique - Ice
A witch with this technique can now glide over surface by freezing them as they move. After a short burst of momentum, they can skate across fields. It’s trickier with harsher terrain, and beginners end up falling and hurting themselves. A lot.
[attr="class","item"]
Large Spread
Technique - Ice
This enables the witch to materialize ice over a large distance,making them able to create bridges or pathways in the air.
[attr="class","item"]
Slicer
Technique - Ice
This enables the witch to create blades of ice with a swipe on thin air and flint it to their target. The sharpness, speed, size, and the number of blades depends on the witch's rank. Fledglings at best can only create small blades which deal scratches upon hitting, while masters of this technique are able to create blades which can easily cut through most structure and deal serious cuts if they hit.
[/PTab][PTab=affinity]
[attr="class","fullscroll"]
[attr="class","scroll"]
Affinity Skills
[attr="class","item"]
Nothing
It's empty here
Affinity skills can be earned all the same ways that an elemental technique can be earned, but there aren't many of them, so it's quite rare to have one!
General Scrolls
[attr="class","item"]
WITCH'S CALL
Scroll - General
Can be used on any object to instantly draw it towards the witch. Does not work for living beings.
[attr="class","item"]
KNOCKERBACKER
Scroll - General
A quick scroll that, provided the witch is able to think quickly and be very accurate in their spellcasting, will knock-back a living or non-living being. this scroll becomes more powerful with the witch.
[attr="class","item"]
UNJINXER
Scroll - General
This scroll allows the witch to remove effects of extremely basic enchantments and most general scrolls. It’s useful to know, but is quite situational. It applies the knowledge of both enchantment and purification in a more generalized manner but it can be assumed that beginners without either affinity may find it difficult to learn.
[attr="class","item"]
SCROLL OF THE SWITCH
Scroll - General
A very simple scroll that almost every witch possesses the knowledge of. It allows the witch and the familiar to switch places at any time or distance from each other. However, sudden switches can leave an inexperienced witch feeling dizzy or disoriented.
[attr="class","item"]
TELEKINESIS
Scroll - General
The witch can move around objects at their leisure- it’s not intended for offensive use as it’s difficult to make the objects go at high speeds. It’s also mentally exhausting for beginner witches as it requires quite a bit of focus to maintain. It’s generally used to lift objects off the ground or subtly in sleight of hand.
[attr="class","item"]
Winglace Blast
Scroll - General
This scroll takes a bit longer to cast than most and can be used on the witch, the witch’s familiar or other living beings. It grants hyper-mobility and almost weightlessness however it only lasts for four seconds or so.
[attr="class","item"]
WATER LILY'S BLESSING
Scroll - General
For all those unlucky witches without aquatic familiars or access to similar potions, this scroll enables a witch to breathe underwater.
Enchantment Scrolls
[attr="class","item"]
MANA MARK
Scroll - Enchantment
A witch can mark out an item using this. By giving the mana within the substance a unique shape, the witch will be able to track and distinguish this object. However, when the witch gives the same mark on two similar objects, changes observed in one may be observed in the other for unique communication between teams of witches. This bit of evocation was the first step to building coven trinkets. Not usable on living beings.
[attr="class","item"]
AN ASSORTMENT OF CHARMS, COMPACT JINX
Scroll - Enchantment
The spell is applied to a non-living target through touch. The object will glow briefly before fading away and will show no clear visible signs of being jinxed (unless detected by other means). When the object is activated through touch or by using it in the intended way, it will then crush in on itself e.g. a wardrobe will start to snap and bend until it's a small compact ball of wood. Weaker witches can only use this on objects the size of a chair and of weaker materials, whereas skillful witches could use it on something like a suit of metal armour or small room. .
[attr="class","item"]
AN ASSORTMENT OF CHARMS, SCROLL #1: GLUE JINX
Scroll - Enchantment
While no spell is his, this scroll book was compiled and collected by Triobole Grant. It is one of the first compilations of jinxes ever made (after which experimental witches became less afraid to share their own). This first scroll is a simple jinx which enchants two objects to become attracted to each other. It can be used to bind limbs, create better footing, attempt to scale buildings… or to hang pictures to the wall.
[attr="class","item"]
AN ASSORTMENT OF CHARMS, SCROLL #3: COUGHING JINX
Scroll - Enchantment
This jinx induces coughing in its victim. Be careful, for the timing of this one could prove very dangerous.
[attr="class","item"]
AN ASSORTMENT OF CHARMS, SCROLL #7: SELF-DESTRUCT
Scroll - Enchantment
Traditionally used to charm letters and other important documents against theft, and preventing people who were not meant to read them from getting their hands on them. Depending on the witch’s elemental magic, this charm will set a ten-second timer starting from the moment a stranger opens the document, after which it will burn down, crumble down, turn into dust, evaporate, and so on. The charm wears off automatically after the document it protects is opened by its true destinatary. It can also be used on other objects to varying degrees of success.
[attr="class","item"]
SPATIAL SCROLLBOOK #2
Scroll - Enchantment
By constricting the mana around a given territory, the witch can make a target area impossible to escape. Only another witch who knows enchantment or a powerful magical blast/attack will enable trapped beings to escape.
[attr="class","item"]
SPATIAL SCROLLBOOK #3
Scroll - Enchantment
A witch using this scroll can manipulate a small area of about 20 square meters and create a simple law which prevents entry into the space. The evocation is plainly visible on the surrounding ground, however. It can be removed with some difficulty by another evocation expert of the same or higher rank, or through a very powerful magical attack.
[attr="class","item"]
STALLING SCROLL
Scroll - Enchantment
A scroll that creates a thick, glass like structure within a one meter radius of the witch. It is able to block a magical attack, however it can only defend one witch, and wide attacks can prove tricky.
[attr="class","item"]
AUTOMATION CHARM
Scroll - Enchantment
A scroll that, when performed smoothly, allows the witch to force any object to perform the function it was designed to do. This means that a pair of needles will automatically begin to stitch, or a door will automatically open/close. The simpler the contraption, the easier it is to perform the spell. A witch can make a guess and attempt to use the spell to force a lever or a contraption they know nothing about into action, but depending on how they think it works and how it actually works, well… it might backfire.
[attr="class","item"]
EXPEL TRIGGER
Scroll - Enchantment
By evoking a forced flow of mana into an object - or simply pumping mana into a nonliving thing - the witch is able to send any object smaller than a loaf of bread into a volatile state. A single push will cause the object to explode after this state has been reached-- whether from an accidental step or blast of mana. The power of the explosion is dependent on the affinity of the witch.
[attr="class","item"]
VANISHING SPELL
Scroll - Enchantment
A basic scroll used to cause non-living matter to temporarily cease to exist, used most often to clean up spills and messes on clothes or other easily movable objects. When the vanished object returns, it will be in the same space relative to the earth and moving at the same velocity that it was when it was vanished. Inexperienced witches will only be able to vanish a small quantity, but this amount will increase with skill.
[attr="class","item"]
MIRROR LINKING
Scroll - Enchantment
This scroll teaches the witch how to enchant a pair of mirrors to create a two-way communication device. The reflection of one mirror is shown on the surface of the other, and vice versa, allowing communication between them. The distance for which they are effective is determined by the strength of the witch who created them.
Augmentation Scrolls
[attr="class","item"]
THANE'S GRIMOIRE, THEORY A: CONCENTRATED AUGMENT
Scroll - Augmentation
After years of disappearance (during which he supposed studied augmentation), Thane Velcroe reemerged with a new grimoire regarding theories on the subject. This first scroll details ‘concentrated strength augmentation’ and unlike normal all-around increase this augment can be focused on a limb in particular, doubling the effectiveness but also doubling the chance of damage to the user. It may quite easily break the bones of inexperienced users.
[attr="class","item"]
THANE'S GRIMOIRE, THEORY C: FLUIDITY OF THE BODY
Scroll - Augmentation
This scroll is applied throughout the body of any living creature, and grants it hyper flexibility. A beginner might be unable to accomplish more than intense gymnastics but a master would be able to achieve inhuman results.
[attr="class","item"]
THANE’S GRIMOIRE: ELEMENTAL SUPPLEMENTATION (ICE)
Scroll - Augmentation
Thane dedicates a section of his grimoire to enhancing the potency of the elements. Despite having a general common method, since different properties are enhanced for different elements (thickness and strength of darkness, heat and intensity of fire, intensity of light, etc), he went on to make different scrolls for each element. This one helps the augmenter enhance ice.
[attr="class","item"]
AUGMENTATION FOR DUMMIES #1
Scroll - Augmentation
Part of Arkhanka Themisis' 'Witchcraft for Dummies' series, this scroll caters to the basics of augmentation and being able to manipulate the attribute of strength. upon being casted on an item, person or themselves, the subject will find their strength increasing by several folds. While this boost isn't much for beginners, far more experienced witches can cast augments that will increase their strength by thrice their actual ability.
[attr="class","item"]
AUGMENTATION FOR DUMMIES #2
Scroll - Augmentation
Part of Arkhanka Themisis' 'Witchcraft for Dummies' series, this scroll caters to the basics of augmentation - the ability to manipulate the attribute of speed. Upon being cast on another witch, or themselves, the subject will find their speed increasing several fold. While this boost isn't much for beginners, more experienced witches can cast augments that will increase their strength by thrice their actual ability.
[attr="class","item"]
WEAPON AUGMENTATION: KEEN EDGE
Scroll - Augmentation
This spell augments the sharpness and durability of a blade to help it cut cleanly through stubborn materials. It can be cast in the heat of battle and maintained via continuous mana drain, or via a fairly long ritual to enhance a particular weapon permanently. The hardness of the material which the blade is able to cut depends on the strength of the witch which cast the augment.
[attr="class","item"]
AUGETE: AETHER
Scroll - Augmentation
One of the few surviving scrolls that were retrieved from the ruins of the coven that founded augmentation, this scroll dabbles in augmenting the regenerative ability of a person or creature. By casting this augment on a person, the natural regenerative ability they possess is enhanced to fasten the healing and clotting process. At the hands of a beginner, only minor wounds and bruises are healed, while more experienced witches can heal massive lacerations and reduce blood loss. Only masters of this scroll can cast augments that can heal multiple, life-threatening wounds at a time.
[attr="class","item"]
AUGETE: CLAUSTRA
Scroll - Augmentation
One of the few surviving scrolls that were retrieved from the ruins of the coven that founded augmentation, this scroll dabbles in reinforcing and barricading items or living beings. A practitioner can learn how to reinforce armor or themselves, thus increasing their pain threshold or reducing the frequency and extent of injuries inflicted upon them. As such, this technique is sometimes considered a healing technique of sorts which deals with precaution rather than cure. Masters of the art can fortify themselves by several fold and make themselves impenetrable to attacks for short bursts of time.
[/PTab][PTab=items]
[attr="class","fullscroll"]
[attr="class","scroll"]
Documentation
[attr="class","item"]
WITCH LICENSE
PERMIT - BASIC LICENSE
Your official, government approved permit that allows you to practice magic under a coven. Be careful not to get it lost or stolen.
[attr="class","item"]
KNIGHT'S CREST
Coven Crest - Helios Knights Fledgeling - used
A shining crest that bears the symbol of the Helios Knights. This object was given upon being accepted into the Helios Knights. Though it seems like a simple keepsake, this item will serve as your character’s lifeline in the face of imminent peril. When the bearer’s mana reaches critical levels, all items made similarly will begin to glow as a mass signal is sent to witches of your coven, allowing them to come to your aid should anything happen. May be used once to escape death.
[attr="class","item"]
HERO'S CREST
Coven Crest - Helios Knights Adept
A crest certifying that this character is a recognized and approved adept of the coven leviathan. This crest can also be given to individuals with lower official ranks as several members do not take rank up trials. It is therefore more of a measure of influence. An individual with this crest has the right to office(s) in the black widow or the coven's other bases. They also have the direct address of several semi-high-ranking leviathan members for mailing purposes.
Reusable Items
[attr="class","item"]
CARAMEL
PET - ARCTIC STRIX
This owl-like creature has reflective plumage, giving it a white appearance in its native environment of the Northern Wilds. The species as a whole has begun to be domesticated, and the subjects of these domestication attempts have proven themselves skilled hunters in the art of falconry. Don't let the de-venomed talons fool you -- the tips of its talons and beak are still dangerously sharp.
[attr="class","item"]
SALAMANDER'S CLAW
REUSABLE ITEM - Unique Weapon
A moderately sized, recurve blade with a reddish-copper tint in the metal. This blade can become searing hot at the will of the wielder without melting or distributing any of its heat to the handle. This weapon is resistant to magical influence from elemental manipulation.
[attr="class","item"]
DUELING BROOMSTICK
REUSABLE ITEM - Broomstick
A durable, finely-built broomstick designed for optimal maneuverability and short bursts of speed. It is not likely to break or be easily damaged, but does not fly reliably over long distances or high altitudes. This is one of the more popular broom varieties used in formal magic duels. Can be used to partake in air duels.
[attr="class","item"]
DUELING WAND
REUSABLE ITEM - Wand
A premium wand of the M.A.G.I brand. It is lightweight and easy to use, made primarily for duelists. It is especially good at focusing and accelerating targeted spells, but less effective at grander, area of effect types of spells. It does not break very easily. Can be used to partake in duels.
Limited Use Items
[attr="class","item"]
PHOENIX DOWN
Limited Use Item - 1 use
Prevents death; but counts as an item in a given thread. It's penalties include a single rank drop, and halving (rounded down) of the AP of the character that uses it.
[attr="class","item"]
FOUR-LEAFED CLOVER
Limited Use Item - 1 use
An item that will grant your character very good fortune akin to serendipity for one thread (rank: b). Your character will find themselves winning poker and finding their way through unfamiliar territory surprisingly easy after consuming this clover. It's a staple ingredient in Liquid Luck, the wide-sought-after alchemical potion. Can only be used once.
[attr="class","item"]
INCOMPLETE PANACEA
Limited Use Item - 1 use
A serum that can cure any ailment except mortality. So close, and yet so far away. One time use.
Miscellaneous
[attr="class","item"]
MYSTERIOUS FRAGMENT B
MISC. ITEM - SPECIAL EVENT
An odd, broken fragment of something that wound up in your possession after the nightmare. an antique collector or hell even kiki will pay a hefty amount for this, but you are inexplicably attracted to it. it feels like magic is radiating off from its core. could this be a piece of something else?
[attr="class","item"]
RIGHT HALF OF HEART NECKLACE
MISC. ITEM - Special Event
The right half of a heart necklace with a snowflake symbol inscribed on the back.
The matching half of a heart necklace gifted to Lucena Zamóre, inscribed with a special snowflake mana mark.
[attr="class","item"]
APPLICATION REWRITE
MISC. ITEM - APPLICATION REWRITE - USED
Allows for changes to your character’s application, including traits, history, and even familiar species. This can be used on any of your characters, regardless of whose inventory it's in.
Your character has had their first brush with their own mortality- they have come to realize the threat of death and the dangers of magic. Perhaps this has brought them closer to or further from their coven mates. Whatever it is, this harrowing encounter has left a mark on your character.
your character has had their taste of what lies beyond sundial's feeble walls. whether this has made them desire strength, knowledge,or power, or perhaps it has taught them or changed them entirely. it depends on these characters as individuals. and yet, this expedition has changed them. for better or worse.
Post by raven delacroix on Apr 27, 2018 14:16:35 GMT
[nospaces]
[attr="class","inventory"]
[attr="class","invhead"]
[attr="class","invname"]
Raven's Inventory
[attr="class","specialization"]
The Supernova [break]lures, baits, and explosives specialist
[PTabbedContent][PTab=basics]
[attr="class","elem"]
element
Fire
[attr="class","affi"]
affinity
Starcalling
Spellsinging
[attr="class","familiar"]
Familiar
[attr="class","scroll"]
[attr="class","item"]
Dai
White-tailed Deer | Fire | Alanis Alaustor
Dai is a large white-tailed stag, with antlers splitting into three branches. When willed, or by surge of adrenaline, these antlers are able to burst into flames. He has reddish brown coat, the signature white under-tail and a proud stance worthy of a prince.[break][break]
Dai carries himself regally. He is as blunt as his witch, and just as headstrong. He is calm and collected in almost every situation. He is an expert surveyor as well, and knows when it is time to retreat. He likes to offer advice to Raven, at the same time recognizes that Raven is her own person. Dai only offers her the possible outcomes of each of her options, and leaves her to decide. Whatever path Raven chooses to follow, Dai will be there. [break][break]
Raven often berates the stag to put more of a show, more of a playful banter than anything else. She knows, like how he cannot move her, she cannot move him as well. And so the two sticks together with each other, polar opposites, yin and yang, the prince and the star.
[attr="class","permanents"]
Skills & Permanents
[attr="class","scroll"]
[attr="class","item"]
Nothing
It's empty here
This section is for magical permanents, non-magical skills, and NPC Tie ins (basically, any ongoing status that does not need to be explicitly activated that staff might need to know about during a modded event).
[/PTab][PTab=element]
[attr="class","fullscroll"]
[attr="class","scroll"]
Elemental Skills
[attr="class","item"]
Nothing
It's empty here
Elemental skills can be earned all the same ways that an elemental technique can be earned, but there aren't many of them, so it's quite rare to have one!
Fire Techniques
[attr="class","item"]
CLOSE QUARTERS
Technique - Fire
This enables the witch to instantly create a ring of fire having a smallish radius with them at the center. They can use this to trap enemies or ward them away, but the size of the circle and the intensity and height of the flames depends on the skill of the witch.
[attr="class","item"]
FIRE WHIP
Technique - Fire
The user creates a whip of fire that can be wielded as a weapon and burns that which it touches. Fledgling witches will have to practice to solidify and manipulate the fire, whereas experienced witches can create and manipulate multiple fire whips that burn bright and intense.
[attr="class","item"]
FLAME BOMB
Technique - Fire
The user launches a set of small fireballs, which explode upon contact with their target. The amount of fireballs able to be created and the size of the explosions is dependent on the skill of the witch, meaning fledglings may only be able to create minor explosions, but experienced witches can create many fireballs with devastating effects. Masters of this technique would be able to control the direction and size of multiple fireballs simultaneously.
[attr="class","item"]
BURNING ECHO
Technique - Fire
The witch sends out two waves of flame with a few second delay between each wave. The flames usually take the shape of a ring and come out like a ring of smoke being blown out. The second flame is always weaker than the first, as it is done in quick succession with less time to charge the witch's mana into the attack.
[/PTab][PTab=affinity]
[attr="class","fullscroll"]
[attr="class","scroll"]
Affinity Skills
[attr="class","item"]
Nothing
It's empty here
Affinity skills can be earned all the same ways that an elemental technique can be earned, but there aren't many of them, so it's quite rare to have one!
General Scrolls
[attr="class","item"]
KNOCKERBACKER
Scroll - General
A quick scroll that, provided the witch is able to think quickly and be very accurate in their spellcasting, will knock-back a living or non-living being. this scroll becomes more powerful with the witch.
[attr="class","item"]
SCROLL OF THE SWITCH
Scroll - General
A very simple scroll that almost every witch possesses the knowledge of. It allows the witch and the familiar to switch places at any time or distance from each other. However, sudden switches can leave an inexperienced witch feeling dizzy or disoriented.
[attr="class","item"]
TELEKINESIS
Scroll - General
The witch can move around objects at their leisure- it’s not intended for offensive use as it’s difficult to make the objects go at high speeds. It’s also mentally exhausting for beginner witches as it requires quite a bit of focus to maintain. It’s generally used to lift objects off the ground or subtly in sleight of hand.
Starcalling Scrolls
[attr="class","item"]
FAULKHEIT'S GRIMOIRE: THE BASIC PROPERTIES OF STARDUST
Scroll - Starcalling
A witch with the knowledge of the contents of Faulkheit’s grimoire boasts expansive know-how on the characteristics, properties and uses of stardust. The first scroll talks about the creation and use of stardust in very small amounts, how to handle and use it. A witch will be able to extract small and concentration portions of stardust from the atmosphere. Unless already handy, stardust cannot be created without access to the sky. Stardust is strongest around 12 o’clock on both sides of the clock
[attr="class","item"]
FAULKHEIT’S GRIMOIRE: STARDUST AS PLASMA #3
Scroll - Starcalling
The witch can now sprinkle stardust over just about anything to turn it into an excellent conductor of electricity- when used in tandem with the rest of the scrolls of this series, it can turn very deadly.
[attr="class","item"]
CONSTELLAR GRIMOIRE: URSA MAJOR
Scroll - Starcalling
By calling upon Ursa Major, the user can receive the blessing of strength from the stars, finding that their physical attributes are all enhanced for as long as the caster can maintain the image of Ursa Major in the sky. The blessing can also be given to another witch.
[attr="class","item"]
CONSTELLAR GRIMOIRE: CANUS MAJOR
Scroll - Starcalling
Like the dog constellation while the witch is in the light of this constellation their strength and stamina are heightened. This blessing can be shared among multiple witches at the cost of diluting the overall power of the spell.
[attr="class","item"]
ASTRAGIC GRIMORE: LIBRA THE SCALES
Scroll - Starcalling
Anyone inscribed with this sign develops an altered interaction with gravity. The witch can inscribe one of two sides of the scale, either increasing the gravity on the object or person to slow them down, or decreasing the gravity of the person allowing for them to jump higher than normally possible.
[attr="class","item"]
ASTRAGIC GRIMORE: GEMINI THE TWINS
Scroll - Starcalling
Creates stardust clones of the user. These dark, twinkling clones cannot use mana and appear obviously inhuman, but are able to touch and use physical attacks. The strength of the witch determines how many clones can be created at once, how strong they are, and how long they last -- at novice rank, 2 clones of average human strength for a handful of minutes is standard. After being moderately damaged, they disintigrate into stardust.
[attr="class","item"]
THE STARMAKER’S GUIDE TO THE GALAXY #1
Scroll - Starcalling
An exceptionally well illustrated grimoire written by the beloved witch Lunella Lacehart, this particular scroll talks about the creation of a starette. It allows the user to bind stardust together at a focal point to create a floating ball of light and heat. A skilled user can make dozens of starettes at once, but knowledge of the rest of Lunella’s scrolls is required to fully utilize starettes. The user must have access to the sky or stardust to create one. At novice, this scroll no longer occupies a scroll slot.
[attr="class","item"]
THE STARMAKER’S GUIDE TO THE GALAXY #2
Scroll - Starcalling
The second installment details how to manipulate the gravitational field of stardust. In doing so, the user can use deployed starettes to pull objects or others towards it. The force of this pull gets stronger with the skill of user.
[attr="class","item"]
THE STARMAKER’S GUIDE TO THE GALAXY #3: SYZYGY
Scroll - Starcalling
The starcaller can compress stardust into a bag to be released at a later time. Depending on the density, the stardust may float around and gently illuminate a room when released. or, it might be packed in so tightly that it explodes like a flashbang.
[attr="class","item"]
BAG OF STARLIGHT
Scroll - Starcalling
This scroll can only be used by witches that can maintain three or more than three starettes at once. The witch lines them vertically and, after a second’s delay, a hyper-condensed and extremely powerful blast of stardust is created. The further away the three are from each other, the stronger he blast and larger its range.
Spellsinging Scrolls
[attr="class","item"]
SIREN CALL
Scroll - Spellsinging
An enchanting creature known to lure passing sailors to their death through bewitching songs, their fates sealed and often meeting a rather bitter end. The emphasis of the spell lies heavily within the voice and is rather similar to the Siren with its usage. The spell allows the witch to weave mana into their voice as when singing the song inscribed within the book. When sung successfully, individuals that fall victim to its charm will enter a small trance that leaves them dazed. However, there have been instances of strong minded individuals freeing themselves from its charm which could allow the spell to be rather tricky.
[attr="class","item"]
EVER-PLAYING INSTRUMENT
Scroll - Spellsinging
The spellsinger may sing along while an instrument is being played to cause the instrument to "remember" the song and essentially continue to play it on repeat... forever... these instruments don't tend to last very long due to frustrated neighbors breaking them out of spite.
[attr="class","item"]
A GENTLE WHISPER
Scroll - Spellsinging
The witch pours mana into their vocal chords in order to make a verbal suggestion towards another person or persons more convincing. The spell works best with simple commands such as "Sleep" or "Drop it". Sufficient willpower can easily overcome this ability as well as anything that blocks sounds. This spell also doesn't work well with long lasting effects or suggestions which are too complicated.
[/PTab][PTab=items]
[attr="class","fullscroll"]
[attr="class","scroll"]
Documentation
[attr="class","item"]
WITCH LICENSE
PERMIT - BASIC LICENSE
Your official, government approved permit that allows you to practice magic under a coven. Be careful not to get it lost or stolen.
[attr="class","item"]
KNIGHT'S CREST
Coven Crest - Helios Knights Fledgeling - unused
A shining crest that bears the symbol of the Helios Knights. This object was given upon being accepted into the Helios Knights. Though it seems like a simple keepsake, this item will serve as your character’s lifeline in the face of imminent peril. When the bearer’s mana reaches critical levels, all items made similarly will begin to glow as a mass signal is sent to witches of your coven, allowing them to come to your aid should anything happen. May be used once to escape death.
Reusable Items
[attr="class","item"]
BAND OF THORNS
REUSABLE ITEM - Novice Band of Thorns
At a glance, his golden metal armband appears to merely be fashionable accessory with a rose-shaped ornament. However, when the wearer is attacked, a vine-like cord will lash out at the attacker with a thorny retribution. Its reach is limited, and will only snap out at incoming threats which target the head and upper body (when worn on the arm) on the side of the wearer where the band resides. Some witches wear multiple of these bands across their arms and legs for increased range of protection and more painful retaliation from the metal thorns. Created by a novice-ranked enchanter.
[attr="class","item"]
BASIC WAND
REUSABLE ITEM - Wand
A basic wand of the M.A.G.I. brand. It is lightweight and easy to use, made for general purposes. It helps focus spells but is general weak and breaks easily. Required to partake in duels.
[attr="class","item"]
WOODWALKER NECKLACE
REUSABLE ITEM - Unique
These small white wings are magically enchanted to attach at the shoulder blade and allow the wearer to fly. Although they aren't as fast as a broom, their compact nature makes them highly maneuverable (after learning to use them properly, of course).
[attr="class","item"]
CUPID'S WINGS
REUSABLE ITEM - Unique
This necklace reduces the presence of the wearer in forested areas or locations with a high density of plants. The wearer will not leave tracks, nor a scent trail, nor sounds of movement. They become difficult to notice even when they aren't actively attempting to hide. This even works on wraiths when in a wooded area, and is key to traversing the deepest parts of the wilds unharmed.
[attr="class","item"]
MIRROR OF THE CIRCLE
REUSABLE ITEM - FLEDGELING MIRROR LINKING
A compact mirror made of tastefully engraved precious metals. When in or around the Helios Knights Hall, it links its image with a full-length mirror in the room reserved for the group known as the Circle of Heirs.
Limited Use Items
[attr="class","item"]
MERLO’S MISCELLANY #5: SONIC BOMB
Limited Use Item - 1 use
A bubbling, angry red solution held in a glass vial that seems too small. When the glass is shattered, an extremely loud noise erupts from the point of contact, deafening and likely to stun. While beginners are limited in their scope, experienced alchemists have been said to stop lines of enemies in their tracks, at least momentarily. Designed for 1 time use.
[attr="class","item"]
STRANGLE SCARF
Limited Use Item - 1 use - used
A spurned lover channeled their love into the thread used to create a final gift. After all, the object of their affection could never escape their loving grasp. The Strangle Scarf is used to demonstrate to weavers why they need to be careful in what they create, no matter how practiced they are. The idea is simple: take the idea of a clingy piece of fabric or a magically snug piece of clothing and remove all the safeguards on the item so that it continues to constrict. Depending on the durability of the scarf, the target could cut the scarf off with ease, or have to take more drastic measures.
[attr="class","item"]
THE ALCHEMIST'S TRADE: HEART OF CUPID
Limited Use Item - 2 uses
Once used, the witch that the victim lays eyes upon will become their object of intense obsession, love, desire, etc for a limited time. The vial contains enough of this potion for 2 uses.
[attr="class","item"]
APHRODITE'S DUST
Limited Use Item - 3 uses
A potion that enhances the beauty of the user, making them radiate a magical and gorgeous aura. Unfortunately, it also makes monsters highly attracted to the witch. The vial contains enough of this potion for 3 uses.
[attr="class","item"]
STARBURN CANDLE
Limited Use Item - 3 uses
Rather than a red fire, this candle's wick burns with a dark and void-like flame, at the same time releasing brilliant sparks of light. The beautiful display is often described as the birth of a tiny galaxy. It is also particularly useful for starcallers, since it provides a hearty quantity of stardust with which the caster may strengthen their spells, even in broad daylight. This item has enough wax remaining to be used in 3 threads.
[attr="class","item"]
WHITE FAN OF THE FINALE
Limited Use Item - 3 uses
When swiping this foldable fan in a wide arc, a thick cloud of white butterflies bursts from its edge. Similar items are often used by performers to obscure and distract their audience's gaze when a character needs to suddenly leave the stage. Item loses its magical ability after 3 uses.
Miscellaneous
[attr="class","item"]
APPLICATION REWRITE
MISC. ITEM - APPLICATION REWRITE - UNUSED
Allows for changes to your character’s application, including traits, history, and even familiar species. This can be used on any of your characters, regardless of whose inventory it's in.
It's really a different world, isn't it? She rose to stardom with relative ease, but getting to the stars is entirely a different feat. She stretches her hand, reaching, but it's so far away. All of her advantages turn against her. Ego? Fame? What are those? Realization hits hard--people only recognize her for her talents, not her power. It remains a dream, to reach the stars, preferably on killer heels to stab haters. Though not for long.
come out upon my seas cursed missed opportunities am i a part of the cure or am I part of the disease
[attr="class","comehome"]
Alfons seems not to be too happy when Percy pushes him aside. Good, as he should be. He glares at Percy as the Leviathan talks to Jelly and demands action from her. His face further sours when Jelly directs the blame at him. Percy smiles internally.
Percy waves Jelly's latter statement away. "Oh come on. I could never replace the boss." Then he turns to Alfons and gives him an accusatory look. Adding fuel to the flame, he adds, "How about you, old man. Haven't you heard the saying, 'it's rude to keep a lady waiting?' That's what exactly you're doing. So what's the hold up?"
Alfons has been holding his breath, his facing turning beat red. He breathes deep, slowly, and raises his chin ever so slightly. Percy squints. That's not a good sign. That's a sign of defiance, and it looks like he's not about to let the duo meet the boss.
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Post by raven delacroix on Dec 30, 2018 14:35:57 GMT
[nospaces]
[attr="class","campus"]
[attr="class","campustitle"] 自業自得.
[attr="class","campussub"] darling, you're a far-fetched dream.
[attr="class","campustag"] @/open![break] Today, Raven wakes up feeling hotter than usual. She is sweating so bad that her pyjamas cling to her skin. She brings a shaking hand to feel her temperature on her neck, her forehead. Oh god, why is she burning hot? She starts thinking back, replaying the previous days. Maybe she caught a cough or something, but where,
[attr="class","oppa"]
Today, Raven wakes up feeling hotter than usual. She is sweating so bad that her pyjamas cling to her skin. She brings a shaking hand to feel her temperature on her neck, her forehead. Oh god, why is she burning hot? She starts thinking back, replaying the previous days. Maybe she caught a cough or something, but where, and when?[break][break]
She feels an itch in her throat. She swallows, and that's when she realizes her throat is dry.[break][break]
The white-haired woman inches to her medicine cabinet. She grabs a potion known to cure cough. She spills some drops on the floor as she lifts the bottle up to her lips. The liquid tasted bitter that Raven's stomach recoils, wanting to empty itself. But Raven perseveres. She fixes her hair, dresses up nicely, but she is having chills so she buries herself in a wool sweater before setting off to find a doctor. [break][break]
Raven starts crying the moment she sees a couple. Why is she crying? They look so sweet, Raven can almost feel her temperature rising from jealousy. Why can't she hold someone else's hand and cuddle and do things together and be happy? Then she sees another couple kissing by the shade of an oak tree and she sniffles her sobs.[break][break]
The way to the nearest alchemist-physician passes by a park. Raven sits on one of the benches all too aware of the budging love in the air. "Ughhh," Raven groans. She feels sick to the core and curls up on the bench, bringing her knees up to her chest. [break][break]
[attr="class","pipostpost"]those who fell through the cracks of the city find their family here. part criminal organization, part banner for underground revolutionaries, it's hard to identify a cohesive structure to the black fang. if it has a leadership structure, it's impossible to identify. regardless, their expertise in smuggling whatever item the heart desires has earned them enmity from the major organizations, and a target on their heads. [break][break]
#percival grayreme[break] yellow team. [break](1) scroll name (2) scroll name (3) scroll name