this is Salem, a land filled with magic and maladies. It is a place where witches and their elemental familiars gather, a home to legend and
lore that predates time itself. Yet of all the wicked and wonderful stories the past can tell us of, the most magical are the ones yet to happen.
This is Salem - this is the start of your very own journey. Welcome to starfall
Starfall is an animaga witch roleplay set in mostly modern times. Members play as witches in a world plagued by monsters, where the only safe spots are walled cities. Starfall strives to be a character-driven roleplay with expansive lore and a highly interactive plotline. We want to allow members to
create and look back on a magical journey, and mold the site and its plot as their characters grow.
weakened and weary, the adventurers return to sundial. with sorrow, pain and frustration hanging heavy in their hearts, but also the knowledge of all the people they saved and the horrifying mass murder they helped shut down. what does it feel like to be a hero? only you can choose: the lesson is the same, but the takeaway is anything but. [break][break]
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[attr="class","stafftemptitle"] rewards
thanks for participating in our second event! the event was greatly held up by real-life hitting your admins harder than a truck, but our own grievances, as well as a feedback sheet, will be available after the bonus thread. while we get ready for the bonus threads that will come after this, the feedback and the new evets... feel free to post below to pick up your rewards. [break][break]
20 AP[break] 500g[break] 2 affinity scrolls of your choosing[break] one blank item, depending on your thread [break]
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[attr="class","stafftempitem"]blank technique rewarded to participants of thread D "fight friends" -- your valor and ability to stand up agains tantalizing forces that test you and your familiars strength have granted you a new technique. can be used to create any new technique and instantly obtain it once approved by staff.
[attr="class","stafftempitem"]blank skill rewarded to participants of thread B "herb hippies" -- navigation and dexterity were put to the test as you faced situation after situation alone in a forest that was against you. surely you've picked up a new skill that can be added to your arsenal after staff approval?
[attr="class","stafftempitem"]blank item rewarded to participants of thread C "search squad" -- inside a cave with a dozen questions and no answers, your characters wrestled with improvization and the dire need for resourcefulness. they probably picked up an artefact that can be added to their arsenal after staff approval.
[attr="class","itemcontainer2"]QUEST: SUIXITIUM your character has had their taste of what lies beyond sundial's feeble walls. whether this has made them desire strength, knowledge, or power, or perhaps it has taught them or changed them entirely. it depends on these characters as individuals. and yet, this expedition has changed them. for better or worse.
[attr="class","stafftempitem"]MERLO’S MISCELLANY #5: SONIC BOMB A bubbling, angry red solution held in a glass vial that seems too small. When the glass is shattered, an extremely loud noise erupts from the point of contact, deafening and likely to stun. While beginners are limited in their scope, experienced alchemists have been said to stop lines of enemies in their tracks, at least momentarily.
[attr="class","stafftempitem"]Alchemy: Marjane's Majikbook #1 Killian Marjane, long time rival and ex-lover of Sylvia Yanus, published this scrollbook quickly after the release of The Alchemist’s Trade. The first entry instructs the witch of creating a growth potion. Spraying this potion over earth causes incredible extreme growth of dense grasses, shoots, and sometimes even whole trees (depending on the concentration of materials used)-- fruits and flowers cannot be harvested as they are so full of magic that they often end up exploding. When ingested by witches, it causes sudden growth that can often leads to painful death if not treated in time.
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atheneum
[attr="class","stafftempitem"]THE OPERATIONALIZATION OF MAGIC, VOLUME 1 This particular grimoire is a comprehensive guide to operationalizing and measuring magical capacity and mana. It can be used to gauge the amount of mana in a room, its nature, the nature of used magic, and the general abilities of a performed spell and its caster.
[attr="class","stafftempitem"]WI-STOR #1: MAPS Wi-STOR is the most widely circulated database specifically made for athenians. This particular edition of W-STOR has a comprehensive listing of maps of all sorts of places around Salem. While far from complete due to the desolate nature of a large portion of the continent, it has everything you might need for the average journey.
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augmentation
[attr="class","stafftempitem"]AUGETE: AETHER One of the few surviving scrolls that were retrieved from the ruins of the coven that founded augmentation, this scroll dabbles in augmenting the regenerative ability of a person or creature. By casting this augment on a person, the natural regenerative ability they possess is enhanced to fasten the healing and clotting process. At the hands of a beginner, only minor wounds and bruises are healed, while more experienced witches can heal massive lacerations and reduce blood loss. Only masters of this scroll can cast augments that can heal multiple, life-threatening wounds at a time.
[attr="class","stafftempitem"]THANE’S GRIMOIRE, THEORY B: SKELETAL AUGMENTATION This scroll directly enhances the caster’s (or another target’s) skeleton. This makes their bones, for a short amount of time, near unbreakable. It doesn’t help the caster’s strength, but can provide a solid foundation for incredible feats of durability, strength and others..
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enchantment
[attr="class","stafftempitem"]SPATIAL SCROLLBOOK #3 A witch using this scroll can manipulate a small area of about 20 square meters and create a simple law which prevents entry into the space. The evocation is plainly visible on the surrounding ground, however. It can be removed with some difficulty by another evocation expert of the same or higher rank, or through a very powerful magical attack.
[attr="class","stafftempitem"]AN ASSORTMENT OF CHARMS, SCROLL #2: CRISSCROSSER A more cruel jinx, this causes the victim to move in the opposite direction to where they want to go. It can aso be used an a fying object to instantly reverse its course, but attempting the spell on something high-speeds is quite a feat.
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illusion
[attr="class","stafftempitem"] SCROLL OF DUALITY When used, the witch seemingly splits into two copies of themselves - one is an illusion. The illusion can act on brief, general directives given by the witch, but cannot speak or think for itself. The illusion may duplicate many spells that the witch performs though only the real one will connect. The believability, duration, and versatility of the illusion get better as the witch uses the skill and progresses. Extremely skilled witches can use the scroll of duality twice, splitting further into four different illusions and so forth.
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[attr="class","stafftempitem"]ILLUSIONIST’S HANDBOOK: AURA OF THE KING When in use, this scroll allows the witch to obtain a massive aura of regal, commanding presence. It can be use to boost morale, intimidate, gain credibility or (given a large enough rank difference) force others into submission. It seems to have a similar effect on monsters, but also seems to vary wildly - from weaker monsters fleeing to powerful ones becoming wary, agitated and fearful. first..
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magical engineering
[attr="class","stafftempitem"]PRANKS FOR DUMMIES - MATTEO STYLE: LITESABER Created by Matteo Garcia, this mini journal/handbook is a collection of machine ideas more suited towards pranking - with possibilities of being used in battle, however unlikely that may be. This blueprint shows how to make a device which, with the click of a button, extends a solid cylinder of seemingly pure light. The blade is really just plastic, with light inside which glows. Honestly, it's not much good for anything save a party trinket. Or a good way to bluff someone into believing it can cut through things.
[attr="class","stafftempitem"]STRIDERS A mechanical exoskeleton designed to completely encase human legs. In addition to making long jogs painless, they give the wearer incredible force behind their kicks and jumps, as well as significantly reduced damage from falls. These pages include an alternate design for individuals without legs.
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transfiguration
[attr="class","stafftempitem"]Changeling's Scroll An ancient scroll that depicts how to morph something else. Only the first two pages are present, though the knowledge is enough to enable the witch to transform into one animal they know well-- that is, their familiar’s base form (eg. a witch having a six feet tall husky would be able to morph into an average husky). Spending too long as a changeling may result in being unable to turn back, or permanent outgrowths like teeth, tails, etc.
[attr="class","stafftempitem"]Transfiguration Scroll 101: Scroll #3 If a witch so chooses to advance to the third scroll, they can learn how to transform themselves into a simple object. No larger than themselves, witches can copy and take on an appearance of another object. With experience, a witch may even be able to utilize an object's magical or technological properties, however beginners usually start with a physically similar version of an object. Staying too long as an object can become catastrophic--as the witch may be stuck in their transformation forever. However, that's a rare case as the witch can tell when they're overstepping boundaries--usually through pain or an uncomfortable sensation.
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purification
[attr="class","stafftempitem"]PURGE Useful for removing long-lasting hexes and jinxes, this scroll allows the witch to reverse the effects of one mana-induced effect from the target ( i.e. the ability to breathe water as granted by a water-breathing potion, or being jinxed with ill-timed hiccups ). It requires knowledge of the spell, and attempting to purify such an effect without such often leads to disastrous side effects.
[attr="class","stafftempitem"]DETECTION A basic spell for purifiers, this scroll allows the witch to sense the presence of mana manipulation in a large radius, and is particularly useful in locating a starting-point to begin any environmental purification. Unlike the 'Clear Sight' volumes, this spell does not help in identifying the affinity used, though could aid in coming to a conclusion.
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Runic inscription
[attr="class","stafftempitem"]RUNIC TALISMANS A guide to creating runic talismans. Talismans do not have to be protective - they can bring about malicious effects too, or other effects depending on the runes involved. Beginners will only be able to cause very basic, almost negligible effects; further practice and modification can result in much more powerful effects.
[attr="class","stafftempitem"]AN IN-DEPTH LOOK, SCROLL #4: ANSUZ One the secondary meanings of Ansuz is 'mouth', with the verse 'the Mouth is the source of every speech / the mainstay of wisdom / and solace of sages / and the happiness and hope of every eorl' associated with it. This secondary meaning is commonly associated with creativity, happiness, naming, blessings and curses, and fluidity, and is typically included as a supporting rune in long-term active arrays. By itself, its most common usage lies in temporary curses or blessings, or a temporary boost in emotion (usually happiness).
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starcalling
[attr="class","stafftempitem"]CONSTELLER GRIMOIRE: URSA MAJOR By calling upon Ursa Major, the user can receive the blessing of strength from the stars, finding that their physical attributes are all enhanced for as long as the caster can maintain the image of Ursa Major in the sky. The blessing can also be given to another witch.
[attr="class","stafftempitem"]THE STARMAKER’S GUIDE TO THE GALAXY #2 The second installment details how to manipulate the gravitational field of stardust. In doing so, the user can use deployed starettes to pull objects or others towards it. The force of this pull gets stronger with the skill of user..
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summoning
[attr="class","stafftempitem"]DIVINE INVOCATION, VOLUME 1: SOL’S BLESSING By summoning an aspect of the sun deity Sol, the caster is granted enhanced strength to one’s spells for the duration they are able to maintain the aspect of Sol. Fledglings may only be able to summon a weak blessing and only for a very short amount of time, whereas masters of this scroll can almost double their spell strength for a terrifying amount of time. It is noted that the stronger the blessing invoked, the more mana it drains - experienced summoners generally learn to specifically regulate the strength they desire to prolong the length of their maintained blessing.
[attr="class","stafftempitem"]SUMMONING SKILL: SENSE OF THE SUMMONER The witch can now see through the eyes of any summoned creatures or monsters and access other various senses, including smell, hearing, etc. However, doing so temporarily shifts the witch’s consciousness to the summoned creature, so they are unable to move or do much while using their senses unless they rely wholly on intuition. This still counts as an item.
ooc name: lav [break]group: a AND c [break]claiming:
20ap
500g
purge
detection
blank item[break]
[attr="class","stafftempitem"]the hangman's noose a plain-looking trinket that takes the form of a pendant-less leather necklace, looped loosely around its owner's neck. for one who has spent some time around it, attuning to it, they gain control over the necklace, allowing it to act as a prehensile extension of their will. it makes for a seemingly innocuous weapon, albeit situational.
ooc name: winter [break]group: a AND b [break]claiming:
20ap
500g
the operationalization of magic volume 1
wi-stor #1: maps
blank skill
[/b] the holder of this skill knows. whether through instinct or a mix of adaptation and intuition, they know where their eyes ought to be looking and just how tilted their smile has to be for their words to be completely acceptable to any person. bullshit springs from their mouth like water from the verde- they can lie quite convincingly and seem to be able to keep track of all their lies as well. this has no effect when presented with veritaserum or similar magic, and can be nullified by a particularly observant (or sometimes just very skeptic) individual. [/ul]
[attr="class","stafftempitem"]essence of faust A haunting artefact which consists of a sturdy vial with some kind of strange mana stored inside of it. Clutching hold of this with a very tight grip is a human hand with the wrist attached to a silver base, which in turn is connected to a metal chain for it to be worn around the neck. Along the silver base are the words 'faust' engraved into the side, presumably the owner of the hand. In truth, the vial stores some of this witches essence, who was rather powerful many years ago. The wearer will be able to draw upon this power at random times in their lives, bolstering their magical energy for a few moments as 'Faust' flows through their veins. Unfortunately, this doesn't exactly happen whenever the wearer wishes it to, even in life and death situations. Repeated use depletes the essence and will eventually cause it to run out. (Ref.)
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Last Edit: Sept 28, 2017 11:09:41 GMT by Sybil Chime
ooc name: iceguin [break]group: a AND b [break]claiming:
20ap
500g
atheneum: WI-STOR #1: MAPS
magical engineering: STRIDERS
blank skill: [break]ESCAPE ARTIST This character is skilled at escaping from various restrains and entrapments. Their varied assortment of minor skills helps them escape from anything from mundane shackles, to specially reinforced sealed rooms, or even oversized magical vines of semi-sentient plants. Although the escape artist can free themselves from restraints more quickly than the average person, it may still take time to escape from particularly difficult or unfamiliar confinements.
Last Edit: Sept 27, 2017 22:39:35 GMT by Zephyr Hart
Post by saoirse ó floinn on Sept 28, 2017 1:21:32 GMT
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CLAIMS
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SAOIRSE Ó FLOINN
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ooc name: bean [break]group: a AND b [break]claiming:
20ap
500g
runic talismans
an in-depth look, scroll #4: ansuz
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[attr="class","stafftempitem"]Unravelled Inhitibion: This skill allows the holder to utilise the full extent of their body's capabilities, unlocking the restrictions upon their conscience for a brief moment. Instinct will take over, allowing 100% use of the witch's potential physical and mental abilities. This skill should only be used in dire situations, such as avoiding death, as overexertion of muscles can lead to severe injuries for the witch.
Post by astartia zamóre on Sept 28, 2017 1:56:35 GMT
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ASTARTIA ZAMÓRE
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ooc name: Cacoethes [break]group: a AND b [break]claiming:
20ap
500g
PURGE
DETECTION
blank skill:[break] ARTEMIS' FAVOR The witch has developed abilities in the powers of the hunt, wild animals, and the wilderness. In particular, the witch in question has found themselves with considerably heightened senses, the aptitude to analyze behavioral traits in order to discern intentions, as well as the capability to better predict patterns, thus increasing the accuracy of their aim - particularly for long-ranged weapons. Artemis' Favor swells in expertise alongside the growth of the witch. It should be noted that effective unpredictability and magically-induced hindrances (especially those which affect the senses) drastically reduces the competence of the skill.
Post by Charani Petrov on Sept 28, 2017 2:32:21 GMT
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CLAIMS
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Charani Petrov
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ooc name: Vodka [break]group: a AND d [break]claiming:
20ap
500g
Purification: Purge
Purification: Detection
(blanke technique)[break] ROCK SATELLITE The witch uses their power over the earth to mimic the gravitational pull of the planet and create four large rock shards that orbit the user to act as a defense. The rocks are manipulated by the users mana and move with the user. By expelling a burst of mana the user can hurl the rocks outward.
ooc name: summer [break]group: a and d [break]claiming:
20ap
500g
augete: aether
skeletal augmentation
inferno dangerous but beautiful, this technique is best used in close combat. the witch channels heat and flames before expelling it in a star-like formation. it's highly destructive and difficult to control, and can even hit allies if one isn't careful. intensity and range is dependent on the witch's rank; some of the strongest fire witches were rumored to have left scorch marks several city blocks long.
ooc name: haku [break]group: a and b [break]claiming:
20ap
500g
MERLO’S MISCELLANY #5: SONIC BOMB
ALCHEMY: MARJANE'S MAJIKBOOK #1
blank skill: [break]BOTANIST'S EYE The witch is able to quickly tell with a glance, the quality of a given plant, whether ripe for the picking or rotting from disease, and which parts are of its leaves and fruit are edible and poisonous. This is extremely useful for gardening, foraging and survival in the wilderness as the witch is able to find a rich supply of food. It also allows the witch to recognise medicinal values for those interested in medicine, culinary arts or potion brewing.