this is Salem, a land filled with magic and maladies. It is a place where witches and their elemental familiars gather, a home to legend and
lore that predates time itself. Yet of all the wicked and wonderful stories the past can tell us of, the most magical are the ones yet to happen.
This is Salem - this is the start of your very own journey. Welcome to starfall
Starfall is an animaga witch roleplay set in mostly modern times. Members play as witches in a world plagued by monsters, where the only safe spots are walled cities. Starfall strives to be a character-driven roleplay with expansive lore and a highly interactive plotline. We want to allow members to
create and look back on a magical journey, and mold the site and its plot as their characters grow.
Wait what is going on again? Oh right they were breaking into an old mansion. That is a thing that is happening. He wasnt totally spacing out trying to think of something else. His mind wasnt wandering away to the thought of strung up corpses. The satisfaction of their lifeless bodies getting what they deserve. And boy did they deserve it.
On the plus side Heath's work allowed the two to move toward him. He was right behind Zeph... moving pretty easily in the darkness thanks to his nighteye potion. It was kind of nice to not be tripping over things or being forced to use his magic as a big nightlight for once. He just had to remind himself not to look to much at his own elemental magic if he had to use it later. That would probably hurt his eyes with how bright it was.
There was a cellar door that looked in desperate need of repair. The older twink before him was using a pen or something to knock out pieces of wood in the door. It wasnt a very fast plan but it would probably work. It might also look way more suspicious than if he picked the lock since... you know the lock wouldnt be missing that way. Zeph looked at him asking about bringing lock picks.
The young man reached into his back pocket to pull out two metallic items. Since he knew they were breaking into a place he brought the good stuff... actual nice lock picks instead of he hairpins he was used to using. Then again he did have two pins in his hair just in case as well. Always be prepared. Thats what was drilled into him in the circus life. As well as maybe some lockpicking and pickpocketting skills.
"Yes indeedy. Lets break in." He shooed heath away from the lock and door. The witch placed the two metal lock picks into the old lock. You could hear the sound of metal scraping metal as he twisted and turned the pins around to get into the juicy center of the lock. With much more force than normal thanks to the aged metal of the lock you could see the metal turn. With a soft click the place was unlocked. Well that was easier than he thought. Thank you fancy lock picks.
Post by heath ambroise on Nov 19, 2018 7:54:02 GMT
He was more than happy to let Zeph and Billy, or well, more so Billy at the moment, mess with the lock. He kept trying to be useful, glancing around for signs of activity around them. He doubted they’d been noticed just yet. It was silent for a minute, the only sounds coming from the lock pick scraping against rusted metal. But eventually, it clears up and they’re in. He reaches over to grab the lock and pockets it. “I don’t wanna leave it out here while we’re in there.” He explained after a moment. Not that he was scared of what was going be in the basement, he was, but he didn’t want this to become a horror movie. At least if they took the lock with him it mitigated the possibility of that ‘we got locked in!’ trope a lot of people fell into.
You know unless the owner and/or thief brought a new lock while they were inside. Unlikely, and the moment that crossed his mind he shivered and pushed it away. No sir, he was good with the current situation. “I wouldn’t suppose either of you has a flashlight?” he asked looking down at the darkness. Sinclair stared up at him before slinking down the concrete steps and after a few moments Heath does the same. There’s not that many steps and he can see the landing at least, but its still off putting. “Let’s find this quick and get out of here.” He grumbled as he closed he eyes to get them used to the darkness bellow.
The cellar was, for lack of a better word, shitty. It was cold, damp, dead bugs on the corners of the ground, miscellaneous mouse or rat droppings. The worst. It matched the mansion perfectly. He didn’t want to keep going on his own and waited for his companions to join him. Maybe it was a small cellar. After all, they didn’t actually go through a lot of stairs to get there. He could only be positive about this and maybe something would turn out to be right. He felt a little braver with his friends there and slowly started down the hall. There wasn’t a huge echo in their footsteps, meaning the hallway was short. Great it was a shitty tiny cellar thank the gods. His hand on the gross wall, he finally touched a door frame. The hallway was opening up. “See anything?” he asked, his voice a harsh whisper. He really didn’t want to speak up.
[attr="class","gearcore"] Well then, in to the cellar they go... The crafter was, unfortunately, ill-prepared for covert night vision activities. Sure, he could cast illumination on a random object, but that would act like a beacon for any wandering eyes and defeat the purpose of cutting the lights in the first place. "I mean, I could make one for ya. But Billy's the guy with night vision potions," Zeph replies to Heath, who seemed to be just as unprepared as (if not moreso than) himself.
Spock lets out a quiet bark to get the others' attention and pops out of the bottomless chest her makeshift pirate ship, one very softly glowing crystal in each hand. It wasn't enough to see any further than an inch, but it seemed like the gems were beginning to react to the presence of the idol after being brought into the building (albeit minimally). At least it was something -- and it gives the crafter an idea. Before Billy closes the door behind them, he tosses one of the crystals outside, allowing for his mechanical crow to swoop down and snatch it up.
His atheneum interface flickers to life in the otherwise dark cellar, a glow as dim as the crystal locators. "I can't see any more down here than you, mate -- but I'm gonna see which way we should be headin', since we know how these things'll react now," Zeph quietly answers from the back of their trio. The image on the screen is the first person view from the crow as it glides around the house, glancing back and forth from the house to the crystal held in its foot to see where it glows brightest. The crafter's attention is consumed primarily by this task, since avoiding drawing attention by flying too close to a window was a feat easier said than done.