this is Salem, a land filled with magic and maladies. It is a place where witches and their elemental familiars gather, a home to legend and
lore that predates time itself. Yet of all the wicked and wonderful stories the past can tell us of, the most magical are the ones yet to happen.
This is Salem - this is the start of your very own journey. Welcome to starfall
Starfall is an animaga witch roleplay set in mostly modern times. Members play as witches in a world plagued by monsters, where the only safe spots are walled cities. Starfall strives to be a character-driven roleplay with expansive lore and a highly interactive plotline. We want to allow members to
create and look back on a magical journey, and mold the site and its plot as their characters grow.
Claire has never been a tracker. It is a mystery why the Vadén family calls her for this job. Her brute build and battle-hardened fists are used to combat--head-on charge. She does not have a way with words, she could not even understand characters in books unless she would be willing to spend a hefty amount of time reading the text. Her sentences are far from street-slang, but they lack the metaphor and beauty an intellectual's has.
Perhaps that's what they want? For Eira to be brought to the path of the righteous, by hook or by crook. But then they specified to be gentle on the daughter.
"Pfft," Vani says. The boar is walking ahead of Claire, proud and not all sneaky just like how a tracker should be. "Stop thinking too much, Claire. Just knock her lights out and carry her back, wake her up with a good punch. Couldn't be that hard."
As usual, Vani has very little idea of the actual situation. Claire does follow his advice, though, at least a line of it. After all, if she is given a job, she gets the job done, no matter what.
The woman is a noticeable presence, the only presence of black amidst the hues of green, blue, and earth. The sun paints subtle highlights and shadows on the banks of river Verda.
The Knight and the boar makes their presence known as they use Large Spread to enclose the woman inside a closed but sizable wall of ice. She is too far away to actually see if the ice manages to trap the woman. Nonetheless, even if she tries to escape, Claire makes sure Large Spread will follow her trail until she is caught.
There is solace to be found amongst the emerald hues of the grasslands with guarded walls built high around its perimeter; the soil fertile and untouched from prying hands– a change of pace. The silence it brought was her own personal refuge from the crowds that ran rampant within the city, it was a moment where she could pool her own thoughts together surrounded by its comforting pace. If she could, she would have left Sundial behind without a moment's hesitation though she has a coven to think about and a task that must be met one way or another.
She stands comfortably near the banks of Verda River, pale colored eyes peering into deep winding waters while she revels within the quiet atmosphere; content and unaware of the storm that lurked moments away. Her head soon tilts her focus away from the water, small gloved hands gently cradling a wooden instrument case; fingers carefully pulling at its gold colored latch to reveal a well protected violin. The case is placed on the ground, her movements paced as she gently removes the instrument from its case alongside the bow.
The gloves that once protected her hands are discarded as fingers slowly move to rest in an all too familiar position, arms vaguely poised once the bow settles onto the strings. There was once a time where the music she played brought resentment into her mind, long hours of practice spent to entertain her deceitful family though those years have gone and passed; now she plays simply for herself.
A gentle puff of air slips past pale colored lips, fingers faintly twitching to put her music into action though the thought was short lived. Her arms lower slightly as the sound of ice cracks from a distance before her eyes are greeted with a flash of blue, frozen walls threatening to loom and keep her inside its walls. Yet, she is quick to move on her feet using the small gap to slip from its confinements before she could be entirely caged from her unknown attacker.
Her own name cuts through her like daggers though she refuses to let on that her nerves are rattled by the unfamiliar voice, “Most prefer to greet with a simple hello, but I’m truly honored to receive a unique greeting.” Eira manages out, her voice unwavering.
The ice disturbs the gentle of the afternoon. It engulfs anything above the ground that stands on its path. The water vapor freezes with a pop, and the continuous action rings throughout the riverbanks. It is a sturdy ice, but slow, Claire has to admit. Yet Eira manages to escape the enclosure, and the Large Spread snaps close a breath's away from the Eira.
Changing plans, Claire abandons Large Spread and opts for Skater. Vani knows what to do, and the familiar and the witch splits directions with the goal of cornering Eira in mind. Vani charges from behind, while Claire takes the longer, more obscure way. The Knight slips through the thickness of the forest. The unevenness of the ground nor the maze of branches and twigs pose no problem for the armored woman. She breaks through with brute strength and speed.
Assuming Eira demands chase, the duo would gladly oblige. The boar closes in, and so does Claire. When she is in earshot, Claire speaks in a cold, threatening voice, completely opposite of the words she utters. "We just want to talk. You and I, calmly."
Vani roars from behind Eira, further disproving Claire's words. But she doesn't care.
"Not just me," Claire adds. "Your family misses you, too. They would gladly appreciate your presence in their humble household."
Eira has lost her way, Claire was told. The black sheep of the family, she refuses to conform to societal norms and now does deeds shrouded in darkness and mystery. Claire does not know how true that was. The elite class is as dark and mysterious as what the Vaden family makes of Eira. Just how problematic the girl is if the family needs a novice Knight to 'bring' her back to them? From Claire's initial judgment Eira is of legal age. What does the family's justification that makes them think that their child is bound to them?
But Claire is called for the job. She shuts her mouth and follows. Gold awaits at the end.
"Missus," Claire calls again, now within Eira's easy reach. "We can work this out without tiring our lungs and feet. What do you think of that compromise?"