this is Salem, a land filled with magic and maladies. It is a place where witches and their elemental familiars gather, a home to legend and
lore that predates time itself. Yet of all the wicked and wonderful stories the past can tell us of, the most magical are the ones yet to happen.
This is Salem - this is the start of your very own journey. Welcome to starfall
Starfall is an animaga witch roleplay set in mostly modern times. Members play as witches in a world plagued by monsters, where the only safe spots are walled cities. Starfall strives to be a character-driven roleplay with expansive lore and a highly interactive plotline. We want to allow members to
create and look back on a magical journey, and mold the site and its plot as their characters grow.
neatly rolled up behind a glass case, kiki displays an array of spells available for purchase. many of them come and go, and it's regularly rotated to keep stock fresh. *scrolls marked with an asterisk can be bought by non-specialists for a markup of 75%.
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[attr="class","stafftemptitle"] scrolls
[attr="class","stafftempitem"] ALCHEMY - MERLO’S MISCELLANY #3: NIGHTEYE*[break] ( 240g | 6 in stock ) This dark green, viscous liquid is not meant for ingestion, but rather, to be smeared across a witch’s eyes to grant them enhanced vision at night. Unfortunately, this means that any exposure to light is exceedingly painful for the duration of this potion, or until wiped away. Its potency and effective duration would depend on the rank and strength of its brewer.
[attr="class","stafftempitem"] ATHENEUM - THE MODERN ATHENIAN: QUICKTHINK[break] ( 220g | 6 in stock ) This scroll allows the athenian to more rapidly read and process any data in their interface. Mana is drained throughout the process, and overuse of this scroll is often leads to intense headaches. Experienced athenians are generally better able to faster process data than fledglings.
[attr="class","stafftempitem"] AUGMENTATION - THANE’S GRIMOIRE: ELEMENTAL SUPPLEMENTATION ([insert element]*)[break] ( 230g | 7 in stock ) Thane dedicates a section of his grimoire to enhancing the potency of the elements. Despite having a general common method, since different properties are enhanced for different elements (thickness and strength of darkness, heat and intensity of fire, intensity of light, etc), he went on to make different scrolls for each element. This one helps the augmenter enhance [insert own element here]
[attr="class","stafftempitem"] CRAFTING - PRANKS FOR DUMMIES - MATTEO STYLE: BUZZEROO*[break] ( 190g | 4 in stock ) Created by Matteo Garcia, this mini journal/handbook is a collection of machine ideas more suited towards pranking - with possibilities of being used in battle, however unlikely that may be. This blueprint shows how to make a small device which, when fitted like a ring and hidden in a palm, can be a creative way to shock people when you give them a handshake. The enchanted portion which provides the shock is encased in metal. The voltage can be upped or lessened, depending on mana input and the skill of the user.
[attr="class","stafftempitem"] DIVINATION - TELEPATHY[break] ( 240g | 2 in stock ) By forming a mental link with another, the seer and another can communicate wordlessly, and even exchange ideas and memories. The distance between the two individuals which can be reached while maintaining the mental link increases with the experience of the seer.
[attr="class","stafftempitem"] ENCHANTMENT - MIRROR LINKING*[break] ( 220g | 1 in stock ) This scroll teaches the witch how to enchant a pair of mirrors to create a two-way communication device. The reflection of one mirror is shown on the surface of the other, and vice versa, allowing communication between them. The distance for which they are effective is determined by the strength of the witch who created them.
[attr="class","stafftempitem"] ILLUSION - ILLUSIONIST’S HANDBOOK: AURA OF THE KING[break] ( 250g | 7 in stock ) When in use, this scroll allows the witch to obtain a massive aura of regal, commanding presence. It can be use to boost morale, intimidate, gain credibility or (given a large enough rank difference) force others into submission. It seems to have a similar effect on monsters, but also seems to vary wildly - from weaker monsters fleeing to powerful ones becoming wary, agitated and fearful.
[attr="class","stafftempitem"] PLANTSHAPING - BELLADONNA[break] ( 260g | 4 in stock ) This is a staple for anyone studying natural poisons. It allows the shaper to identify and extract mana-charged toxins from a plant of their choice, in a liquid form. Typically used for further research, or as a component in alchemy.
[attr="class","stafftempitem"] PURIFICATION - DETECTION[break] ( 250g | 5 in stock ) A basic spell for purifiers, this scroll allows the witch to sense the presence of mana manipulation in a large radius, and is particularly useful in locating a starting-point to begin any environmental purification. Unlike the 'Clear Sight' volumes, this spell does not help in identifying the affinity used, though could aid in coming to a conclusion.
[attr="class","stafftempitem"] RUNIC TALISMANS[break] ( 230g | 2 in stock ) A guide to creating runic talismans. Talismans do not have to be protective - they can bring about malicious effects too, or other effects depending on the runes involved. Beginners will only be able to cause very basic, almost negligible effects; further practice and modification can result in much more powerful effects.
[attr="class","stafftempitem"] SPELLSINGING - LOST IN THOUGHT[break] ( 200g | 3 in stock ) A scroll that pertains the lyrics to an ancient song and the details to properly utilize the potential hidden deep within its words and haunting melody. Lost in Thought utilizes the voice or instrument of the witch and when performed properly, taps into the mana found within the area to rejuvenate weakened witches. The spell is not to be taken lightly and can pose a potential threat to the performer if the spell is used often within a short period of time, however, minimal usage can still cause some fatigue.
[attr="class","stafftempitem"] STARCALLING - FAULKHEIT’S GRIMOIRE: BASIC PROPERTIES OF STARDUST[break] ( 310g | 7 in stock ) A witch with the knowledge of the contents of Faulkheit’s grimoire boasts an expansive know-how on the characteristics, properties and uses of stardust. The first scroll talks about the creation and use of stardust in very small amounts, how to handle and use it. A witch will be able to extract small and concentration portions of stardust from the atmosphere. Unless already handy, stardust cannot be created without access to the sky. Stardust is strongest around 12 o’clock on both sides of the clock.
[attr="class","stafftempitem"] SUMMONING - DIVINE INVOCATION, VOLUME 1: SELENITY’S MERCY[break] ( 350g | 9 in stock ) By summoning an aspect of the moon deity Selenity, the caster summons a silver-white light around their hands that can heal physical wounds through contact. Beginner summoners will only be able to heal minor wounds such as cuts and bruises - though they can still ease the pain of more major wounds - but masters of this spell are said to be able to bring back someone from the brink of death. Regardless of rank, it is consistent that the more serious the wound, the more mana is expended.
[attr="class","stafftempitem"] TRANSFIGURATION - SCROLL OF FLUIDITY[break] ( 240g | 5 in stock ) When used against a solid object, this scroll transforms it into a liquid, and it transforms a liquid into a gas. It can only be used against non-living beings, and is far easier to use when the object in question is small or stationary.
[attr="class","stafftempitem"] WEAVING - BAG OF HOLDING*[break] ( 220g | 4 in stock ) This is a standard but eternally useful weaver product. Fledgling weavers may only manage a small sack that holds on item, but masters may manage a haven bag that one could use as a house!
[attr="class","stafftempitem"] GENERAL - REPARIO[break] ( 250g | 18 in stock ) A basic scroll that mends broken objects.
[attr="class","stafftempitem"] DREAMSHAPING A dream or nightmare concocted in the mind of a seer can be forced onto sleeping targets. This can be used in conjunction with the dreamwalking skill for the seer to both observe and control a dream. Typically, the effects of this scroll need to be administered by touch. Depending on the target’s frame of mind, the dream may alter its original course. This is especially the case with novices that are unable to create “thoroughly mapped” dreams.
[attr="class","stafftempitem"] REDIRECT, SCROLL 2 The caster redirects the flow of mana from two different spells such that they collide into each other, usually to explosive effects. Higher leveled spells, and spells cast by strong witches, are more difficult to manipulate.
[attr="class","stafftempitem"] FAIRY RINGS: THE SUMMONER’S CIRCLE This scroll was created to support summoners, whether that be the caster themselves, or allies. While inside this fairy ring, a summoner will find it much less taxing to summon things, particularly with spiritual summoning. However, recently plantshapers have worked out how to create a fairy ring with the opposite effect - that is, making summoning more difficult for the summoner; the two different effects, ironically enough, are very similar in casting and the rings look almost identical. Like all fairy rings, the spell is ‘broken’ upon more than a quarter of the mushrooms being destroyed.
[attr="class","stafftempitem"] CONSTELLER GRIMOIRE: EYE OF HORUS[break] Allows the witch to ascribe to eye constellation upon a surface as a temporary minds eye. The length of time it remains active depends on the witches rank with fledgling witches only managing minutes before the constellation dissipates from lack of mana.
[attr="class","stafftempitem"] WI-STOR #2: MONSTERS Wi-STOR is the most widely circulated database specifically made for athenians. This particular edition of Wi-STOR has a comprehensive listing of wraiths in their most common forms, generally with a list of weaknesses and strengths as well as other crucial details. It is sure to make combat against them easier.
[attr="class","stafftempitem"] SCROLL OF THE SENSES This scroll allows the witch to temporarily share in their familiar's sensory input, including but not limited to sight, smell, taste, touch, and hearing. Fledglings may only be able to access one of their familiar's senses at a time, and only for a short time, but masters can all but experience the world through their familiar.
[attr="class","stafftempitem"] FAIRY RINGS: THE SUMMONER’S CIRCLE This scroll was created to support summoners, whether that be the caster themselves, or allies. While inside this fairy ring, a summoner will find it much less taxing to summon things, particularly with spiritual summoning. However, recently plantshapers have worked out how to create a fairy ring with the opposite effect - that is, making summoning more difficult for the summoner; the two different effects, ironically enough, are very similar in casting and the rings look almost identical. Like all fairy rings, the spell is ‘broken’ upon more than a quarter of the mushrooms being destroyed.
[attr="class","stafftempitem"] AUGMENTATION FOR DUMMIES #2 Part of Arkhanka Themisis' 'Witchcraft for Dummies' series, this scroll caters to the basics of augmentation - the ability to manipulate the attribute of speed. Upon being cast on another witch, or themselves, the subject will find their speed increasing several fold. While this boost isn't much for beginners, more experienced witches can cast augments that will increase their strength by thrice their actual ability.
[attr="class","stafftempitem"] EVERHART’S ELIXIRS #5: FLASK OF FROST One of everhart’s signature creations; when ingested, this allows the witch to form an icy armor across their skin that lasts only momentarily before dissipating, typically for defensive purposes. Inexperienced users typically cannot form a stable enough layer to cover themselves completely, with the ice commonly manifesting in patches across their arms, if any. Experienced users have been known to almost completely encase themselves in this, forming a fairly effective protective layer against any attacks. It exists only for short bursts, enough to deter or deflect an attack, though prolonged usage will likely harm the witch themselves.
[attr="class","stafftempitem"] A SUBTLE TOUCH: SCROLL #14 This illusion makes the target feel like they’re out of breath, or that they can’t breathe. Fledgling illusionists usually can only make the target feel a shortness of breath, which usually results in the target gasping for breath, but master summoners have been known to suffocate people by convincing them that they are entirely unable to breathe.
[attr="class","stafftempitem"] SCROLL OF THE SENSES This scroll allows the witch to temporarily share in their familiar's sensory input, including but not limited to sight, smell, taste, touch, and hearing. Fledglings may only be able to access one of their familiar's senses at a time, and only for a short time, but masters can all but experience the world through their familiar.
[attr="class","stafftempitem"] DREAMSHAPING A dream or nightmare concocted in the mind of a seer can be forced onto sleeping targets. This can be used in conjunction with the dreamwalking skill for the seer to both observe and control a dream. Typically, the effects of this scroll need to be administered by touch. Depending on the target’s frame of mind, the dream may alter its original course. This is especially the case with novices that are unable to create “thoroughly mapped” dreams.
[attr="class","stafftempitem"] RUNIC ENHANCEMENT #1 ACTIVATION ENHANCES To be applied to living or magical beings, runic enhancement can be done through method of temporary ink, or by carrying sheets/carvings of specific runes. Once written, they can be activated by the scriptor to begin the enhancement. The enhancement depends on the runes used, but is generally temporary and rapidly loses potency.
[attr="class","stafftempitem"] AUGMENTATION FOR DUMMIES #2 Part of Arkhanka Themisis' 'Witchcraft for Dummies' series, this scroll caters to the basics of augmentation - the ability to manipulate the attribute of speed. Upon being cast on another witch, or themselves, the subject will find their speed increasing several fold. While this boost isn't much for beginners, more experienced witches can cast augments that will increase their strength by thrice their actual ability.
[attr="class","stafftempitem"] CONSTELLER GRIMOIRE: EYE OF HORUS Allows the witch to ascribe to eye constellation upon a surface as a temporary minds eye. The length of time it remains active depends on the witches rank with fledgling witches only managing minutes before the constellation dissipates from lack of mana.
Post by saskia burovski on Apr 1, 2018 3:18:22 GMT
( because lav is an idiot and bought a duplicate )
#lavs caco's writing 🤠 - Today at 10:56 AM let me just,, sell it back,, like a fool
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[attr="class","stafftempitem"]AUGMENTATION FOR DUMMIES #2 Part of Arkhanka Themisis' 'Witchcraft for Dummies' series, this scroll caters to the basics of augmentation - the ability to manipulate the attribute of speed. Upon being cast on another witch, or themselves, the subject will find their speed increasing several fold. While this boost isn't much for beginners, more experienced witches can cast augments that will increase their strength by thrice their actual ability.
saskia burovski [break] Don't worry, dear -- it happens to the best of us! Since it's unused and they're still on the shelves, you can just return it for a refund.
1 REDIRECT, SCROLL 2 (240g) for astartia zamóre & 1 RED STRING: SENSATION (230g) for evander blythe please! eventually i'll have enough money to snag that atheneum scroll but alas.. roza is just broke
[attr="class","stafftempitem"] REDIRECT, SCROLL 2 The caster redirects the flow of mana from two different spells such that they collide into each other, usually to explosive effects. Higher leveled spells, and spells cast by strong witches, are more difficult to manipulate.
[attr="class","stafftempitem"] RED STRING: SENSATION[break] A series of scrolls which most weavers learn prior to attempting the more advanced "Intangible" series, the Red String teaches weavers how to move intangible concepts through a physical thread. By tying each end of a string to two different living creatures, the sensory inputs of these creatures will then flow freely between each other for as long as the link of the thread remains intact. The type of sense shared is typically only one at a time, depending on the nature of the string the weaver uses.
[attr="class","stafftempitem"] SCROLL OF THE SENSES This scroll allows the witch to temporarily share in their familiar's sensory input, including but not limited to sight, smell, taste, touch, and hearing. Fledglings may only be able to access one of their familiar's senses at a time, and only for a short time, but masters can all but experience the world through their familiar.