this is Salem, a land filled with magic and maladies. It is a place where witches and their elemental familiars gather, a home to legend and
lore that predates time itself. Yet of all the wicked and wonderful stories the past can tell us of, the most magical are the ones yet to happen.
This is Salem - this is the start of your very own journey. Welcome to starfall
Starfall is an animaga witch roleplay set in mostly modern times. Members play as witches in a world plagued by monsters, where the only safe spots are walled cities. Starfall strives to be a character-driven roleplay with expansive lore and a highly interactive plotline. We want to allow members to
create and look back on a magical journey, and mold the site and its plot as their characters grow.
Post by ninos knight on Sept 17, 2017 16:04:45 GMT
MERLO’S MISCELLANY. history: commonly regarded as a close friend of everhart’s and a fellow alchemist, merlo is known better for eccentric genius compounded by almost notorious fickleness. the end result: a series of potions brewed more out of curiosity than anything else, as varied as his attention allows. affinity: alchemy modification permission: hell yeah
★
name of scroll: merlo’s miscellany #1: disorient description: when ingested by a target, this causes severe disorientation, and is increasingly potent depending on amount ingested, and its brewer’s rank. over time, prolonged usage may lead to disorientating dreams or even memory loss. while advanced users are able to create a gaseous version that disperses upon shattering the vial and spreading mass confusion, beginners are unable to apply it in any other way other than ingestion, making its use rather situational.
name of scroll: merlo’s miscellany #2: smokescreen description: a dark grey, swirling liquid that explodes into a dense cloud upon contact with the air, effectively creating a smokescreen. beginners are severely limited in the radius of the explosion and the opaqueness of the cloud, whereas advanced users can throw up an effective smokescreen more easily, blinding their opponents.
name of scroll: merlo’s miscellany #3: nighteye description: this dark green, viscous liquid is not meant for ingestion, but rather, to be smeared across a witch’s eyes to grant them enhanced vision at night. unfortunately, this means that any exposure to light is exceedingly painful for the duration of this potion, or until wiped away. its potency and effective duration would depend on the rank and strength of its brewer.
name of scroll: merlo’s miscellany #4: feral description: a liquid of indeterminate colour -- it seems to change at every angle. when ingested, there is likely a brief period of pain, but allows the witch’s canines to sharpen considerably, and their hands to turn to feline-like claws. for inexperienced users, this is likely more disorientating than anything else, but advanced alchemists have been known to use it to get out of a tight situation.
name of scroll: merlo’s miscellany #5: sonic bomb description: a bubbling, angry red solution held in a glass vial that seems too small. when the glass is shattered, an extremely loud noise erupts from the point of contact, deafening and likely to stun. while beginners are limited in their scope, experienced alchemists have been said to stop lines of enemies in their tracks, at least momentarily.
name of scroll: merlo’s miscellany #6: blur description: when ingested, this mimics an illusionary effect, causing the witch’s outline and features to appear blurred, shifting and wavering. in this state, the witch is remarkably more difficult to recognise. its effects may be messier with beginners, but experienced users have been able to control its potency to be able to pass wholly unrecognised or unnoticed in crowds before, as though they are merely a glimpse in one’s peripheral vision.
name of scroll: merlo’s miscellany #7: spiderclimb description: a solid black potion that seems to stick to the sides of the vial, also not meant for ingestion. when smeared over the hands and feet, this grants the target the odd ability to grip onto almost any surface. while its duration is fickle and difficult to ascertain for beginners, advanced witches have been known to achieve far more stable inventions of a higher potency, even being able to cling to ceilings with no apparent difficulty.
name of scroll: merlo’s miscellany #8: dark blood description: dark red, and looking suspiciously like blood. after a short duration of time after ingestion, this gives the witch’s blood a near acidic burn to it when it touches anything that is not the witch. beginners may struggle to have the potion react in appropriate time, and likely face side effects such as nausea, whereas advanced users have been known to use this as a painful deterrent in combat situations.
Post by kasimir burovski ✨ on Sept 19, 2017 3:03:25 GMT
A SUBTLE TOUCH history: This scrollbook was written by the now-infamous criminal illusionist Joekla Evinsdottir who was once hailed a prodigy with her experimental work on illusions and their psychological effects, later being exposed by her childhood friend and professional rival Håkon Dal as having achieved her accomplishments through unethical human experimentation. She drove her first husband mad, caused her second to abandon human contact altogether, and permanently psychologically scarred her third as well as convincing him and the rest of the world that she had two children - revealed later to be mere illusions. A Subtle Touch is one of the last scrollbooks she ever published before being caught, though out of all her works paradoxically it is the most applicable scrollbook for beginners. It centers around the subtle uses for illusions and illusions that are not as mana-intensive as most battle-illusions are but still able to be used offensively. Though relatively benign at lower levels, it has been proven that long-term exposure to these illusions can and most likely will cause persistent (and sometimes permanent) psychological damage, especially if cast by strong witches. affinity: illusions modification permission: yea
-
name of scroll: A SUBTLE TOUCH: SCROLL #1 description: The witch casts an auditory illusion of ringing bells on the target that starts quiet but gets louder over time, to the point where it may seem deafening. Witches can substitute the ringing bells for other noises too, such as a low hum, or nails on chalkboard. Skilled illusionists can expertly control the volume of the illusion such that it can be immediately ear-shattering or so subtle that the target cannot even be sure it is present; fledgling illusionists, however, often find their illusions very obvious. The maximum duration of the illusion depends on the strength of the witch.
name of scroll: A SUBTLE TOUCH: SCROLL #2 description: This illusion shifts the target’s sense of balance, making it feel like gravity has somehow changed. Fledglings often find the effect of their illusion is quite slight - though even a small shift in perception of gravity can be very disorientating - but experts can make it seem like gravity has completely flipped upside-down. The maximum duration and range of the illusion depends on the experience of the witch.
name of scroll: A SUBTLE TOUCH: SCROLL #3 description: This illusion shifts the target’s sense of colour, ranging from subtle (tinting the world slightly green) to completely disorientating (inverting colours). Inexperienced illusionists should work on extending the duration and the depth of effect of their illusion.
name of scroll: A SUBTLE TOUCH: SCROLL #4 description: This illusion shifts the target’s sense of taste, ranging from subtle (dulling sweetness) to completely disorientating (inverting tastes completely). Inexperienced illusionists should work on extending the duration and the depth of effect of their illusion. Recently, this scroll has become quite popular among illusionist parents in getting their children to eat healthy.
name of scroll: A SUBTLE TOUCH: SCROLL #5 description: A persistent itch that can’t seem to be scratched, the feeling of an ever-running nose, a sore throat, etc - the seemingly small annoyances in life - this illusion can cause quite a lot of irritation and discomfort without the target even realising they are under a spell. Though skilled witches can increase the severity of the annoyance until the target is all but scratching their skin off to rid themselves of the sensation, many seem to prefer a more subtle touch.
name of scroll: A SUBTLE TOUCH: SCROLL #6 description: A prickling feeling at the back of your neck; seemingly irrational wariness and paranoia; the feeling of never being alone - this illusion makes the target feel as if they are persistently being watched. Even more so than the other scrolls in this scrollbook, this spell can rapidly make the target hallucinate their own invisible enemies, developing a truly intense paranoia that they are being stalked. Fledgling witches may not be able to cause much of an effect, but there have been records of people being driven insane through exposure to this illusion by skilled casters.
name of scroll: A SUBTLE TOUCH: SCROLL #7 description: This illusion makes the target feel like their vision is flickering - often, illusionists like to make it seem like the nearby lights are what’s causing this flickering. Masters of this technique can even cause short blackouts, though many prefer the subtler touch. Vision blurring can be substituted for vision flickering.
name of scroll: A SUBTLE TOUCH: SCROLL #8 description: This illusion causes the target to begin hearing fragmented voices that no one else hears. An illusionist can make the target hear reflections of their own thoughts or fears, or can come up with their own messages and lines. Beginners often find that their illusions are rather obvious and unconvincing. Some illusionists, however, have innovated with this spell and used it for communicating with allies when they don’t want to be overheard.
name of scroll: A SUBTLE TOUCH: SCROLL #9 description: This illusion causes the target to begin believing that they’re sick, that they feel uncomfortable and that they are experiencing symptoms of an illness. To use this scroll effectively, illusionists should know the symptoms and signs of the illness they are using. As with most scrolls in this scrollbook, this spell works best if the target is not aware of and does not suspect the illusion.
name of scroll: A SUBTLE TOUCH: SCROLL #10 description: This illusion contorts the target’s sense of awareness so that a target feels as though the present isn’t worth paying attention to, ‘zoning out’ into a dazed daydream. Masters of this scroll can make a target feel as though they’ve blinked, only to have an entire day have already passed; fledglings can find it difficult to even make someone feel vaguely preoccupation. The more awake, aware, and/or strong willed the target, the more difficult it is to case this scroll with much success, especially if the target is of a higher rank.
name of scroll: A SUBTLE TOUCH: SCROLL #11 description: The ever-so-subtle feeling of being out of place, of being excluded or not belonging or being unwanted - this scroll often causes the target to start doubting and distrusting those around them, or losing confidence in themselves. Though the effects of a fledgling’s efforts rarely last very long or have a great effect, masters have been known to turn a well-adjusted person into a nervous wreck. In one particularly famous example of its usage, illusionist-spy Håkon Dal was able to halt an invading army by making its commanders turn on one another.
name of scroll: A SUBTLE TOUCH: SCROLL #12 description: This illusion causes the target to feel a sense of dissonance with their body, a ‘disconnect’ that makes them feel like an outsider in their own body. A fledgling illusionist may only be able to make someone feel uncomfortable for a while, but a master can drive someone to insanity or death through the disorientating sensation invoked.
name of scroll: A SUBTLE TOUCH: SCROLL #13 description: This illusion shifts the target’s perception of sensory input such that they either start taking in too much, or too little from their senses. Even fledgling illusionists can cause quite a bit of discomfort by making the ambient lighting seem a bit too bright and harsh, or dulling the target’s auditory input - however they usually struggle to affect more than one sense at a time, and their illusions are generally fairly evident to the target. Master illusionists, however, can distort all the target’s senses at once as well as managing a seamless transition between reality and illusion, or incapacitate their targets by overloading their senses. This scroll has also been used by some to benefit their allies instead of harming their enemies.
name of scroll: A SUBTLE TOUCH: SCROLL #14 description: This illusion makes the target feel like they’re out of breath, or that they can’t breathe. Fledgling illusionists usually can only make the target feel a shortness of breath, which usually results in the target gasping for breath, but master summoners have been known to suffocate people by convincing them that they are entirely unable to breathe.
name of scroll: A SUBTLE TOUCH: SCROLL #15 description: This illusion confuses and distorts the target’s memories. Fledgling illusionists may only be able to make the target misremember or forget small details, however masters can twist and distort a target’s memory so much that their identity is fundamentally changed. It should be noted, however, that this scroll works best if the target is unaware or has their mental defenses lowered; casting this scroll on someone who is aware of the spell, fully cognisant, and/or more powerful than the illusionist drastically decreases the effect.
name of scroll: I BELIEVE I CAN FLY affinity: illusion description: This illusion convinces the target that they have the ability to fly. Humorous as a prank, this scroll can also be turned deadly if a skilled illusionist adds a compulsion to test that ‘ability’ out, especially if there are near a high place. This scroll spell works if the target is of lower rank than the caster, or if the target is logically impaired at the time of the casting - such as being drunk. modification permission: yea
ninos knightkasimir burovski ✨Billy Kasparian @xuan [break][break] your lore has been accepted! thank you for adding to the world of starfall. it will be added to the encyclopedia soon.[break][break] staff edits will be made to scroll: "Change of Matter"
name of technique: Hand of Gaia affinity: earth description: A hand composed of stone rises up from the earth, grabbing (or punching, should the situation call for it) at opponents. While fledgelings will only be able to create a single, human-sized hand, the size and quantity increases with experience and rank. Novices and above can control the hands' motions with delicate precision.
name of technique: SKILL: Metallokinesis affinity: earth description: Although witches who control the element of earth usually specialize in generating and moving stones, some have the capability of manipulating metals as well. This skill gives the witch the option of applying metal instead of rock to their other elemental abilities.
name of technique: Quicksand affinity: earth description: Targeting a patch of ground, the witch can cause it to lose its rigidity, causing it to swallow up anything which tries to stand atop it. Inexperienced witches will not be able to make this trap very deep, but masters can use it to bury alive anyone who doesn't watch their step. Some especially clever (and brave) witches have even been known to use it on themselves to hide in plain sight.
name of technique: Earth Anchor affinity: earth description: The witch gains the ability to walk on any stone surface, no mater which way it's facing. Inexperienced witches may have trouble sticking to very smooth or upside-down surfaces, however.
name of technique: Stepping Stones affinity: earth description: Flat stones become suspended in mid-air with enough stability to walk across. Fledgelings are strongly advised to practice this technique at low heights, since some of the stones may not be as secure or sturdy as they believe.
Last Edit: Nov 26, 2017 18:32:30 GMT by Zephyr Hart
modification permission: yes to all affinity: divination
name of scroll: astral projection description: By meditating, a seer is capable of separating their spirit from their body. This spirit, a fusion of witch and familiar, is located on a nonphysical strata overlapping the world's physical inner strata and is thus imperceptible, even to most spells. In this way, they are able to observe their surroundings undetected and undeterred by physical limitations. The seer cannot control their physical body while astral projecting.
name of scroll: dreamshaping description: A dream or nightmare concocted in the mind of a seer can be forced onto sleeping targets. This can be used in conjunction with the dreamwalking skill for the seer to both observe and control a dream.
name of scroll: third eye description: The seer is able see a second or two into the future for an extended period of time. This allows them to dodge unexpected dangers right before they happen. This sight may actually hinder inexperienced seers, since the overlapping visions are difficult to differentiate between.
name of scroll: tongues description: A seer can understand any language, including the languages of animals. At higher ranks, they are able to have others understand them as well, regardless of what language they're speaking.
name of scroll: palm inscription description: By touching and examining another person's palm, a seer can see certain fates linked to that person. Less known, however, is that by rubbing an inscription into their palm, the seer is also able to alter these fates (albeit slightly) by giving the person good or bad luck.
name of scroll: guide description: When concentrating, some seers can see colored paths. It is not always clear where they lead, but even an experienced seer can tell a very bad path apart from a very good path, making this skill quite useful when lost. Advanced seers can even see nonphysical paths, such as when someone needs to make a defining decision in their life.
name of scroll: telepathy description: By forming a mental link with another, the seer and another can communicate wordlessly, and even exchange ideas and memories. The distance between the two individuals which can be reached while maintaining the mental link increases with the experience of the seer.
name of scroll: aura reading description: The seer is able to see the general nature and current disposition of a person. Auras of witches are often shaped like their familiar, and can be easily misinterpreted by fledgeling seers.
name of scroll: truesight description: The seer is able to see astral projections, the truth behind illusions which alter nonemotional perceptions, and the original form of a transfigured person or object.
name of scroll: spirit channeling description: Connecting to a spirit from another strata, the seer is able to allow the spirit to speak through them. Advanced seers are able to summon the memories of deceased persons. Note that the spirit must be willing.
name of scroll: haruspicy description: By examining the organs of a fresh corpse -- usually an animal sacrifice -- the seer can answer certain questions they may have. This type of scrying is most effective when the subject of the question has a genetic or emotional bond to the dead creature.
Last Edit: Nov 26, 2017 23:22:14 GMT by Desmond Grey
Desmond Grey [break][break] your lore has been accepted! thank you for adding to the world of starfall. it will be added to the encyclopedia soon.[break][break] staff edits will be made to a majority of scrolls to add clarity or reduce/split the functions of certain scrolls.
Post by iolani kótsyfas on Dec 3, 2017 7:56:57 GMT
modification permission: yea notes: hi yes so natural disasters and the conversion of summoning scrolls to scary techniques that i promised like three months ago
name of technique: ! blizzard affinity: ice (& air) description: This technique details how to summon a fierce blizzard - the strength and duration of which is dependent on the power and skill of the caster. Temperatures plummet with the summoned blizzard, and experienced witches can manipulate the ice such that there are sharp ice crystals mixed within the snow. This technique will not be very effective unless performed outside, unless the water content in the air is very high. Though primarily an ice technique, this technique is far stronger when performed collaboratively, and most effective when ice and wind natured witches cooperate - though it should be noted that control will be more difficult the more witches are involved. It can also be performed in conjunction with a summoner with the same scroll.
name of technique: ! earthquake affinity: earth description: This technique details how to summon a thunderous earthquake - the magnitude and scope of which depends on the skill and strength of the caster. Inexperienced witches are advised to practice this technique away from any infrastructure or settlement as it is a very difficult spell to control. Though when initially taught, the hypocenter of the quake will be directly below the caster and the earthquake will be immediate, masters of this technique can learn to both delay the quake, and to shift the hypocenter. This technique is stronger when collaboratively performed - though it should be noted that control will be more difficult the more witches are involved. It can also be performed in conjunction with a summoner with the same scroll.
name of technique: ! wildfire affinity: fire (& air) description: This technique details how to summon and control a raging wildfire - the intensity and range of which depends on the skill of the witch. Though not much mana is required, relatively speaking, to spark the wildfire, controlling it has been described as 'intensely difficult' at best and 'downright impossible' at worst. Environmental factors such as temperature, wind speed, moisture, and availability of fuel all impact the difficulty of maintaining and controlling the wildfire - generally, the easier the fire is to maintain, the more difficult it is to control, and vice versa. This technique is stronger when collaboratively performed - though it should be noted that control will be more difficult the more witches are involved. Wind natured witches can also aid in the maintenance of the wildfire. It can also be performed in conjunction with a summoner with the same scroll.
name of technique: ! volcanic eruption affinity: earth & fire description: This technique details how to summon an eruption of ash and lava from the ground, accompanied by - depending on the scale attempted - violent rumbling in the earth and an outward wave of heat and pressure. A witch can choose to focus on controlling the ash cloud, the lava, or the rumbling earth - it takes great skill and much practice to control all aspects. Though this technique can be performed by only one witch, the aspects of the technique associated with the element the witch does not possess will inevitably be more difficult to call up and control - fire natured witches will find it easier to summon and control the lava, while earth natured witches will find the ash and the rumbling earth easier to focus on. This technique is stronger when performed collaboratively, and most effective when fire and earth natured witches cooperate - though it should be noted that control will be more difficult the more witches are involved. It can also be performed in conjunction with a summoner with the same scroll.
name of technique: ! tsunami affinity: water description: This technique details how to summon a devastating tsunami or flood - the severity of which depends on the skill and experience of the witch. This technique is most effective (and easier) when performed outside with an already-present water source; while it is possible for this technique to be used when no water source is present, it takes a witch with great mastery and experience to do so, as well as being intensely mana draining. This technique is stronger when collaboratively performed - though it should be noted that control will be more difficult the more witches are involved. It can also be performed in conjunction with a summoner with the same scroll.
name of technique: ! stormcalling affinity: water (& air) description: This technique details how to summon a fierce thunderstorm - it can only be used outside where the sky is clearly visible. Inexperienced witches will find it difficult to summon a strong storm without a lot of concentration, time, and moisture already in the air; witches with a mastery of their element, however, should be able to counteract these requirements with their skill, experience, and power. Though primarily a water technique, this technique is far stronger when performed collaboratively, and most effective when water and air natured witches cooperate - though it should be noted that control will be more difficult the more witches are involved. It can also be performed in conjunction with a summoner with the same scroll.
name of technique: ! pyrotornadogenisis affinity: fire & air description: This technique details how to summon a fiery tornado; it is most effective when there is already a wildfire raging or a tornado present. Witches should beware that this scroll often feeds into itself and thus is one of the most difficult techniques to control; also that the ash generated is often overlooked despite its potentially fatal consequences if inhaled in large quantities. Though this technique can be performed by only one witch, the aspects of the technique associated with the element the witch does not possess will inevitably be more difficult to call up and control - fire natured witches will find it easier to summon and control the fire and the ash, while air natured witches will find the tornado easier to focus on. This technique is stronger when performed collaboratively, and most effective when fire and air natured witches cooperate - though it should be noted that control will be more difficult the more witches are involved. It can also be performed in conjunction with a summoner with the same scroll.
name of technique: ! lighting storm affinity: air (& water) description: A variation of Stormcalling, this technique focuses on less on the rainstorm and more on controlling the lightning generated within the thunderstorm. Though the storm will naturally produce lightning once summoned, witches can artificially encourage more bolts of lightning to occur. Considered more difficult than Stormcalling due to the mental discipline and control necessary to summon lightning strikes with any degree of precision, even experienced witches should find it challenging to direct more than a few bolts of lightning at a time. This technique is almost always used by and air witch when there is already storm present, or a collaboration between and air witch and a water witch with the storm being maintained by the water witch and the lightning controlled by the air witch - though, it is possible for a single master of their element to perform this technique alone. It can also be performed in conjunction with a summoner with the same scroll.
name of technique: ! landslide affinity: earth description: This technique details how to summon a devastating landslide, and works best when one is on a slope of some sort. The more earth and rock and mud already present in the area, the easier this technique is, though the range, scope, and effectiveness of this technique is still mostly dependent on the witch themselves. This technique is stronger when performed collaboratively, and most effective when fire and air natured witches cooperate - though it should be noted that control will be more difficult the more witches are involved. It can also be performed in conjunction with a summoner with the same scroll.
name of technique: ! meteor shower affinity: fire & earth (& air) description: This techniques details how to summon a shower of meteors from the sky, and is best performed when the witch has clear view of the sky. Fiery balls of burning rock plummet from the sky to the ground - the number of meteors created, the speed at which they fall to the ground, the size of the meteors are all dependent on the skill and strength of the witch. Inexperienced users would only be able to call up a very sparse and slow shower with 'meteors' no bigger than pebbles; masters can very well leave devastation in their wake. This technique is incredibly difficult to control, however, and there have been many accounts of careless witches dying from their own technique. Though this technique can be performed by only one witch, it is stronger when performed collaboratively, and most effective when fire and earth natured witches cooperate (air natured witches, too, can aid in speeding the fall of the meteors, though they cannot perform the base technique) - it should be noted that control will be more difficult the more witches are involved. It can also be performed in conjunction with a summoner with the same scroll.
name of technique: ! eclipse affinity: darkness description: This technique details how to summon a great dark shroud in the sky such that it blocks the sun or the moon like a total eclipse. The area will be plunged into an unnatural-seeming darkness, often accompanied by a creeping chill and the sensation of suffocating silence. The effectiveness, duration, and intensity of this technique is dependent on the skill and experience of the witch - inexperienced witches may only be able to create a partial eclipse, and only for a short duration. This technique is stronger when collaboratively performed - though it should be noted that control will be more difficult the more witches are involved. It can also be performed in conjunction with a summoner with the same scroll.
name of technique: ! solar flare affinity: light & fire description: This technique details how to summon a brilliant flare of light from the sun, and can only be used during daytime. The witch amplifies the natural light of the sun into something intensely bright and blinding, while the heat it gives off drastically increases and can even cause burns. The intensity and duration of this technique is dependent on the skill and experience of the witch - though the most difficult part of this technique is controlling it such that it does not effect the caster. This technique is stronger when collaboratively performed - though it should be noted that control will be more difficult the more witches are involved. It can also be performed in conjunction with a summoner with the same scroll.
Post by iolani kótsyfas on Dec 3, 2017 10:22:15 GMT
modification permission: yea affinity: summoning
name of scroll: MATERIAL SUMMONING: BLADED WEAPONS description: This scroll allows the caster to summon any bladed weapon they can visualise - the more the summoner is familiar with the weapon (not simply appearance, but also of balance, heft, weight, etc), the more effective the summoning will be. Smaller weapons like daggers or knives take less mana to summon, while larger weapons such as a scythe takes more mana - though to experienced summoners such a difference is negligible. Fledgling summoners tend to find their weapons are of low quality, and may disintegrate or vanish in their grasp.
name of scroll: MATERIAL SUMMONING: BOWS description: This scroll allows the caster to summon any bow they can visualise - the more the summoner is familiar with the weapon (not simply appearance, but also of balance, weight, draw, etc), the more effective the summoning will be. A quiver and arrows are also summoned, with the same requirements for familiarity required; a summoner can summon endless arrows so long as their concentration remains unbroken and they have enough mana. Fledgling summoners tend to find their weapons are of low quality, and may disintegrate or vanish in their grasp.
name of scroll: MATERIAL SUMMONING: SHIELDS description: This scroll allows the caster to summon any shield they can visualise - the more the summoner is familiar with the armor (not simply appearance, but also of balance, weight, material, etc), the more effective the summoning will be. Though primarily used for defense, some summoners have summoned shields that are able to be used offensively also. Fledgling summoners tend to find their shields are of low quality, and may break or vanish in their grasp. Masters of this scroll can maintain and reinforce their shields with mana so that they can repair themselves after being damaged.
name of scroll: MATERIAL SUMMONING: ARMOR description: This scroll allows the caster to summon any armor they can visualise - the more the summoner is familiar with the armor (not simply appearance, but also of balance, weight, material, etc), the more effective the summoning will be. This scroll is harder than it may seem due to the fact that summoners need to know how the armor works before they are able to summon it. Many summoners circumvent this requirement by summoning single pieces of armor - such as a chestplate, or a chainmail shirt. Fledgling summoners tend to find their armor is of low quality, and may break or vanish upon being hit. Masters of this scroll can maintain and reinforce their armor with mana so that they can repair themselves after being damaged.
name of scroll: MATERIAL SUMMONING: EMPEROR’S NEW CLOTHES description: A witch’s clothing is often damaged in battle - or simply may want a change in clothes. This scroll allows the caster to summon any clothing they can visualise - the more the summoner is familiar with the clothing (not simply appearance, but also of stitching, material, style, etc), the more effective the summoning will be. This scroll can be harder than it may seem due to the fact that summoners need to have a very clear picture in mind before they are able to summon it. Fledgling summoners tend to find their clothing is of low quality, perhaps even appearing unwearable if not visualised properly, and may frey or vanish while they are wearing it. Masters of this scroll can maintain and reinforce their clothing with mana so that it can repair itself when damaged.
name of scroll: MATERIAL SUMMONING: THE MERCIFUL SWORD description: This scroll allows the caster to summon a blade known as ‘The Merciful Sword’ - named as such for its ability to turn a killing blow into one that merely temporarily paralyses the opponent. The Merciful Sword is unable to directly kill, but any blows that are not immediately lethal still function as normal most of the time - meaning that an opponent can still die from overall wounds or blood loss from cuts inflicted by the blade. A master of this sword, however, can channel mana through the sword such that its ‘mercy’ is increased - ‘wounds’ may simply paralyse the area afflicted. ‘Merciful’ blows leave behind no wound, but are marked by a silver-white mark where the sword struck.
name of scroll: SUMMONING SPIRITS: FIRE SPRITE description: This scroll allows the caster to summon an elemental sprite into the physical plane. Sprites are the weakest spirits of their element, mere infants compared to their powerful counterparts, however that means they are much more happy to be summoned for ‘trivial’ tasks - they generally take the form of small humanoid figures formed of their element, and are capable of flight. They are intelligent and sentient, but though they understand human speech, they cannot speak themselves. Once summoned, they are able to maintain themselves with no additional drain on the mana of the summoner unless they exhaust the mana they themselves possess by using techniques. A summoner is able to feed a spirit more mana if they wish to stay longer. Sprites generally have very little mana and can only manage a few weak techniques before needing to leave the physical plane. A fire sprite is generally fierce and passionate, more prone to impulse and aggression than their other elemental counterparts. They can sometimes forget their summoner’s orders or task if riled up, but they are the best sprites for tasks that may require combat. Fire sprites hate being summoned in rain or water.
name of scroll: SUMMONING SPIRITS: WATER SPRITE description: This scroll allows the caster to summon an elemental sprite into the physical plane. Sprites are the weakest spirits of their element, mere infants compared to their powerful counterparts, however that means they are much more happy to be summoned for ‘trivial’ tasks - they generally take the form of small humanoid figures formed of their element, and are capable of flight. They are intelligent and sentient, but though they understand human speech, they cannot speak themselves. Once summoned, they are able to maintain themselves with no additional drain on the mana of the summoner unless they exhaust the mana they themselves possess by using techniques. A summoner is able to feed a spirit more mana if they wish to stay longer. Sprites generally have very little mana and can only manage a few weak techniques before needing to leave the physical plane. Water sprites are perhaps the calmest of all elemental sprites, usually following a summoner’s request quietly and efficiently. Many prefer to be summoned for healing purposes, though some can be more aggressive - as a whole though, they’ve also demonstrated a marked like for entertaining children and providing companionship. Water sprites tend to dislike being summoned in drier environments.
name of scroll: SUMMONING SPIRITS: EARTH SPRITE description: This scroll allows the caster to summon an elemental sprite into the physical plane. Sprites are the weakest spirits of their element, mere infants compared to their powerful counterparts, however that means they are much more happy to be summoned for ‘trivial’ tasks - they generally take the form of small humanoid figures formed of their element, and are capable of flight. They are intelligent and sentient, but though they understand human speech, they cannot speak themselves. Once summoned, they are able to maintain themselves with no additional drain on the mana of the summoner unless they exhaust the mana they themselves possess by using techniques. A summoner is able to feed a spirit more mana if they wish to stay longer. Sprites generally have very little mana and can only manage a few weak techniques before needing to leave the physical plane. Earth sprites are the most durable of sprites, able to take more physical damage than their counterparts. They are also the only elemental sprite that seem to prefer the ground to the air. They tend to be reliable and stubborn, and are excellent sentinels or guards, but they have been recorded to turn on their summoners if they are mistreated. Earth sprites tend to dislike being summoned away from nature.
name of scroll: SUMMONING SPIRITS: AIR SPRITE description: This scroll allows the caster to summon an elemental sprite into the physical plane. Sprites are the weakest spirits of their element, mere infants compared to their powerful counterparts, however that means they are much more happy to be summoned for ‘trivial’ tasks - they generally take the form of small humanoid figures formed of their element, and are capable of flight. They are intelligent and sentient, but though they understand human speech, they cannot speak themselves. Once summoned, they are able to maintain themselves with no additional drain on the mana of the summoner unless they exhaust the mana they themselves possess by using techniques. A summoner is able to feed a spirit more mana if they wish to stay longer. Sprites generally have very little mana and can only manage a few weak techniques before needing to leave the physical plane. Air sprites are often flighty and curious, and love being summoned to explore different places. They are unique among their elemental counterparts as being the only sprites able to carry sounds - thus, they make for excellent scouts and messengers. Air sprites, strangely enough, dislike being summoned in strong winds and storms.
name of scroll: SUMMONING SPIRITS: ICE SPRITE description: This scroll allows the caster to summon an elemental sprite into the physical plane. Sprites are the weakest spirits of their element, mere infants compared to their powerful counterparts, however that means they are much more happy to be summoned for ‘trivial’ tasks - they generally take the form of small humanoid figures formed of their element, and are capable of flight. They are intelligent and sentient, but though they understand human speech, they cannot speak themselves. Once summoned, they are able to maintain themselves with no additional drain on the mana of the summoner unless they exhaust the mana they themselves possess by using techniques. A summoner is able to feed a spirit more mana if they wish to stay longer. Sprites generally have very little mana and can only manage a few weak techniques before needing to leave the physical plane. Ice sprites are the prettiest of all the sprites; they share in their water cousins’ calm natures, but also appear to be quite creative and are the most eager to interact with other sentients. Ice sprites are excellent companions, and are also generally quite skilled in tasks requiring creation (which include barriers and shields, if they are to be in combat). Ice sprites dislike being summoned in hot temperatures.
name of scroll: SUMMONING SPIRITS: SHADOW SPRITE description: This scroll allows the caster to summon an elemental sprite into the physical plane. Sprites are the weakest spirits of their element, mere infants compared to their powerful counterparts, however that means they are much more happy to be summoned for ‘trivial’ tasks - they generally take the form of small humanoid figures formed of their element, and are capable of flight. They are intelligent and sentient, but though they understand human speech, they cannot speak themselves. Once summoned, they are able to maintain themselves with no additional drain on the mana of the summoner unless they exhaust the mana they themselves possess by using techniques. A summoner is able to feed a spirit more mana if they wish to stay longer. Sprites generally have very little mana and can only manage a few weak techniques before needing to leave the physical plane. Shadow sprites tend to be the most reticent and shy of their elemental counterparts - they like to stick to the safety of their element and out of sight; but shadow sprites are also the best at collaborating with other sentients. They tend to be excellent spies or supports for tasks requiring stealth, and generally prefer to stick close to their summoner and aid them. Shadow sprites dislike being summoned in strong light.
name of scroll: SUMMONING SPIRITS: LIGHT SPRITE description: This scroll allows the caster to summon an elemental sprite into the physical plane. Sprites are the weakest spirits of their element, mere infants compared to their powerful counterparts, however that means they are much more happy to be summoned for ‘trivial’ tasks - they generally take the form of small humanoid figures formed of their element, and are capable of flight. They are intelligent and sentient, but though they understand human speech, they cannot speak themselves. Once summoned, they are able to maintain themselves with no additional drain on the mana of the summoner unless they exhaust the mana they themselves possess by using techniques. A summoner is able to feed a spirit more mana if they wish to stay longer. Sprites generally have very little mana and can only manage a few weak techniques before needing to leave the physical plane. Light sprites are perhaps the most attention-grabbing - and the most social - of sprites; they are playful and humorous and enjoy playing with other sentients, their summoner in particular. Being flashy and swift and bright, light sprites love playing distraction or helping to explore by lighting the way. Surprisingly enough, light sprites are quite content being summoned in darkness, but they do prefer sunlight, and rather dislike enclosed areas.
Post by iolani kótsyfas on Dec 3, 2017 11:33:57 GMT
modification permission: yea affinity: general
name of scroll: PROTEGO description: A basic spell that creates a magical shield that deflects spell damage. Its strength, size, and duration depends on the strength and skill of the caster, as well as the nature of the spells it is defending against. Protego can be overcome by a barrage of spells, and/or spells cast by more powerful witches - it is also weaker against elemental and physical damage as opposed to spells.
name of scroll: EPISKEY description: A basic scroll that heals most minor injuries, such as small cuts and bruises, though effectiveness is increased when cast by stronger witches.
name of scroll: VANISHING SPELL description: A basic scroll used to vanish non-living matter, used most often to clean up spills and messes.
name of scroll: EXPELLIARMUS description: A spell that disarms the target. It can be countered by having a strong grip on what one is holding, but such mechanisms are mostly ineffective against powerful witches who have put more mana into their spells.
name of scroll: REPARIO description: A basic scroll that mends broken objects.
name of scroll: SCROLL OF THE SENSES description: This scroll allows the witch to temporarily share in their familiar's sensory input, including but not limited to sight, smell, taste, touch, and hearing. Fledglings may only be able to access one of their familiar's senses at a time, and only for a short time, but masters can all but experience the world through their familiar.
modification permission: yea affinity: atheneum name of scroll: THE MODERN ATHENIAN: QUICKTHINK description: This scroll allows the athenian to more rapidly read and process any data in their interface. Mana is drained throughout the process, and overuse of this scroll is often leads to intense headaches. Experienced athenians are generally better able to faster process data than fledglings.
Post by Billy Kasparian on Dec 4, 2017 0:32:32 GMT
name of technique: Technique: Rock Trigger history: The Mines of Menora Vol 3 affinity: earth description: The user pools a large amount of mana into the ground creating a seal of explosive earth magic. The seal then requires another burst of mana pushed into it that causes a quick and sudden explosion spraying the area with sharp rocks within the seal's zone of influence. Can be triggered by anyone's mana once it is set but the seal is highly volatile and can explode without warning. modification permission: si senior summer
name of technique: Technique: Earth Revolution affinity: earth description: An area changing magic that forces earth and rock upwards quickly destroying anything around the using witch. Earth shoots upwards quickly before being dropped as the mana dissipates and everything falls back to the ground. Requires a tremendous amount of mana per area of effect with even novice witches only capable of effecting a small area around them. Cannot be used at long range as it draws it's power from the center of the 'storm' aka the witch. modification permission: yee
name of technique: Technique: Crystal Shard affinity: earth description: The witch gathers crystalline minerals from the ground and brings them to the surface. By pouring mana into these small crystal structures the witch promotes the healing of those bathed in the crystal's light. While it cannot heal physical injuries it promotes mana and stamina regeneration by attracting mana from the earth around them and giving it off in waves. modification permission: yes please
name of technique: Skill: Flames of Purification history: Compendium of THE WORLD v2 affinity: fire description: The flames of purification are flames that burn away curses and other forms of 'dark' magic. It is most effective against curses and the darkness element using their holy power to break curses by burning away the mana sustaining them. These flames otherwise act like normal flames. These flames are silver in color.[break] modification permission: ah yes pls
name of technique: Skill: Holy Water [break] history: Compendium of THE WORLD v2 [break] affinity: water [break] description: This skill incorporates anti-curse magic into spells. All water spells infused with this skill have a soft glow to them and give a bonus to resisting the effects of curses and purification spells. [break] modification permission: yes
Name of Scroll: Siren Call Description: an enchanting creature known to lure passing sailors to their death through bewitching songs, their fates sealed and often meeting a rather bitter end. The emphasis of the spell lies heavily within the voice and is rather similar to the Siren with its usage. The spell allows the witch to weave mana into their voice as when singing the song inscribed within the book. When sung successfully, individuals that fall victim to its charm will enter a small trance that leaves them dazed. However, there have been instances of strong minded individuals freeing themselves from its charm which could allow the spell to be rather tricky.
Name of Scroll: Lost in Thought Description: a scroll that pertains the lyrics to an ancient song and the details to properly utilize the potential hidden deep within its words and haunting melody. Lost in Thought utilizes the voice or instrument of the witch and when performed properly, taps into the mana found within the area to rejuvenate weakened witches. The spell is not to be taken lightly and can pose a potential threat to the performer if the spell is used often within a short period of time, however, minimal usage can still cause some fatigue.
name of scroll: INTEGRATION description: Instead of reverting or resetting the environmental mana into its original stability, this scroll allows the witch to integrate mana from spells into the natural surroundings, infusing them with the additional mana such that subsequent spells will be stronger. Inexperienced purifiers will often find that they can only effect a small radius, and only on weaker spells, but in the hands of masters, this scroll can change the course of a battle.
name of scroll: NEGATION description: This scroll allows the witch to temporarily negate the magical property of an artifact or item, though the duration and effectiveness of the negation depends on the strength of the caster and the strength of the magical property. When used by powerful witches on weaker artifacts, this spell has been known to permanently destroy the item in question.
name of scroll: ! TRANSFERENCE description: This scroll allows the witch to transfer an enchantment or magical property from one item to another, or from one person to another. The duration of the transference depends on several factors, most primary among them being the strength of the enchantment and the experience of the caster - the stronger the enchantment, the more difficult it is to both transfer the spell, and to maintain the transference. Cast by exceptionally powerful witches upon weaker enchantments, permanent transference is possible.
name of scroll: PURIFYING BLAST description: The witch sends out a blast of energy that not only pushes objects back, but also disrupts or dispels other spells within a radius. More inexperienced witches will find that their purifying blasts are ineffective against stronger spells, and that the force behind their wave of energy is weaker. The further from the epicentre of the blast a spell is, the less it is effected. Range improves with practice.
name of scroll: PURIFYING BLAST 2 description: A more dangerous version of the previous scroll, this version of the purifying blast finds itself far more concussive in the force with which it pushes objects back - which has been described as ‘rather violently explosive’, in mild terms. Controlling the extent and the direction of the explosive blast is what more inexperienced casters struggle with. The drawback to this spell, however, is that the blast is limited to a far more immediate vicinity than the less explosive version, and that the purification effect upon spells is noticeably weaker.
name of scroll: PURIFICATION OF AGGRESSION description: This scroll allows the caster to ‘purify’ another’s anger - in other words, to momentarily purge another’s aggression, and works best on a single target, though masters have been known to use this very effectively against rioting crowds. The effectiveness and duration of this spell is dependent on the caster’s skill, the number of people targeted, and the strength of the aggression they feel. This scroll can also be used on oneself.
name of scroll: PURIFICATION OF INTENT description: This scroll allows the caster to ‘purify’ another’s intent - in other words, to momentarily purge doubt and hesitation from another’s mind. It works best on a single target, though effecting a large crowd of people is well within the capacity of a master - there is historical record of a witch who had used this scroll to terrifying effectiveness upon a group of people aiming to overthrow a government through guerrilla warfare. The effectiveness and duration of this spell is dependent on the caster’s skill, the number of people targeted, and the strength of the doubt, fear, or hesitation they feel. This scroll can also be used on oneself.
name of scroll: ! UPON PURIFIED GROUNDS description: This scroll allows the witch to create a radius around the caster - marked by a softly luminous glow on the affected ground - where the caster is in control of the mana within the circle. The caster can choose to strengthen spells, or disallow casting completely, or for the experienced master, even selectively apply rules upon the same ground. Maintaining the circle requires mental focus, as does enforcing any rules that require specificity or emphatic attention, but one who has mastered this scroll can change the course of a battle. There is nothing preventing those caught inside the circle from leaving, however, and the spell can be disrupted when the caster is adequately distracted, or is forced to leave the circle themselves. The radius of the spell is dependent on the strength of the caster, and can also be manipulated and changed by an experienced purifier.
name of scroll: PURGE, SCROLL 2 description: This scroll aims at purifying the effects of any spell aimed to injure - its use causes wounds (physical or otherwise) inflicted by spell damage to reverse, though the effectiveness of this depends on how soon after the injuring spell hit that this spell was attempted. The sooner this spell is cast, the more effective; the more serious the wounds, the more mana needed. Knowledge of the spells being purified is not required, but is highly recommended for maximum effectiveness.
name of scroll: !! EXORCISM description: A spell intensely difficult to cast, this scroll purges another of all magic affecting them - including but not limited to spells, enchantments, potions, the influence of trinkets and/or any environmental effect - essentially reverting them to their most unaltered state. The more magical effects there are to remove, the more intensive this spell is to cast.
name of scroll: REDIRECT, SCROLL 2 description: The caster redirects the flow of mana from two different spells such that they collide into each other, usually to explosive effects. Higher leveled spells, and spells cast by strong witches, are more difficult to manipulate.
name of scroll: REDIRECT, SCROLL 3 description: The caster redirects the flow of mana from two different spells such that they entwine together, strengthening them, or tying them together for more effective collaborative spells. Higher leveled spells, and spells cast by strong witches, are more difficult to manipulate, but the effectiveness of this scroll can be helped if the casters of the two spells cast them with the intent of being tied together. For masters of this scroll, more than two spells can be manipulated, though the effectiveness decreases the more spells there are.
name of scroll: FUNGAL DECAY: MANA DECOMPOSITION description: The plantshaper causes fungi to sprout in their vicinity, that rapidly begins to decay the mana near them such that spells are ‘decomposed’. Fledglings will find that they can only ‘decompose’ weak, small spells, but masters of this scroll can force giant fungi to sprout that can render debilitating attacks all but null. Note that it does take time for the fungi to fully decompose a spell, however.
name of scroll: FUNGAL DECAY: MANA DECOMPOSITION (SUPPLEMENT) description:(must possess fungal decay: mana decomposition first) A supplement to the above spell, this allows the plantshaper to force their fungi to undergo minor explosion, sending spores of the fungi into the air and vicinity.
name of scroll: FUNGAL DECAY: FLESH AND BONES description: The plantshaper causes fungi to sprout that will latch onto and begin to decay the flesh of anyone who comes into bare-skin contact with it, the caster excepted. Growth is slow when this spell is cast by weaker witches, and victims can delay the onset of the fungi by expelling pure mana from their skin, however this spell is terrifyingly lethal when in the hands of a master.
name of scroll: PHOTOSYNTHESIS description: This scroll allows the caster to obtain energy from sunlight like how plants photosynthesise. It is most effective during strong, direct sunlight, though light-producing spells and techniques also may be used, albeit to less of an effect.
name of scroll: GLOWSHROOMS description: Bioluminescent mushrooms and fungi sprout in the vicinity of the caster. The amount of fungi and intensity of the light produced can be manipulated by the plantshaper. An experienced plantshaper can even coax shrooms into sprouting from places other than the ground - such as from hair, skin, metals, etc - without detriment, sustaining the growths with mana.
name of scroll: FAIRY RINGS: SCROLL 1 description: The plantshaper causes a fairy ring to sprout, whereupon anyone inside the ring will begin to have their mana drained. The stronger the plantshaper, the quicker the mana drain, the larger the fairy ring can be, and the harder the mushrooms composing the ring will be to destroy. The spell will be ‘broken’ when more an a quarter of the mushrooms are destroyed.
name of scroll: FAIRY RINGS: SCROLL 2 description: The plantshaper causes a fairy ring to sprout, whereupon anyone inside the ring will begin to be drained of their energy. The stronger the plantshaper, the quicker the energy drain, the larger the fairy ring can be, and the harder the mushrooms composing the ring will be to destroy. The spell will be ‘broken’ when more an a quarter of the mushrooms are destroyed.
name of scroll: FAIRY RINGS: SCROLL 3 description: The plantshaper causes a fairy ring to sprout, whereupon anyone inside the ring will begin to feel a strong urge to stop where they are and sleep. The stronger the plantshaper, the stronger the urge will be, the larger the fairy ring can be, and the harder the mushrooms composing the ring will be to destroy. The spell will be ‘broken’ when more an a quarter of the mushrooms are destroyed.
name of scroll: FAIRY RINGS: SCROLL 4 description: The plantshaper causes a fairy ring to sprout, whereupon anyone inside the ring will begin to be ‘cursed’ with ‘bad luck’. The longer one stays within the ring, the stronger the ‘curse’ will get. The stronger the plantshaper, the quicker the ‘curse’ will strengthen, the larger the fairy ring can be, and the harder the mushrooms composing the ring will be to destroy. The spell will be ‘broken’ when more an a quarter of the mushrooms are destroyed, and the ‘curse’ lifted.
name of scroll: FAIRY RINGS: THE SUMMONER’S CIRCLE description: This scroll was created to support summoners, whether that be the caster themselves, or allies. While inside this fairy ring, a summoner will find it much less taxing to summon things, particularly with spiritual summoning. However, recently plantshapers have worked out how to create a fairy ring with the opposite effect - that is, making summoning more difficult for the summoner; the two different effects, ironically enough, are very similar in casting and the rings look almost identical. Like all fairy rings, the spell is ‘broken’ upon more than a quarter of the mushrooms being destroyed.
name of scroll: ! FAIRY RINGS: THE FAERY BRIDGE description: It is said that a fairy ring is a bridge into another world, that it is an invitation for a fae to step forth into this world. Such myths may have originated from one who saw the casting of this scroll; that is, a plantshaper who casts this spell invites forth a mysterious ‘fae-like’ spirit to appear within their fairy ring. The spirit may move outside the ring, but vanishes if adequately damaged, or if the ring is broken; it is autonomous of the plantshaper, and may decide to simply cause chaos for all witches (through simple plantshaping spells), through the higher ranked a caster is, the more likely the spirit is to listen to them.
name of scroll: ! FAIRY RINGS: INVOCATION OF THE FAE description: This scroll allows the plantshaper to sprout a fairy ring in which the caster may ‘fiddle with the rules of reality’, usually in terms of manipulating gravity, light, sound, or perception. Right may become left, day might seem to be night, and gravity might feel so heavy that no one can take a step - the limitation, however, is that once set, the rules of the space within the ring cannot change, and that the caster is also subject to them. Inexperienced plantshapers often find it difficult to focus on the reality shift they desire, resulting in some odd, light, or sometimes very dangerous effect. The stronger the witch, the larger the fairy ring can be. The spell will be ‘broken’ when more an a quarter of the mushrooms are destroyed.
name of scroll: WAKE THE FOREST description: This scroll causes nearby trees to gain a semblance of sentience and come to life in defence of the plantshaper. The stronger the plantshaper, the more ‘intelligent’ the tree(s) seems to be, and the more trees they can manipulate.
name of scroll: DANDELION CLOUD description: The plantshaper causes a mass of dandelions puff-balls to bloom around them, then rapidly take into the air such that it becomes a blinding cloud of fuzz.
name of scroll: WHISPER OF THE LEAVES description: This scroll allows the plantshaper to temporarily be able to ‘speak’ to plants, and be able to receive ‘replies’ as if the plants had gained temporary sentience - though, to quote the original inventor of this spell, ‘plants are terrible at straight answers. Would only recommend if you like being confused.’
Post by Billy Kasparian on Jan 13, 2018 3:19:36 GMT
name of scroll: Song of the Siren history: Created by the madame of a prominent brothel back in the day as a means to keep the money flowing. affinity: Spellsinging description: The witch pours mana into their vocal chords and uses certain frequencies to stimulate the intended targets brain in order to release certain chemicals and neurotransmitters to stimulate deep infatuation. Also called the magic roofie this song has the unintended side effect of effecting short term memory creating a black out effect in the victim from the point of ensnarement until the effects dissipate. modification permission: yes
name of scroll: Death of a Voice affinity: Spellsinging description: The user uses their mana to suppress the vocal chords from vibrating thereby effectively silencing everyone in the area. The user is also limited and effected by this so that they cannot use their own voice. The area is limited by the amount of mana used to keep the spell active and the rank of the witch. All other sounds are still present such as instruments. modification permission: yes
name of scroll: Spy Thread affinity: Weaving description: Allows the witch to attach a thread to the target and expelling mana into the spool in order to conceal the string's presence to the naked eye. Used to track people back to their homes or lairs. Requires a constant mana supply so if dropped or contact is severed the thread will become instantly visible. modification permission: yes
name of scroll: Consteller Grimoire: Canus Major affinity: Starcalling description: Like the dog constellation while the witch is in the light of this constellation their strength and stamina are heightened. This blessing can be shared among multiple witches at the cost of diluting the overall power of the spell. modification permission: yes
name of scroll: Consteller Grimoire: Eye of Horus affinity: Starcaller description: Allows the witch to ascribe to eye constellation upon a surface as a temporary minds eye. The length of time it remains active depends on the witches rank with fledgling witches only managing minutes before the constellation dissipates from lack of mana. modification permission: yes
iolani kótsyfaskasimir burovski ✨reine vossBilly Kasparian [break][break] your lore has been accepted! thank you for adding to the world of starfall. it will be added to the encyclopedia soon.[break][break] staff edits will be made to a few scrolls and a few cannot be accepted at this time- issues have been messaged to the creators of the respective scrolls.
affinity: air modification permission: heck yeah go for it idk what im doing
name of technique: windsurfer description: air elementalists have long been renowned for their speed and mobility, and the windsurfer technique proves exactly why. the witch is able to solidify a thin platform of air beneath them to stand on, hovering a few inches off the ground. this can be propelled forward through their manipulation. beginner witches may have difficulty maintaining this for longer than a few seconds, whereas more advanced users may be capable of using this to travel swiftly and with ease. some witches may prefer it to take a different shape, with the most common alternative being that of a spinning sphere.
name of technique: concussion wave description: this creates a powerful, outward moving air current in a circle centered on the witch. while beginners may not be able to do much, this grows with the witch, and advanced users have been noted to possess great concussive force, blowing away anything within its radius. a broad and sweeping technique that cares little for accuracy, it is often performed after landing on the ground from above, and a favourite among those who have a flair for the dramatic.
name of technique: ! static field description: some air elementalists spend considerable time studying the nature of a storm, with the phenomenon of lightning later found to be possibly harnessed and replicated by air-natured witches. this technique allows witches to infuse the air around them with an electrical charge, losing the near-invisibility advantage of the element but gaining a nasty shock factor for any unfortunate opponents. while beginners at this technique may have limited effectiveness in maintaining this, often with limited range and effectiveness, advanced witches have been known to create an effective shield using this technique, making them difficult to reach as they wreak havoc upon a battlefield.
name of technique: ! lightning whip description: while most air elementalists are known better for their broad and devastating techniques, the lightning whip favours a more focused individual. infusing the air they manipulate with an electric charge, the witch is able to create whip-like projections to attack the enemy. the range and strength of these projections is dependent on the strength of the witch, so new witches may not be able to do much, but a proficient user is a deadly combatant.