this is Salem, a land filled with magic and maladies. It is a place where witches and their elemental familiars gather, a home to legend and
lore that predates time itself. Yet of all the wicked and wonderful stories the past can tell us of, the most magical are the ones yet to happen.
This is Salem - this is the start of your very own journey. Welcome to starfall
Starfall is an animaga witch roleplay set in mostly modern times. Members play as witches in a world plagued by monsters, where the only safe spots are walled cities. Starfall strives to be a character-driven roleplay with expansive lore and a highly interactive plotline. We want to allow members to
create and look back on a magical journey, and mold the site and its plot as their characters grow.
description: Typically solitary, Heath has never had much interest or practice in charismatic conversation with others. Until recently, he has taken his first step in being more involved with his own coven which has afforded him opportunities to interact with many kinds of people. Even more, he has taken strides in becoming a more charismatic, and adaptable communicator. A skill that will likely serve him in his future endeavors.
Planted amidst multiple small business endeavors or volunteering his assistance where he can, he's had to do his best to keep those around him convinced things are alright. Whether its handling a storefront, amending the mistakes of those bellow him, or even offering his own knowledge, Heath has improved not only his tolerance for conversation, but his ability to smooth over most prickly situations.
bonuses: hope this is ok and makes sense!! ;; - first quest: novice
description: "It's like I'm always causin' problems, causin' hell. I didn't mean to put you through this, I can tell."
For a boy so focused on self preservation and advancement, little time has, if ever, been placed on personal relationships. The feelings that strike hot when he thinks of his best friend are completely certain, set in stone, until they aren't. Comically unaware, fate sets up the house of cards that is his and Charani Petrov 's relationship before Aiden smashes it down. Suddenly he isn't so sure of anything anymore and he's left to wonder if the truth of it all was really worth chasing.
Shaken hands are left to protect the embers of whatever this is now, and Aiden struggles with the reality that he can't go back to how things were. Not anymore. Overwhelmed with his own guilt, he steadfastly wills himself to be better and once he can shake that off, come to terms with how he truly feels.
bonuses: WEEPS - shadow - first quest: adept - kiss kiss, fall in love
Last Edit: Nov 8, 2019 21:14:07 GMT by aiden emerson
(since these finished prior to the rule change which allowed AP to be granted per thread, only 1 AP is being given for each thread not already in the archives)
(since these finished prior to the rule change which allowed ap to be granted per thread, only 1 ap is being given for each thread not already in the archives)
(since these finished prior to the rule change which allowed ap to be granted per thread, only 1 ap is being given for each thread not already in the archives)
character: @emery link to all applicable threads:Sheathing Our Swords i.) MYSTERIUM [EVENT] ii.) THE TWIN GODDESSES description: She has been taught values of the Argentia, values that have been imprinted in their mind for years, the values that have shaped her into becoming a heartless soldier, the values that have caused their exile. Now she has nothing to believe, no one to trust. But moving to Sundial, she learns so much more. She learns of the lives that would have been snuffed out by her old coven, discovers the true meaning of morality. She learns what it means to be a true Knight, meets friends kinder than the people she had met in her previous life. And through all the years of unjust morals that has been taught to her, she learns to sheathe the sword of the false legacy given to her and aims to form one of her own. bonuses: > first ever quest (+5 ap) > first quest: apprentice (+1 technique) > substancial familiar/witch interaction (+1 technique) > quest with no missions (+5 ap)
character: @jail link to all applicable threads:No Skates For Now i.) icefire ii.) let us trace frostflowers across the ground, you and i description: It starts with a compliment. She'd sat on a bench to watch the ice skaters' movements on the rink, and the next thing she knew she praises a young skater for her efforts and ends up being offered lessons and taught to skate by that same skater, Kaelin Ó'Coileáin, who becomes a good acquaintance, a friend, even. She's grateful to be introduced to a new hobby, however, try as she might, she has minimal knowledge of skating and is not sure if it would ever be a good hobby for her to take. Kaelin has taught her well, and she thanks her for that, however Jelly is not so much of a fast learner. Better luck next time, then, but she'll keep trying... if she had the motivation, which is unlikely. bonuses: > first ever quest > first quest: novice > shadow > quest with no missions > develop non-magical skill/hobby(?) > friendship is magic(?)